Posts Tagged ‘roguelikelike’

Roguelike, Roguelikelike, Roguelikelikelike, Or Rogue?

Rock, Paper, Shotgun have been on the cutting edge of the ludic lexicon since 1873. We coined ‘Minecraftbut‘, ‘Zachlike‘, ‘Uppie‘, and more ’em ups than is reasonable. We were there on the front lines, staring at trees, when ‘walking simulator‘ was seized as positive. And it’s only mostly for funsies that we/I distinguish between Roguelikes, roguelikes, and roguelikelikes.

Everyone calls their game a ‘roguelike’ lately, it seems sometimes. If you’re a developer concerned about the serious harm your flippancy may be doing, relax! Simply turn to Ben Porter’s tool How Roguelike is your game? and discover whether you’ve made a Roguelike, a Roguelikelike, a Roguelikelikelike, Roguelikelikelikelike, or just plain Rogue.

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I Like Big Gods: No Place For Bravery Announced

I do like a fantasy landscape with ridiculous unearthly scale, and I very much like the look of the ones in the newly-announced No Place for Bravery [official site]. An eerie colossus looms behind distant snowy mountains. A skeletal giant is buried up to its hips in the desert sand, hand still resting on its sword. A huge shadow of a dragon casts your party in darkness. That’s the good stuff. Beyond the pretties, mind, No Place for Bravery is a roguelikelike action-RPG with inspirations including Hyper Light Drifter and the time travel trickery of Super Time Force. Here, watch this trailer:

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Aspireational: Dustforce Devs Show FPS’s Procgen

I’ve been keenly awaiting Spire [official site], the roguelikelike first-person shooty platformer from Dustforce developers Hitbox Team, for three years and I’ll happily keep waiting. Heck, I was sold when they referenced Quake trickjumping as an example of a slick movement system one can master. Hitbox still haven’t sent word of when we might get to play it but I’m quite happy reading a new progress report and looking at a wee GIF demonstrating how their level generation system shakes and jiggles rooms until they take an interesting, playable shape. Good GIFfing.

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Loot Rascals Is A Card-Capturing Retro Sci-Fi Roguelike

Loot Rascals [official site] is a freshly announced roguelikelike strategy affair from Hollow Ponds. It’s got card collection and deck-building elements, robots, space travel, permadeath, a Scottish hologram character, and is wrapped up in a lovely-looking Jetsons-esque retro sci-fi aesthetic.

It’s not due until next year, but it looks pretty special already. See:

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Road Trip ‘Em Up Jalopy Screeches Into Early Access

PRESS ALL THOSE BUTTONS!

Road trip game Jalopy [official site] has launched onto Steam Early Access, ready to pootle around a portion of Europe. We’ve been cooing and making kissy faces at it since since it was called Hac, winking and waggling our eyebrows as developer Minskworks showed off minute first-person interactions like packing supplies, cleaning the car, shopping, and refuelling. So naturally I entirely missed that Jalopy’s Early Access launch was on Friday.

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Procedural Kowloon Horror Game Phantasmal Released

A first-person sneaky horror game set inside a procedurally-generated version of Hong Kong’s labyrinthine, lawless (and now-demolished) Kowloon Walled City? Yeah, g’wan!

I skipped Phantasmal [official site] while it was on Steam Early Access because I wanted my first impressions of its dark, winding, unknowable corridors and alleyways to be the real deal. Now it is. Developers Eyemobi today released Phantasmal for real, and… now I’m a bit too scared to enter.

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Postapocamoshpit FPS Bunker Punks Hits Early Access

A punk’s primary responsibility is to stick it to The Man anytime, anywhere. Check clause 17a in your contract if you don’t believe me, punks. This isn’t voided in event of apocalypse, so punks will need to escalate.

The folks in Bunker Punks [official site] have taken that to mean build bunkerbases and raid corporate strongholds, and you can join in now that the roguelikelike FPS has launched onto Steam Early Access. It looks pretty good old-fashioned fun, complete with – gasp! – enemy shots you can actually dodge. Full of good ideas, those punks.

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Shadowrun Devs Delay Co-op Roguelikelike Necropolis

Shadowrun Returns gang Harebrained Schemes will not, as previously announced, release their stylish roguelikelike Necropolis [official site] in March. No, if you want to go hacking through dungeons with your chums, you’ll need to wait until summer. In short, Harebrained have landed a publisher to release Necropolis on consoles too and say they needed to launch straight into working on that, so the PC version wouldn’t get the attention it deserves if they stuck to March. Sure, I’ll happily wait for this one.

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Patton Recognition: Armoured Commander Hits 1.0

Armoured Commander [official site] is one of the most elaborate roguelikes I’ve ever played. So elaborate, in fact, that I struggled to reload my tank’s main gun during my first attempt and ended up trying to crash into a truck. The game plants you and your crew in an M4 sherman tank and, as the title suggests, has you command that tank and its crew as they move through occupied territory following the D-Day invasion. It’s a remarkably intricate game, a proper simulation in roguelike clothes, and the 1.0 release has just arrived. It’s free.

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Arcen’s Starward Rogue Released, Bionic Dues Free

Burning out on making Stars Beyond Reach, Arcen Games announced a few months ago they were putting the 4X strategy game to one side to focus on a roguelikelike they’d been toying with for a while. That game, named Starward Rogue [official site], is now here. It’s a top-down shooter with oodles of bullets to dodge and bosses to battle, about mechs exploring a mysterious structure stuck in the side of a star. It’s colourful!

