Pillars Of Eternity II is seemingly infinity hours long. Despite a week of playing, I’m still going, so here’s my in-depth thoughts about the game excluding the impact of its ending. I will update later.
What a lot Pillars Of Eternity II feels like it has to do. It needs to be a completely new dozens-of-hours-long RPG, while it also needs to be a sequel to 2015’s stunning first outing, while it needs to feel like it’s evolved from then, while it needs to feel like it’s faithful, while it… In many ways, it succeeds despite being tugged in all these directions. And in others, it feels wearily stretched from the process. Read the rest of this entry »