Posts Tagged ‘ron-gilbert’

It’s Totally Underground: The Cave’s First Trailer

Tee-hee, that tickles. Oh you.

I recently got to see Ron Gilbert’s latest slice of adventure platformer mania, The Cave, in action. It was pretty great. I mean, characters walked and jumped and moved – as though propelled ever onward by the invisible hand of fate or the very visible hand of someone holding a controller. You should’ve been there. But since you weren’t, I desperately struggled to find a way to best relay that experience back to you. At first, my preview was a bunch of screenshot cut-outs glued to popsicle sticks, and then I fiddled with tiny felt finger puppets. Alas, however, it just wasn’t the same. But then Double Fine released this trailer. Madness, I thought. How could a mere video beat the fully 3D, impossibly high-def and immersive experience of a finger puppet? But you know what? It sort of works. Given time, these things might even catch on.

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Ron Gilbert’s New Game Revealed: The Cave

Not pictured: a cave.

Really, there are only two things you need to know about Monkey Island and Maniac Mansion mastermind Ron Gilbert‘s The Cave: 1) It takes place inside a talking cave. 2) The cave is mysterious. And a bit sultry. “Welcome,” the Cave said as the demo began. “Don’t let my sultry and mysterious voice startle you.” Meanwhile, when asked about the titular magic rock formation’s overall role in the game’s proceedings, Gilbert chimed in: “He’s kinda mysterious. Sultry, too,”

OK, maybe there’s a bit more to it than that. Here are the basics: there are seven characters, each of whom has ventured to a time-and-space-transcending cave to “learn something about themselves and who they might become.” So yeah, Mr Cave (whose last name is hopefully not “Johnson” – that could get confusing) gets top billing, but this is a game first and foremost about those seven – with backgrounds ranging from Medieval knight to time-traveler. So you pick any three, descend into the depths of their respective madnesses (and, you know, a cave), and leap between them to advance through an interconnected Metroidvania-style world. Appearances, however, can be deceiving, so here’s the bit that should have you jumping for nostalgic joy: “It is an adventure game,” said Gilbert, quickly pocketing an entire bucket in-game. “You want to pick up everything you can.”

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Puzzling: Double Fine Teases Ron Gilbert’s New Game

Spelunk is a weird word.
For the longest time, Double Fine’s been hinting at a “secret project” heralding from the gleefully demented brain of Monkey Island veteran Ron Gilbert. But what could it be? A truly next-gen oven mitt? Bread that butters other bread, which in turn butters it back? A bluetooth headset that doesn’t make you look like you deserve to be crushed by a phone factory? Turns out, it’s definitely better than all of those things put together, even though I have no earthly idea what it is yet. I mean, look at that image. Apparently, Game Informer had to assemble it from separate, smaller images. This, I am certain, could revolutionize gaming – provided, of course, Double Fine includes a 37-step tutorial explaining that the small pieces aren’t for eating. I always mess that part up.

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Tim Schafer and Ron Gilbert Gabbin’ About Games

'Whatcha thinkin' 'bout?' 'Games. You?' 'Games.'
John spent this weekend glowing after interviewing Tim Schafer on Friday evening. He’s listening to it right now, so he can make text zaps for your eye goo. But that’s this afternoon-ish. In the here and now I have an interview, the first in a series it seems, by Double Fine’s Tim talking to Double Fine’s Grumpy Gilbert about a genre of game called “Adventure”. It was filmed before the Kickstarter madness propelled their old-school 2D adventure game upwards, so it’s rather humble and nice. I expect the next video to be shot in 3D on a beach, with Tim reclined in a sun lounger while George Clooney reads out the questions and instructs the interviewee to not look directly at Tim. Until that day, here’s everyday Tim and Ron talking about adventure games, in the Double Fine offices.
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Double Fine’s Adventure Kickstarter Tops $1,000,000!


Double Fine’s Kickstarter (currently wobbly under the weight of money), the planned month-long fund raise for $400,000, has just crossed $1,000,000 in the first 24 hours. One. Million. Dollars. In a day.

I know it’s crazy, but it kind of makes me a bit teary-eyed.

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Squee! Schafer & Gilbert’s Kickstarter Fund For Adventure


Well this is quite the thing. While we’re all in the middle of crossing our fingers, legs and internal organs in the hope that Mojang and Double Fine will find a way to fund a sequel to Psychonauts, Schafer’s company have surprised us by announcing they’re seeking funding for another dream project – a new “old school” graphic adventure game from Tim Schafer and Ron Gilbert. You know – two guys of the three guys who wrote Monkey Island. The team that led to some of the greatest adventures ever made. Please squee now. And now they’re trying out a Kickstarter to make it happen.

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Gilbert Reveals Art For Double Fine Project

It's only a story because it's those two.

Obviously we’ve known that Ron Gilbert has been working with/at Tim Schafer’s Double Fine for over a year now, but ON WHAT we’d regularly scream at the sky. Then Double Fine revealed they were basically ignoring the PC for all their games, and we crossed them out of our Christmas lists and spank banks, and got on with our lives. Then they threw us all by releasing Costume Quest on PC, raising hopes that further projects will also reach our shores. So it is that I hold hope in my belly that this Gilbert/Schafer project will be adorned by my PC. Because apparently it’s an idea that predates even Maniac Mansion.

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