Posts Tagged ‘RPS Supporter Program’

Call Of Fruity: Aubergine Warfare

Courgettes

This morning I have been documenting a fruit and vegetable market in Call of Duty: Advanced Warfare. I think I was supposed to be rescuing a president or something but the shiny fruit looked more interesting. I don’t mean that as a sick burn or anything. I just got distracted by some nice fruit.

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The Brilliant Bounty Of The Supporter Program

Every weekday one of the denizens of RPS Towers scuttles into a corner and deposits a unique Supporter post, ripe for reading, into a wicker basket. At first we put these online behind the RPS Supporter Program curtain but eventually they fly the nest, heading off into the wider world and gathering curious readers as they do.

In case they passed you by we’ve scooped just some of the latest batch up in our big net (it’s the net we usually reserve for capturing freelancers and/or January sales bargains) and collected them here for your delight!

You can find out more about the program or sign up here BUT FIRST, here’s a taster of what lurks within…

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The Pipwick Papers

There’s no Sunday Papers this week as RPS continues to sleep off its Christmas dinner, so here’s a Pipwick Papers from the Supporter program archives.

Last week I finally took a holiday and it was glorious. I went to see a bunch of cool art exhibitions and projects as well as finally catching up on some sleep. This edition of the Pipwick Papers is going to be a smattering of the things I read and saw while pottering about – there’s a lot of art!

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Merry Horacemas Readers: We Love You!

Ho flipping ho, readers, it’s CHRISTMAS! Team RPS are currently all frantically tearing the hides off their bucket of gifts from Horace, preparing themselves for the Great Slaughter. We hope you’re enjoying the holidays in whatever godforsaken way you celebrate them, whether it’s a traditional British burning of a scallywag, a big ol’ American family game of Slops, or Lithuanian laser fights. Perhaps there are other countries too – we haven’t looked. But wherever you are, however tall you are, we wish you the very best glad tidings and other seasonal merriment.

While we weave elaborate cutaneous cocoons about ourselves, in preparation for our re-emerging on the 4th Jan as even more beautiful ultroflies, RPS shall not be quiet. We’ve a wealth of posts coming your way over the next week and a half, ensuring your continued obligatory loyalty and Google Analytics upkeep. And we’d also like to wish you a very enormous thank you.

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Japanese Spider Crabs Why Not

This crab is eating a mollusc - it was very dainty about it

When I go to esports events I spend a lot of time in arenas and darkened studios focusing on screens and on digital worlds. Matches run long, interviews and transcriptions pepper the day and free time ends up being extra writing time. I want to attend the tournaments, don’t get me wrong, but sometimes you get home and realise you saw nothing of an entire city even though you were there a whole week.

That is why I ended up at the Georgia Aquarium yesterday. I’d paid my dues to the gods of Smite, wrapped up all my Paladins interviews and had hours to kill between checking out and my home flight*. The Japanese Spider Crabs caught my attention. They’re so alien and beautiful, living on the seabeds of the Pacific Ocean around Japan. I’ve been reading up about them. Here are some things I found out:

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Oodles Of Supporter Post Loveliness For EVERYONE!

In the backroom of RPS Towers we have a little corner. Each workday a different member of the team potters around in the corner, crafting a lovely Supporter post for members of the RPS Supporter Program. Some of those posts eventually make it out from behind the Supporter veil and into the wider world where everyone can read them. In case they passed you by we’ve scooped the latest batch up in our big net (it’s the net we usually reserve for capturing freelancers and/or going trick or treating) and collected them here for your delight!

You can find out more about the program or sign up here BUT FIRST, here’s a taster of what lurks within the program…

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The Pipwick Papers

[This edition was first published on 3 November, 2015]

I spent a month focusing almost entirely on keeping up with League of Legends for their World Championship, now it’s over and I’m doing that thing where you try and remember what life was like before a big project. Mostly emails, it seems. While I regroup I’ve been reading up on taxidermy, Reddit Star Wars theorising and a $180 maths book:

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ASA Rulings: Robot Dogs, Sugar Puffs And Time Team

Yes, a GIANT ROBOT DOG.

The Advertising Standards Agency publishes rulings every Wednesday on everything from psychic hotlines to videogames. I’m incredibly fond of their rulings. I think it’s mostly because of the language the companies use to defend themselves, breaking videogame concepts down and presenting them in what’s intended to be a neutral manner.

The upheld complaints are generally less entertaining for obvious reasons – the concerns have been, in some sense, valid. But the *not upheld* complaints often have an air of the ridiculous about them. Through the formal structure of the rulings you get a sense of raised eyebrows or rolled eyes, of overblown sincerity. I’ve also learned some unexpected things, like how many sugar puffs are in a portion…

Here are some of my favourites from the last few years:

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A Microholiday Album From Proteus

I was going to write about the plantlife in Proteus [official site] or something along those lines but then I went back and… it didn’t feel like quite what I wanted to express today. Mostly I’ve gone back to just thinking about how lovely the game is, even when you strip out the movement and sound. Obviously it would be better with both but here are the screenshots from my season cycle in Proteus today. It felt like a microholiday so I guess this is my microholiday album, if you’d like to take a look. Autumn and winter are by far my favourite seasons. Spring and summer are lovely, but autumn is magical and I’d totally forgotten about the aurora.

