Posts Tagged ‘rps verdict’

RPS Remembers: The Best And Worst Of Duke Nukem

Duke Nukem 3D [official site] turned twenty this year, which means it can get away with drinking hard liquor and smoking cigars in a strip club legally in some parts of the world, but might not think that’s as cool as it once seemed. Mr Nukem is actually twenty-five years old, however, having appeared in two platform games before his FPS adventures. Years of development hell later, he also appeared in Duke Nukem Forever, a game remembered more for its delays than its eventual release.

Today, we’ve been thinking and chatting about all things Duke, from wonderful level design to wonky nipples and weird space tigers.

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RPS Verdict: The BioShock Trilogy

Almost ten years after our first trip to Rapture, the BioShock trilogy has been re-released and (in some cases) remastered. The Collection [official site] looks lovely but it’s far from perfect.

Today, we’re looking back though – a lot has happened since the first game’s arrival, including the departure of director Ken Levine from the studio that made two of the three games, and a resurgence of the first-person immersive sim as a genre. Here, we consider all things Bioshock and decide, among other things, which of the games is actually the best.

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RPS Verdict: No Man’s Sky

A month after release, four crew members of the good ship RPS have gathered to discuss their experiences in the vast reaches of No Man’s Sky [official site]. Do those procedural planets and creatures keep the game feeling fresh after hours of play? Do we enjoy collecting minerals to upgrade the laser that helps us to collect more minerals? And are we still going to be playing a hundred years from now, determined to uncover all of this universe’s secrets?

Here’s wot we think.

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RPS Verdict: Overwatch

When they haven’t been attending boardgame conventions or tending to their spawn, both Pip and Graham have been rather taken with Blizzard’s character-switchy FPS, Overwatch. But what is it about the game that’s drawn them in and will it last? Find out as they chat their way through their experiences. (Bonus questions include: “Are Play Of The Games utter cobblers?” and “Lore, *HUNGH*, what is it good for?”)

Graham: Pip, I have a confession. I don’t character switch.

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Is VR The Future Of Gaming?

Once a week most weeks, the RPS hivemind gathers to discuss An Issue. Sometimes it’s controversial news, sometimes it’s a particular game, sometimes it’s favourite things and least favourite things, sometimes a perennial talking point. This week, in the wake of the Oculus Connect conference and all its many reveals about the Facebook-owned side of virtual reality, we’re talking VR. We’re a few years into what some say is gaming’s next big leap, but it’s still all sweaty plastic faceboxes and a great uncertainty as to whether headspinning and handwaving can sustain their merriment across the course of what we snootily call Proper Games.

Are the Oculus Rift, the Valve Vive, the GearVR and the rest of ’em really the future of games? We definitely sort the matter out once and for all below. Definitely.

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Are Open World Games Living Up To Their Potential?

Once a week most weeks, the RPS hivemind gathers to discuss An Issue. Sometimes it’s controversial news, sometimes it’s a particular game, sometimes it’s favourite things and least favourite things, sometimes a perennial talking point. This week, off the back of most of us being obsessed with Metal Gear Solid V, we’re talking about open world, or sandbox games. Big map, go where you please, kill or don’t kill – the GTA, Assassin’s Creed and Far Cry formula. And it’s very much a formula now. How do we feel about that? Has the promise of earlier open world games such as the first few Elder Scrolls been lost? And just why are we apparently giving MGSV a free pass given we often roll our eyes as Assassin’s Creed?
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