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Posts tagged “Rome: Total War”

Total War: Three Kingdoms tackles the turbulence of 3rd century China

Total War has been enjoying its time among the greenskins and the undead, but we've been waiting to see exactly which period it'd land in when it returns to its historical roots for its next major installment. Now the answer is here. Total War: Three Kingdoms. The year is 190CE. China is in turmoil. The Han Dynasty crumbles before the child-emperor. He is but a…

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Feature: We've put them in order from best to worst

The Best And Worst Total War Games

At its best, the Total War series casts a spell over you. Your empire rises from nothing, surrounded by enemies who are poised to trample it into the dust. Each decision on the strategic level is a gamble on the immediate future, where "one more turn" isn't just a stepping-stone to a new upgrade, but a perilous step onto thin ice. Each time you take…

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Feature: Why it might be better than any official game

The Making Of Warhammer: Total War (THE MOD)

Until Total War: Warhammer comes along from Creative Assembly, the most ambitious and comprehensive Warhammer fantasy strategy game is a colossal mod for Rome: Total War called Warhammer: Total War - A Call to Arms. Over the course of five years, a high school student and a handful of volunteers tortured and twisted the aging Rome: Total War engine into becoming a full-fledged Warhammer game.…

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Feature: Veni, vidi, voice recording

CA On Rome II’s AI, Scope & Incendiary Pigs

Yesterday, you first endured me waffling on about what I'd seen of Total War: Rome 2, and then harkened to a cleverererererer man than I shedding further light on his studio's intentions for their next epic historical strategy game. In this second and final part of my long chat with Total War series lead designer James Russell, we cover the geographic scope and scale of…

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Sex’n’Dogs’n’Wrack’n’Ruin: Total War Rome II Live

In-game footage of Total War: Rome II is being cruelly withheld until time indeterminate, but the important thing is that I've seen it and you haven't, ner ner ner ner ner ner ner. Ner. I've even spoken to the devs about it. Ner! I suppose you deserve to see something for yourself though, even if you are a horrible person who's going staight to hell…

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Feature: A Lot Of Gaul

Hail CAesar! A Chat With Total War: Rome II’s Lead Dev

I came, I saw, I previewed Total War: Rome II. I also chatted to Total War series lead designer James Russell about the enduring appeal of the Roman Empire, how it's possible to control a wargame on this kind of scale, introducing a human element to the game's soldiers and politickers, and branching storylines on the campaign map. This is part one of a two-part…

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Feature: The Empire strikes back

Surprise! Eyes-On With Total War: Rome II

Most of the internet knew the nature of the Creative Assembly's next Total War game as of last week, but as a man of honour I have ignored the leaks and waited to mention it until I could tell you about it properly. Onwards then, and to battle... 'Big' would be the obvious word. "Enormous" is probably a slightly better one. "Bugger me, what an…

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Feature:

The Very Important List Of PC Games, Part 3/5

Our assembly of the definitive list of the most important PC games of the last 150 years continues! On Monday Dr Rossignol talked us through his first instalment, with an eye for first-personly shoot-games. Yesterday saw a guest lecture from Professor John Walker detailing another fifth of our unambiguous inventory. What classics will we cover today? Ah! We must remember our manners. First, let us…

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Rome Wasn’t Built In A Day: Actually, 10 Minutes

We haven't talked about Awomo before, oddly. I suspect that while it's conceptually interesting, that we couldn't download something to try it out meant it was filled firmly in the "We'll write when we can get a game sharpish, thanks" category. And lo! Now we can have a whole copy of the genuine classic Rome: Total War for free. In ten minutes! Less, if you've…

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