Posts Tagged ‘RPS Recommends’

Wot I Think: Steel Division – Normandy 44

There are two wars raging within Steel Division [official site]. While the Axis and Allies are going at it hammer and tongs in the très jolie fields and lanes of NW France, behind the scenes ‘Plausibility’ and ‘Populism’ – or ‘Wargame’ and ‘RTS’ if you prefer – are scrapping just as energetically for control of the soul of Eugen’s latest offering. Most of the time the fight is close and the game is great as a result. It’s only when Populism/RTS starts gaining the upper hand – something that happens most noticeably during the three short singleplayer campaigns – that things go awry for the mostly excellent Steel Division. Read the rest of this entry »

Wot I Think: Bokida – Heartfelt Reunion

Originally a student project, a sort of half-finished playground, Bokida – Heartfelt Reunion [official site] is now a fully formed and utterly stunning exploration-puzzle-me-do. Here’s wot I think: Read the rest of this entry »

Wot I Think: Rakuen

Composer, performer and now developer Laura Shigihara’s first game, Rakuen [official site], is out now, and it is something truly special. In a To The Moon sort of way. A hilarious and heartbreaking tale of loss and redemption, with songs. Here’s wot I think: Read the rest of this entry »

Wot I Think: Stories Untold

Gosh, we’re living in brilliant times for interesting games. It seems barely a month goes by now without something novel and fascinating appearing, pushing at the edges, upcycling old ideas for new minds, and messing with our brains. The latest that fits all these categories is the really very splendid Stories Untold [entirely pointless official site], ostensibly a collection of four novella-like adventures linked by an opaque theme. It’s part parser-based text adventure, part horror peculiarity, part 80s TV show… It’s unlike anything you’ve played before, despite being built from the half-remembered remains of a childhood of gaming.

So a familiar caveat to accompany such a review: if you trust me, if you want to experience the game with as little information as possible so everything’s a surprise, then take the above paragraph as everything you need and spend £6 on this. If you want more details (wonderfully written and spoiler-free), then read on. Read the rest of this entry »

Wot I Think – Torment: Tides of Numenera

Torment: Tides of Numenera [official site] is a weird-fantasy roleplaying game and spiritual sequel to 1999’s revered Planescape: Torment. After being successfully Kickstarted a couple of years ago, it is released to the world today.

1. I’m new to all this. Tell me whether this is where I want to be.
2. I’ve been here before. Tell me what’s changed. Tell me whether I can trust this.
3. [Anamnesis] Let the memories come.
4. [Smashing] My time is short. Brute-force my way straight to a conclusion.

Wot I Think: Night In The Woods

At one point I was sure I was going to write about how much I disliked Night In The Woods [official site]. At a later point I realised I was going to write about how much I loved Night In The Woods. I think there’s a lot to know about Night In The Woods from that. It is both extraordinary and wanting, fantastic and frustrating. It’s a story you click through, yet features platform-based dream sequences. It’s defiantly linear, yet seems to offer moments of enormous choice. It’s perplexing, wide-ranging, specifically brilliant and specifically half-baked. The writing is sharp and intriguing, yet mono-voiced and peculiar. It’s a visual novel, but it’s a platform game, but it’s an adventure, but it’s something else entirely. I’m pretty sure I love it at this point. Read the rest of this entry »