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Posts tagged “RPS Recommended”

Feature: The cherry on top

Chuchel review

Chuchel is a tour de force of animation, every scene so vibrant and hilarious, colourful and manic, the slightest tweaks in character facial expressions eliciting guffaws. Every new scene is a glorious delight just to look at, before you even start playing with it. And then, as you click on every element on the screen, delightful, silly and gorgeous things happen. This is a game…

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Feature: Blast from the past

Ion Maiden review

Ion Maiden Preview Campaign is, without question, brilliant. A mad-speed Build engine project that feels like it was made by present-day time travellers who went back to 1996 to make a game. It's stupid and crass and loud and gory and everything else you could hope for. And this is just the two-mission mini campaign while they finish the full game.

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Feature: A near-perfect turn-based sci-fi strategy game

Into The Breach review

Look not to what high-speed, turn-based, sci-fi strategy wonder Into The Breach shares with its timeless predecessor FTL: Faster Than Light, but instead to how aggressively different it is. Though they share a soul of permadeath and moment-to-moment dilemmas, entire limbs have been lopped off and casually thrown aside, teeth and hair uprooted and plugged back in at strange new angles, eyeballs moved to places…

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Feature: Close Combats 2 and 3 are still brill

The Flare Path: PIAT fails and PITA whales

Three of the first four Close Combat games are now back in legal circulation thanks to GOG.com and current licence holders, Slitherine. For years I've been telling myself that prolonged exposure to Combat Mission and Graviteam Tactics would make a long-term relationship with Atomic's top-down tussle series – a series I loved dearly in the late Nineties – difficult today. I now realise I was…

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Feature: Feeeeeeeeeling Good

Fe review

Fe is, I'm so pleased to report, utterly wonderful. I've no idea how to say it, whether it's "Fee", "Fey", or maybe even "Iron"? It matters not. It is, perhaps, the most beautiful game I've ever seen. And playing it, swooping, running and leaping about in its world, has been a complete delight. And continues to be, even after I've ostensibly finished it. Here's wot…

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Feature: Mountains of sadness

Celeste review

You're climbing a mountain. It's hard, especially when the wind is cutting through you like a knife and angry spikes are pulsing from the walls. Sometimes you're not even sure if the mountain is actually a metaphor for every difficult thing you've ever done in your life. That's how much trouble you're having getting to the peak. That is my brief summary of Celeste, a…

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Feature: Making a splash

Subnautica review

The best survival games are about conquering fear. Last year, when I first splashed about in Subnautica’s alien ocean, I was wary of leaving the shallow reef in which you first crash land. I eyed the hazy green water of the nearby kelp forests with fear, knowing it was full of Stalkers, an aggressive fish whose body is mostly one long croc-like jaw. Today, I…

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Feature: Oh, the transhumanity

The Red Strings Club review

The Red Strings Club is a narrative driven adventure game that explores transhumanism, AI and morality against a cyberpunk backdrop. If you asked me to choose three things that I like to talk and think about, there’s a good chance I’d pick out those three - so Deconstruteam would have been hard pressed to not keep my attention even if they’d somehow failed to take…

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Feature: Have you heard of it?

Playerunknown’s Battlegrounds review

I had done what I always do. That's how I ended up on the southern coast of Erangel, as far as it was possible to be from the randomly placed circular safe area. My only hope of reaching safety was to find a vehicle. I'd just spotted one 20 yards ahead of me by the side of a road when another player, one of the…

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Feature: The dog that finally gets its day

Okami HD review

It's easy to mock Capcom's seemingly endless stream of reboots and re-releases, but if there's one game in the publisher's back catalogue that truly deserves to be reincarnated for the modern age, it's Clover Studio's Okami. While Clover itself has since faded into the mists of time (the remnants going on to form Bayonetta studio PlatinumGames), its ink-washed tale of Japanese sun gods and monstrous…

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Feature: Through the square window

Gorogoa review

Gorogoa feels like a sort of magic that might fall apart in the understanding. It's a beautiful story in which you solve puzzles more by instinct than deduction, and their solutions feel as magical as the process. Its impossibly overlapping world weaves a delicate fiction that stretches beyond the boundaries of its central conceit.

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Feature: Soulsful

Nioh – Complete Edition review

Describing a game as X meets Dark Souls is a sure way to invite mockery and contempt. It's lazy critical short-hand, people will say, and they're often correct. Well, prepare to mock. But only a little. I promise I'm not being lazy when I say that Nioh is Dark Souls meets Sengoku period Japan though, and to prove it I'm going to use that short-hand…

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Feature: Pharopen world

Assassin’s Creed Origins review

A soft reboot four years in the making, Ubisoft Montreal's Assassin's Creed: Origins is one giant step back in time plus a smaller step forward in terms of world design, a stumble in terms of its levelling system, a sideways hop as regards combat and an exercise in jogging on the spot in terms of missions. This is exactly the kind of complex footwork that…

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Feature: Colossal

Wolfenstein 2: The New Colossus review

Wolfenstein 2: The New Colossus does not pull its punches. Early in the game a returning villain asks, “is this what a hero looks like?” She's mocking and threatening a wounded, degraded and broken woman. She's about to execute that woman. Wolfenstein's answer is a defiant “yes”. Its heroes don't look like any one thing because they are many and they are diverse. They are…

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Feature: Surprisingly heartfelt

The Evil Within 2 review

The Evil Within 2 begins by wearing its heart on its sleeve; here’s a burning house, and oh no, the protagonist’s daughter is inside it. From the outset, it yells in your face that this is going to be a Tragic Dad story, the most beloved of videogame narrative tropes. And it never really rises above this familiar narrative conceit as Sebastian Castellanos explores a…

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Feature: That's so Skaven

Total War – Warhammer 2 review

In three more turns, the ritual will be complete, and I’ll be one step closer to controlling the Vortex that holds the forces of Chaos at bay. In two more turns, Skaven and Chaos armies will be at the gates. I’m surrounded. By land and sea they arrive, this howling mass of warped warriors and chittering rat-men. Army, after army, after army, all attempting to…

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Feature: Divinest Divinity

Divinity Original Sin 2 review

We were supposed to be heroes. As you play through Divinity: Original Sin 2 [official site], your character and companions will be many things to many people: thieves, killers, saviours, fugitives, outcasts, demons, nightmares, lovers, traitors, jackasses, adventurers, pranksters and fools. But heroes? You can play through the entire game, multiple times, and never feel like much of a hero. There's just so much to…

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Feature: KILL ALL LORE

Dishonored: Death of the Outsider review

Me: someone who believes that gothbro apparent trickster god The Outsider is the worst thing that ever happened to the Dishonored games, and thus positively relishes the chance to kill the blighter. Also me: someone who is absolutely determined to play Dishonored games without causing even a single fatality. Hmm. Standalone expansion Dishonored: Death Of The Outsider [official site] makes life pretty tricky for me,…

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