Ooh, and to celebrate the launch, their 2013 tactical turn-based mech ’em up Bionic Dues is free if you grab it now. Have you played it?

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Shadowrun Devs’ Roguelike Necropolis Out In March

Harebrained Schemes don’t only create remakes of olden meatspace games, you know. They only do that when they want to raise millions of dollars on Kickstarter. In between last year’s Shadowrun: Hong Kong and next year’s Battletech do-over, they’re realising a ‘procedural death labyrinth’ (a roguelike, then) called Necropolis [official site], to which they’ve just announced the addition of four-player co-op. The thing’s also due out in March, and some of you may be relieved to hear that it’s skipping the whole early access thing.

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Ditch Earth In Roguelikelike Platformer Exoplanets

The future is now and Earth as we know it has been ravaged by The Great Invasion – a cataclysmic extinction level event which has displaced the human populace who’re now in search of new digs. We’re “In dire need of a new planet”, apparently, but every other planet’s been inhabited, so it’s time to go house-hunting in Exoplanets [official site] – a fast-paced, neon-bleached roguelike platformer that leverages customisation to set itself apart from the horde.

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Cheerydark Roguelikelike Dragon Fin Soup Out Today

Yeah, I'd murder that.

Do you like roguelikelikes? Would you, say, be interested in a turn-based action-RPG with a kooky take on fairytales? I’m not overly enamoured with zaniness e.g. Snow White as a cussin’ redneck bar owner but hey, Dragon Fin Soup [official site] in general does look fairly solid. After netting almost five times their goal on Kickstarter last year, developers Grimm Bros. are releasing the game in a few hours.

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Steredenn Is a Roguelikelike Shoot ‘Em Up

Drills, metallic jaws, buzzsaws, flamedrones, and all manners of lasers, bullets, and missiles are amongst the weapons of Steredenn [official site], a roguelikelike side-scrolling shoot ’em up which came out earlier this month. I’d meant to post about Steredenn after playing a bit but kept getting distracted by other games so look: it’s out, I hear it’s pretty cool, and here’s a trailer:

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20XX Is A Mega Man Roguelite, In Early Access Now

I’ve played a Castlevania Roguelike and I’ve played a Doom Roguelike, but I never expected to play a a Mega Man Roguelike. 20XX [official site], now in beta and available through Steam Early Access, plays more like the speedy, acrobatic Mega Man X series than vanilla Mega Man, with all of the dashing and wall-jumping you can handle. Built to support local or online two player co-op, it’s an action platformer made up of procedurally generated levels, randomly scattered power-ups and weapons, and big ol’ boss fights. It looks fantastic.

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Roguelookalike: ASCII-y FPS Illuminascii Released

Some parts look cooler than others. This: pretty cool.

Many games bear traces of Rogue and Roguelikes in their modern shells – your modern roguelikelikes like The Binding of Isaac and Spelunky – but they’re usually bits like procedurally-generated levels, mysterious items, and permadeath. New roguelikelike FPS Illuminascii [official site] also takes into its modern shell ASCII graphics.

It’s a strange mish-mash of 3D and ASCII symbols, where the player character is a 3D @ character (of course) and enemies are also characters, while guns are made of ASCII art and levels can be too. You can see for yourself, as the game launched last night.

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Death Whale: Crush Ships And Get Ahab In Pequod

Really good sunrises and sunsets, this game.

On one end of the Seriousness Scale of Games Inspired by Moby Dick, we have Nantuck, an upcoming series strategy gaming about managing whaling boats in the early nineteenth century. Breaching with thunder and fury far, far at the other end of the scale is Pequod [official site], a free Death Worm-ish game about god-whale named Mobias smashing the heck out of whaling boats and singing laserbeams.

I’m far too serious for such frivolity, of course, but must cover Pequod too lest readers accuse us of endorsing cruelty like punting geese off motorway bridges or mocking dogs to their stupid faces.

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Wasted: A First-Person Post-Apocalyptic Pub Crawler

I love sk8ing in the Maul.

War, war never changes. So you might as well fix yourself up a little drink, have a bevy or two, and enjoy the post-apocalyptic future. Have a look at Wasted [Steam page], a roguelikelike shooter which runs on booze and is coming this autumn.

Take one measure of Fallout, two measures of Borderlands, and half a pint of advocaat, stir in your mouth with your own tongue, spit out into a gravy boat, and serve.

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All Is Full Of Dad: Live-Action Dad By The Sword Trailer

Does the latest Dad By The Sword [official site] trailer tell us much new about the first-person dad-action-RPG? Nnnooot really (you get a nice look at your dad’s bejorted leg as he kicks a monster, mind). The trailer does, however, have the best live-action sequences since Roundabout. I never knew dad was such a versatile – and prevalent – element.

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Space Beast Terror Fright Breaches Steam Early Access

Wait, no, don’t be put off by that name! Space Beast Terror Fright [official site] is a cracking little roguelikelike first-person shooter, more tense than any space marine game I’ve played since Aliens versus Predator in 1999.

SBTF dumps us into a deserted ship to salvage data from computers, set it to self-destruct, and escape, dodging hordes of aliens that kill us in one hit, and trying to control space by locking doors and activating sentry turrets. It’s pretty difficult. I dug the early demo, and now it’s moved onto Steam Early Access.

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