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Posts tagged “Ron Gilbert”

Feature: Remake or rebreak

When is it OK to remake a classic game?

Adventure game remakes are common. But not everyone likes to see their old favourites revived. Mitch Kocen asked veteran point-and-clickmen Ron Gilbert and Tim Schafer, among others, when they think it’s OK to remaster the classics Without intervention, every video game you have ever loved will eventually become unplayable. The technology that enables the next generation of games cripples the last. At some point, systems…

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Thimbleweed Park’s arcade is now open

You can now play old-school arcade games within old-school adventure game Thimbelweed Park [official site]. Cool-a-reno. The town's arcade was previously just a facade, but now you can snoop inside and pop a token into such 8-bit delights as Meteor Menace, Space Slime and Die! Enemy Scumm! But, like the rest of Thimbleweed Park, it's not quite as straightforward as you might hope. You'll have to solve puzzles…

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Thimbleweed Park gets in-game hint hotline

I'm constantly getting stuck in Thimbleweed Park [official site], the old-school adventure game from the creators of Maniac Mansion, Ron Gilbert and Gary Winnick. I always seem to have an inventory full of loose popcorn, soot, a t-shirt and some dynamite with no clue as to how to combine them in order to get ice cream cake to a hungry ghost. I thought I was just…

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Click me up: Thimbleweed Park coming March 30th

Thimbleweed Park [official site], the new adventure game from Maniac Mansion creators Ron Gilbert and Gary Winnick, finally has a release date. On March 30th, two-and-a-quarter years after the game's crowdfunding campaign ended, we'll be welcomed into the small town of Thimbleweed Park to investigate murder and other strange goings-on. It'll bring puzzles, chat, jokes, japes - y'know, stuff you'd broadly expect from the reunion…

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Feature: Casual modes should be more casual

What point and click adventures could learn from hidden object games

This week I've been tinkering with a preview build of Thimbleweed Park which is the point and click murder mystery from Ron Gilbert and Gary Winnick (them off Maniac Mansion). I used to love playing point and click games when I was little - my siblings and I would play them together over weeks and weeks - but for me they feel so rooted in…

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Meet Thimbleweed Park’s creepy clown Ransome

Thimbleweed Park [official site] - that's the point and click adventure game being spearheaded by Ron Gilbert and Gary Winnick of Maniac Mansion fame - has a new trailer. I've been curious about the game for a while and we've had some really interesting bits on the site about it, like Adam's interview with Gilbert at GDC. But this is the first time a trailer…

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Feature: From the creator of Monkey Island

Have you played… The Cave?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. There have been a lot of attempts to find a more modern form for the point-and-click adventure. The Cave has the benefit of being designed by Ron Gilbert, the creator of some of the best, with art and animation from the always-good-at-those-particular-things Double…

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Thimbleweed Park: A Warning From Delores Edmund

Thimbleweed Park [official site] - a sinister and quirky point and click from Maniac Mansion's Ron Gilbert and Gary Winnick - has a trailer out to coincide with Gamescom. Adam went to see a demo of the game back in March and that focused around the playable character of celebrity clown, Ransome. This trailer takes a look at aspiring game developer and heiress Delores Edmund…

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Feature: More than a throwback

Why Adventure Games Don’t Have To Suck: Ron Gilbert Talks Thimbleweed Park

Yesterday, I spent forty five minutes with influential adventure game designer of yore Ron Gilbert. We played a portion of his point and click revival Thimbleweed Park and discussed adventure game design in depth. Many of my questions were inspired by Gilbert’s 1989 statement of intent, Why Adventure Games Suck. As Thimbleweed Park looks back to that time, it seemed appropriate to ask what has…

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Thimbleweed Park Trailer Evokes X-Files, Twin Peaks

Thimbleweed Park [official site] is the upcoming point-and-click adventure from Ron Gilbert and Gary Winnick that's billed as a "true spiritual successor" to the duo's 1987 classic Maniac Mansion. It's designed to emulate the LucasArts games of Way Back When, complete with black comedy and an instantly recognisable SCUMM-style interface, and now has a new trailer. Introducing Agent Ray:

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Maniacs: Thimbleweed Park Kickstarter Funded In A Week

Broken Age was trapped between two posts: its need to satisfy the nostalgia of the people who funded it via Kickstarter, and its desire to be accessible and reach a modern audience. The former group seemed displeased with the results, which is maybe what's pushed Thimbleweed Park beyond its own $375,000 Kickstarter goal in just a week. It's from the creators of Maniac Mansion, Ron…

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Maniac Mansion 3 By Any Other Name: Thimbleweed Park

Just when you thought it was safe to go back into the crowdfunding waters - the Old Men Of Videogames are back, and they want your cash so they can pick up where they left off. Again. This time it's Ron Gilbert & Garry Winnick, creators of Lucasarts point'n'click grandparent Maniac Mansion (not to mention a little game called Monkey Island), and they're after $375k…

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No More Monkey Business: Ron Gilbert Leaves Double Fine

Well, this is slightly unexpected. Ron Gilbert's always kinda done his own thing, but sharing a colorful roof of pure, shining whimsy with partner in pirate-y crime Tim Schafer just sort of, you know, made sense. It is, however, like they say: all good things must come to an end. Also, The Cave was actually only kind of all right, so maybe this is for…

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The Cave Is Late On PC: Brief 360 Impressions

We'd rather hoped to have brought you a review of Double Fine's The Cave by now, but unfortunately Sega only made 360 code available before release. And then to make matters dumb, despite its release date being today, and its being out today on 360, the Steam version has seemingly been set for the incorrect date, and is locked until tomorrow morning. Having already completed…

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Digging Deeper: Meet The Rest Of The Cave’s Cast

Wanna know what you usually find in caves? Bats. Awful, shrieky little things with webbed wings, beady eyes, and a thirst for that red stuff that sloshes around under your precious neckflesh. Also spiky ceiling rocks that could fall and cave in your head, and lots of unpleasantly cold water. But sometimes - every once in an eerily blue moon - you also find yourself. Or at…

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Feature: Looking Back, Moving Forward

Ron Gilbert On Being A PC Gamer, What’s Next

The Cave is right around the corner. Well, not literally - unless you live inside a rocky outcropping in the frigid wildness or are being stalked by some kind of sentient, not-completely-immobile cave. But Ron Gilbert's Cave is rapidly nearing its January 2013 release date, and naturally, that raises questions. Fortunately, I was standing right next to the very same Ron Gilbert when those questions…

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Ron Gilbert Explains The Cave’s Weird Character Count

I have been - to put it lightly - bothered by the fact that Ron Gilbert's The Cave only has seven playable characters. Six or nine, you see, would make each playthrough nice and clean - no character overlap. But seven? That's messy. I'll get juicy character development and thick, fibrous hunks of plot thread all over my shoes as I wade through The Cave's…

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Point & Spelunking: Latest Pics Of The Cave

Mr Ron Gilbert, inventor of clicking, has released a bunch more screenshots of his forthcoming adventure, The Cave. The existence of The Cave does seem something of an anomaly - Doublefine ran their famous Kickstarter campaign on the basis that publishers won't fund the development of adventure games. And almost simultaneously announced they're developing a new adventure game published by Sega. Huh. IS the sort…

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Feature: "unrelated object B"

Ron Gilbert, Pt. 2: Legacy, Learning, And… Diablo?

Yesterday, I had a chat with the first half of Ron Gilbert about his upcoming descent into madness (and in the game), The Cave. Shortly after, the other half of Ron Gilbert teetered awkwardly into the room, so I decided to speak with it as well. In this very special non-Cave-flavored episode, we discuss goofy adventure game logic, the ups and downs of being inextricably…

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Feature: "nobody liked Jeff"

Ron Gilbert Interview, Pt 1: All Things Cave-Related

You should be excited about The Cave. It is, after all, Monkey Island maestro Ron Gilbert's latest brainchild and - startling revelation that brains can have children aside - it looks to be a pleasant reminder that Double Fine's far, far more than just a one-trick Kickstarter pony. Also, and I can't stress this enough, the cave talks. So, after seeing it in action last week,…

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