Posts Tagged ‘RPS asks’

RPS Asks: How To Revamp Assassin’s Creed?

A rumour is going round, based on anonymous 4chan posts supposedly by an Ubisoft employee, that we’ll not see a new main Assassin’s Creed game in 2016, but it’ll return in 2017 with a complete overhaul set in Ancient Egypt. Not the most reliable of sources, that, and probably not a rumour to put money on. However, now we’re all back at work and loitering around water coolers with idle hands and malevolent intent, let’s gasbag and tell other people how to do their jobs. We ask: how would you revitalise the open-world parkouring murder simulator series?

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RPS Asks… What’s The Game You’re The Worst At That You Most Enjoy?

Being bad at something doesn’t always mean it’s not enjoyable. And that’s never more the case than when there’s not an opponent to let down or feel crushed by. In the solitary land of single-player video games, it’s very possible to be absolutely dreadful at a game and yet adore playing it. Perhaps it’s even possible in multiplayer gaming too?

For me, the best example is Teleglitch. I’m not even going to tell you how embarrassingly far I’ve gotten into that game, but I’ve played it so much. But what is it for you?

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RPS Asks: What Do You Think Of The Steam Controller And The Steam Link?

The first Steam Controllers and Steam Links are being delivered to those who pre-ordered. I received mine on Friday and spent a few moments this weekend playing with them. We’re not yet ready to offer reviews of either, but that doesn’t mean we can’t have a nice chat about it. Do you have a Link or a Controller? If so, what do you think?

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RPS Asks: Why Are We Sad About Pre-Ordering?

:(

Describe in single words only the good things that come into your mind about… pre-ordering video games. If you were overcome by sadness, don’t worry: that’s common.

Sadness is the primary emotion expressed on social media about pre-ordering games, according to one of Adobe’s marketing data arms. Their report is all very wishy-washy, but it can still start an interesting conversation: why do pre-orders make people sad, and why do we still do it?

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RPS Asks: Which Bits Of Games Would Gross You Out To Work On?

There’s an interesting piece over on Gamasutra about the effect that working on gross or violent aspects of gaming has had on three different artists and animators. “Gross and violent” in this case means watching colonoscopy videos for corridor design, animating arms being ripped off, and needing to research how bodies drop during a hanging.

I’m writing about it here, partly to flag it up because it’s an interesting read (the divide between animation and art is one I hadn’t thought about before) but I also want to ask this:

Which bits of level design or art research from games would give you the heebie jeebies?

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RPS Asks: What Are Your Hopes For E3 2015?

E3 2015 is a little under two weeks away which means that RPS is, between emailing, weeping and panic-vomiting, excitedly daydreaming about the games we care about: the XCOM 2s, the Fallout maybe-4s, the Deus Ex: Mankind Divideds. What might E3 bring of those games and what surprises might the show deliver? Could a new Hitman game be properly announced? Could Mirror’s Edge 2 live up to my hopes at all?

If you are similarly staring out your office window, thinking about not-work, then tell us: what are you hoping for from this year’s E3?

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RPS Asks: What Would You Do With Call Of Duty?

Yes, it still needs to have guns.

Activision have started vaguely muttering about this year’s Call of Duty, which is the first from Cod Blops folks Treyarch on the series’ new three-year development cycle. We knew that was happening, and all Activision had to say in an earnings conference call yesterday is that it’ll be “loaded with innovation”. Right-o. The FPS is now a decade into annual sequels and quite set on that path, so I wonder: what would you do with Call of Duty?

You can reboot, resurrect, reinvent, fragment, and spin-off all you like, but let’s assume you won’t get the green light from Activision without releasing a core FPS. Past, present, future, revolutions, invasions, operations, robots, dinosaurs, spacemen – go. Dream. Me, I’m thinking episodic.

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