Posts Tagged ‘rps-ultromegafeature’

The Bestest Best Something In 2014: Legend Of Grimrock 2

Legend of Grimrock 2 sure was very good, everyone can agree. It took the style and mechanics of the original and expanded them in every direction, and the result is something that is definitely the best… something or other.

John: Ooh, this was a tough game. A lovely, tough game. Not just because it starts you off far too weak and dumps you in the middle of a vast labyrinth of levels with no sensible way to know which bits are going to be too difficult, but also because the puzzles require an extension be built on your brain.

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The Bestest Best Being Pleasantly Lost Of 2014: Bernband

Give up on trying to find your way around Bernband‘s neon alien futurecity. Give in to wandering, see where your tippy-tappy feet and the turbolifts take you. One minute’s wandering might take you through a bustling club, over a bridge with hovercars zipping past, to a horrible trumpet performance, then bumping into an alien weeing in a corner. Variety is the spice of life, They say.

Graham: Science fiction says that people living in crowded, loud, futurist cities will turn to virtual reality in order to visit peaceful forests and remember what the sky looked like. What it won’t tell you is that the reverse is true, too: I can see trees outside my window, but I long for a crowded metropolis full of strange aliens and jazz bars.

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The Bestest Best Gosh, What? A New Esport? Good: Smite

The last couple of years I’ve seen games in various stages of completion making overtures towards the professional gaming scene. Of these I’d say Smite – a third-person over-the-shoulder lane pusher has done the most to convince me of its intentions towards competitive gaming.

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The Bestest Best Horror Of 2014 – Alien: Isolation

A game about Alien rather than a game about Aliens. A game about fleeing and hiding rather than running and gunning. A game that uses a license as effectively as any in the history of the medium. Alien: Isolation is a worthy successor to Ridley Scott’s sci-fi horror classic.

Adam: We’re not using the X word.

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The Bestest Best Action: Middle-earth: Shadow Of Mordor

Middle-earth: Shadow of Mordor‘s moment-to-moment biffing is a trick we’ve seen before, but it’s still impressive to watch your wraith-Ranger shift and flip with seamless animations between punching one gribbly uruk and gutting another. Yet it’s the Nemesis system, which gives the action context within the larger army of Sauron and world of Mordor, that makes every assassination matter so much more and which makes Middle-earth the best action game of 2014.

John: The highest compliment I can pay Mordor is to say it was 2014’s Kingdoms Of Amalur: Reckoning. Which is to say, the game I found the most enjoyable, the most effortlessly absorbing, this year. Yes, it’s vapid, but that’s part of its appeal.

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The Bestest Best Words Of 2014: Sunless Sea

Failbetter have been writing the bestest best words in gaming for a while now and in Sunless Sea they have created a worthy vessel to carry those words to new audiences. There is horror, humour and haunting in the cavernous depths, and through it all, your ship cuts through the waters seeking new mysteries and fresh hells.

Adam: Worse things happen on the Sunless Sea.

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The Bestest Best Strategy 2014 – Distant Worlds: Universe

Moving from the earliest steps toward the stars to space operas and sci-fi dreams that could be responsible for an expanded universe of spin-off novels, Distant Worlds has never seen a horizon that it doesn’t want to touch. It copes with the enormous scale by allowing players to pick and choose their responsibilities. Yes, the game was first released four years ago and, yes, it’s an expensive and acquired taste. But this is the most complete version of one of the most unique, enormous and engrossing strategy games ever made.

Adam: They should have sent a poet. And a playwright, and possibly a novelist or two.

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