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Posts tagged “RPS-o-chat”

Feature: If you go down to the woods today

Life is Strange 2: Episode 1 verdict-o-chat

Brendan: Hello, Alice. I’ve just been dandering along a quiet highway in Life Is Strange 2. There’s no time-travelling gal pals in this one (at least, none so far) but there is a sad psychic pre-teen and his hoody-wearing brother. I don’t know why I’m telling you all this, you just played through it too, and we’re gonna have a chat about each episode as…

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Feature: Could everyone please stop calling Matt a monster

The bestest games of EGX

Matt: After four days of hosting panels, interviewing developers, streaming games on camera and poking at as many as we could on the show floor, Team RPS has returned from the hallowed halls of EGX. Now that we’ve nestled back into our treehouse nooks, it’s time to talk about the best things wot we saw. So, Katharine, Dave and Alice 3.0. Which game won the…

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Feature: In which Matt is objectively wrong

The RPS Verdict: Unavowed

John: Hello. I’ve brought you here today to plan our next hei… I mean discuss the surprisingly involved point and click adventure game, Unavowed. A game by Wadjet Eye that I, in my review, argued advances the PnC genre forward in ways that few will ever be able to successfully copy - a blending of RPG and adventure to create a narrative-driven game that you’ll…

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Feature: Jack into the chat room

Let’s chat about: The Cyberpunk 2077 demo

Alice B: So we have now all seen the Cyberpunk 2077 demo footage. But also the world has! Which is interesting because Brendy mentioned on our Gamescom podcast that, because it was all behind closed doors, it’d be hard for us to compare it to the full game when it actually came out. Brendan: But then they went and released the footage to the public…

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Feature: Paladins pals. Pals-adins. Pally-dins. Yeah, that's it

RPS Plays Paladins: character design, Overwatch comparisons, and would we play more

Paladins [official site] is a sci-fi-fantasy first-person shooter in which two teams of five do battle, with each player controlling a 'champion' who has a customisable hot bar of skills and who can be upgraded across the course of a round. It's colourful and popular, but it's also been accused of being overly similar to Blizzard's Overwatch. Adam, Brendan, Graham and Pip gathered to play…

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Feature: Lost in Lothric

Facing Our Demons: RPS Discuss Dark Souls, Difficulty And Death

Dark Souls III is a favourite here at RPS, but it hasn't lit a fire in the hearts of the entire team. Recently, Alec jumped into the game, having observed the series from afar for some time, and shared his thoughts. He, Pip and Adam gathered to discuss the appeal of the series, and talked about its divergence from traditional RPG systems, the intimidation factor…

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Feature: Beauty more than snow deep

Why The Division Is Better Than You Think

Graham: Tom Clancy's The Division is out. It's a mish-mash of genres: a cover shooter, with realistic weapons, an emphasis on multiplayer and co-op, in which you kill enemies in order to level up and find new loot as in an RPG, set among the looted streets of a post-viral collapse New York. It feels like a collection of well-observed trends, packaged together under a…

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RPS-O-Chat: Hitman Beta

This post was originally published as part of our Supporter Program. The Hitman beta is out and, if you've pre ordered (don't pre-order), you can play it right now. It contains the game's two prologue missions, which act as a tutorial and as a mission statement for both Agent 47 and for the game's attempt to take the series back to its systemic, murderous roots.…

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Feature: A co-op game about bomb defusal.

The RPS Verdict: Keep Talking And Nobody Explodes

Keep Talking And Nobody Explodes [official site] is a co-op game for two or more people where one is faced with a bomb covered in symbols, buttons, mazes and counters, and everyone else is looking at a defusal manual. They must keep talking to solve those puzzles, or somebody explodes. Pip, Adam and Graham took it in turns to explode, then gathered themselves to discuss…

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