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Unconventional Conventionalists: The Joy Of Gamescom

Note: this feature was written late last week, before Gamescom kicked off.

When I talk to fellow writers about the experience of Gamescom, they’re more likely to use the verb ‘survive’ than ‘enjoy’. While not considered as intimidating as E3, a show so large and unruly that Los Angeles is actually contained within its halls, Gamescom can be a difficult place to get work done but as I prepare to fly out for my fourth visit, I can’t think of any place I’d rather be.

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Home Improvisation: I Hate You So Much

It all starts out so nice and neat

It used to be that the thing I couldn’t deal with was this picture of a dog. Hysterical laughter would ensue and work would cease. The dog picture became a Pip-specific Rick-roll.

Nowadays the thing I cannot deal with is Höme Improvisåtion [official site].

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Why I Love Hidden Object Adventures

A totally ordinary room

Until my mid 20s I loved doing jigsaw puzzles. It was an act which baffled my sister. She would wander into the living room at Christmas to find me sifting through pieces, sorting them into piles, as Midsomer Murders played on the telly. “It’s a con!” she would yell, hoping to make me see the light. “They took a nice picture, ruined it by chopping it up, and now you’re PAYING THEM to allow you to put it back together WORSE than before.”

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GTA V: Not Quite Dressed To Kill

Turn to the left...

You know how we’re banging on about Grand Theft Auto V and Online this month?

There’s an aspect of the game which is really bugging me at the moment and I’m interested to know if anyone else feels the same. It’s not unique to GTA, though. That just happens to be where I’ve been annoyed about it most recently.

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The Gifs That Keep On Giffing

Every now and again I go to browse the ‘Gifs of games being worked on‘ thread in the TIGSource forums (The Independent Gaming Source community forum). I probably shouldn’t admit this but I’m not really there to scout out games. Sure, something cool might stand out and I’ll investigate further but the real pleasure is the pretty or interesting or characterful gifs. Perhaps I’ll find something broken but gorgeous or finished but puzzling. It’s about finding game actions which work as a repeating loop. I thought I’d gather some of my recent favourites here and share them with RPS readers. Please take this as an invitation to share back or pick your own favourites from what’s below.

I’ll try to include information where I can and a link back to the source in case you want to follow up the discussion or feedback.

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SUPERHOT: A Chat With Alice And Pip

SUPER. HOT.

Alice and Pip are talking about Superhot. It’s one of Pip’s most anticipated games of the year and Alice is pretty amped about anything which makes her look even more cool as she roams the land taking dudes down…

Pip: ALICE

Alice: Oh no.

Pip: What do you mean “Oh no.” You don’t even know what I’m going to say yet. I could be about to tell you of an exciting new pond for you to go swimming in.

Alice: I know you find my ponding more worrying than exciting, so this is cruel teasing for the sake of intro banter. Tell me what we’re talking about.

Pip: It’s only worrying because you can’t feel some of your limbs and appendages nowadays. Also you might get eaten by savage PIKE.

We’re talking about SUPERHOT, by the way.

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The Curious Pull Of Viscera Cleanup Detail

Natalie is cleaning Dan's office

Pip has been playing Viscera Cleanup Detail – a game about being a space janitor – to avoid having to clean her room. She’s even streamed it from her room and other people have watched her doing her fake cleaning. She and Alice investigate what’s so enjoyable about mopping…

Pip: ALICE. My life now revolves around cleaning all the things.

Alice: Should I be concerned? Tell me about your plans for flying boats.

Pip: WHAT? Is that a euphemism or a code or something?

Alice: I was imagining you as Howard Hughes in a hermetically sealed frog onesie. Tell me Pip, what are you cleaning?

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The Five Stages Of FPS Multiplayer

I wouldn't lie to you. Not scribbled on a press image, anyway.

Over the holidays I started playing Call of Duty: Advanced Warfare multiplayer. After initially mistaking it for a “shooting people in the back” simulator wherein I had accidentally signed up to play the exciting role of “sole target” I started to pick into it a bit further, upping my KD ratio and experimenting with a bunch of the loadout perks and options. I think an 8 kill streak is my current most impressive achievement and I’m kind of in love with my Steel Bite variation on the ARX-160. It makes me feel like a weaponised Pat Butcher.

But another thing I started to pick into at the same time was my own behaviour when starting any new multiplayer FPS game – hi Titanfall, Counter-Strike, CoD… I get exceedingly grumpy for about the first 10 hours. It’s for this reason I prefer to grapple with multiplayer in a quiet room where people who think I’m a reasonable member of society can’t hear me wailing about the unfairness of it all, swearing about IMPOSSIBLE odds and declaring that I never liked videogames anyway and that I’m going to go and have a calming walk (all the while queuing for another round).

With that in mind, here are the five stages of an FPS multiplayer experience*:

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The Deaths Of Mountains

Prep work

Recently we gave Mountain – a kind of desktop geological pet – our Bestest Best Landscape Of 2014 Award. As part of the chatter about it I said that I “felt strongly enough about *my* mountain that I will never boot the game up again once it’s gone”.

Until now that meant not launching the .exe file and just keeping the whole thing in storage on my hard drive. But that bothers me. The mountain might as well already be dead if I do that, and will almost certainly end up lost to space-clearing mass culls if I don’t get a new hard drive and this one keeps inching closer to capacity. Instead, I’m going to boot it up one last time and wait for digital nature to take its course…

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