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Posts tagged “RPS business”

We’ve increased our freelance rates, so come write for us

As John carefully detailed before his departure, RPS was founded by four freelance writers who were frustrated by the falling rates they were being paid. Though those founders are gone, almost all those of us left behind (abandoned, dirty, grieving) were freelance ourselves at one point or another and have dealt with the same frustrations. So here's a thing: we're increasing our freelance rates. If…

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Feature: A thing you should definitely do

How to pitch an article to Rock Paper Shotgun

Hello! We regularly receive pitches from freelance writers. Many of these pitches are excellent, many of them are bad, and many more forget to include the article idea and just yell at us at length for stopping them from ad blocking on the site. If you're interested in pitching an article of your very own to us, read on, as we're about to explain how…

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Thank you and farewell, John Walker

I have a lot of conversations with a lot of people about what RPS is, and after years of trying to sum up this dumb website, I've settled on using the same answer each time. I say: ask ten people to describe what RPS does, and you'll get ten different answers. One will say we're that website which writes silly, in-jokey nonsense about PC games.…

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Say hello to Nate Crowley, RPS’s new full time features writer

Much like a football manager (I assume), we here at RPS are always on the look out for fresh talent, especially if that talent a) is a very good features writer and b) you all really liked them and took to the comments to say they were good. So it is my distinct pleasure to reveal that we have hired Nate Crowley full time!

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Hello ad block users: we’ll probably be saying goodbye soon

Over the the past year, we've been showing a message to those of you who use an ad blocker. This message basically says, "Hey, could you not?". It then offers a few options: whitelist RPS in your ad blocker, become an RPS supporter to get access to an official ad-free version of the site, or ignore the message and continue reading the site anyway. We…

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Say hi to our first official weekend editor, Jay Castello

Hey gang, your friendly neighbourhood news editor Alice here, excited to announce that RPS today welcome our first official weekend editor. We've posted 'weekend news' for years but been sliding towards loosening up the format, better reflecting a weekend vibe. Now it's official. You'll still see some news on RPS weekends, but also things that are more critical, more celebratory, less fleeting, more curious... look,…

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Welcome to the new Rock Paper Shotgun

Hello! Why yes, something has changed - thank you for noticing. We're so excited to finally show you our new-look website. RPS's design hasn't changed much over the past five years, and in the five years before that it never received much more than an occasional nip and tuck. The result was a website design that we loved like an old friend, but which didn't…

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Gamer Network is looking for backend web developers

Since its inception Rock Paper Shotgun has run on Wordpress, a blogging platform built upon the very best web technologies available in 2003. That could soon change with your help. Gamer Network - the corporate overlords that own us, Eurogamer, VG247 and more - are looking for backend web developers to help unify the sites onto a single new platform. If that sounds interesting to…

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Meet Dave Irwin, RPS’s new guides writer

Last year, we identified three core areas we want to do more of at RPS: hardware, video, and guides. We'd dabbled in all three previously but hadn't had the chance to fully commit. Last November we hired our hardware editor, over the past six weeks we've hired two video producers, and now we have our first guides writer: please join me in welcoming Dave Irwin…

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Meet Matthew Castle, our new video person

A couple of years ago, RPS dipped its toes into YouTube. We asked some of our friends to produce short series for us, and the results were good. It made us realise that what we do could work in video, but also that we'd need a full-time team to do it properly. Now we've hired the first part of that team. Please welcome Matthew Castle…

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