Posts Tagged ‘RPG’

The RPG Scrollbars: The Elder Scrolls – One Tamriel

I make no secret of not having liked The Elder Scrolls Online [official site]. Believe me, I wanted to dig it, but nothing this side of Planescape Torment Kart could have felt more not like the game it was meant to be without being part of some fever dream. That said, I do admire the fact that the creators have spent their time since launch trying to fix it. The process hasn’t always been subtle. People hate the tutorial islands? Kill the tutorial islands! People won’t pay a subscription fee? Kill the subscription!

The other week saw by far the biggest change to the game – indeed, one of the biggest to any MMO I can think of since Square took Final Fantasy XIV back off the shelves to rebuild it and make it good. It’s called ‘One Tamriel’, and it finally opens the world up to be the kind of free-roaming RPG The Elder Scrolls is known for being. Can it make it the game I wanted? Unlikely. But hey, this is TEScO. Every little helps!

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The RPG Scrollbars: A Questline Of Sport

God, I hate sport. In other news, let’s talk sport! The fate of any successful game or genre is to be picked apart for reusable pieces, until it’s hard to remember a time when they owned it. Adventure games for instance began as one of the few genres with interesting stories and conversations and characters, before slowly being absorbed into RPGs, which now routinely offer much of the same experience minus the puzzles but with the option to shoot people in the face if they annoy you. In turn, sports games – FIFA 17 most recently – are increasingly turning their attention to RPGs to see what they might be able to add. Sadly, no sign of frost mages and dragon-based pitch invasions. Yet.

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Super Terraria World Makes Terraria A Full-Fledged RPG

Terraria [official site] has plenty to do already. Have you ever sat and just fiddled with it for a few hours? Interestingly enough, it also utilizes the same font I used in every report I turned in to my Language Arts teacher in middle school (it used to be called Mead Bold back then, but now it’s called Andy). So you’re forgiven if you feel a bit overwhelmed when you look over the Super Terraria World mod, which converts vanilla Terraria into an RPG with quests, NPCs and more.

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The RPG Scrollbars: Avoiding Adventures In Sorcery!

Last week saw the release of Sorcery 4 [official site], the final part of what’s technically Inkle Studios’ conversion of the hit-80s books, but in practice is easily the most crazily advanced, ambitious CYOA ever put to page or screen. I won’t go into too much detail here, because you can read John’s WIT of the series as a whole, or maybe my own interview with the devs from the start of the year. Suffice it to say that it’s been one hell of a ride, and I for one can’t wait to see Inkle’s next game – hopefully, like the masterful 80 Days, something else that breaks the mould harder and faster than Smash Mouth fleeing the Mystery Men in favour of the big green Shrek dollar.

But something I’ve been wondering about for a while. With all these choices… what if your choice is not to play? To refuse the adventure. Onwards! Reluctantly!

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Wot I Think: Sorcery! Part 4

With Part 4, Inkle’s triumphant Sorcery! series [official site] reaches its conclusion. It’s still sourcing its core tale from the Steve Jackson classics, but having taken wonderful leaps away to include its own far more elaborate possibilities. And the trajectory of each game being better than the last is not broken in this fourth release, the best yet, and indeed one I now feel comfortable calling one of the finest RPGs ever made. This is spectacular. Here’s wot I think:

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The RPG Scrollbars: MMO Jails And Virtual Porridge

Backstage areas have always fascinated me. Behind the scenes in theatres, where all the glitz and glamour dies instantly the moment you step where the public isn’t meant to see – down lethal staircases and in filthy preparation rooms. The tunnels in places like Walt Disney World, where cast members travel to avoid ruining the magic, and tough security guards probably not wearing mouse ears emerge to haul off trouble-makers. And in games, especially online ones, there’s often parts that we’re just not meant to see, from developer tricks to places for the GM team to hang out.

Quite often, these include prisons. For the really naughty players to go.

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The RPG Scrollbars: A Trip To Enderal

Even by RPG standards, Skyrim total conversion Enderal [official site] deserves some kind of prize for a depressing opening. A happy summer’s day twisting into a nightmare of dead family, fire and flesh. From there, starving aboard a ship with a friend, all in the hope of finding a new life across the sea. Discovery. Murder. Near drowning. Waking up to find that you have special magic powers… and almost as quickly that in Enderal, that’s pretty much the local equivalent of coming down with the clap. An illness to be treated, which will probably lead to insanity and an agonising death. Anything else, world?

On second thoughts, better not ask. Just play this excellent mod.

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