Posts Tagged ‘RTS’

GSC Enter The Good Old Games Zone

That's no Zone

GSC have announced their arrival at Good Old Games with a bundled package of some of their most fondly remembered titles. Yes, it’s the Cossacks Anthology, containing Cossacks: European Wars and its two expansion packs. Now, I do have very fond memories of Cossacks’ take on the historical RTS, throwing around thousands of units at once, but of course it’s the S.T.A.L.K.E.R. games that most people know GSC for. Further titles will be appearing but I’m not even sure S.T.A.L.K.E.R. is old enough to be considered anything other than a GG. The Cossacks Anthology is available here, priced at $5.99. Maybe if everyone in the world buys it twice, S.T.A.L.K.E.R. 2 appears immediately?

Disunion – Wargame: European Escalation’s Multiplayer

A New Model Army

A coded message has just reached me from the lofty frontline of a Europe escalated to previously unimagined heights. After running the string of numbers and expletives through the Unigma Machine, which translates marketing language into actual information, this is what I have learned. Wargame: European Escalation’s multiplayer modes will permit the following: customisable armies, hundreds of unit selected from hundreds of unit types, battlefields up to 150 square kilometres in size and eight-way warfights, with the option for teams and solo generalising generaleering. You may glean more from the video below.

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Hot As Hell: Wargame European Escalation

the cold war is now the most action-packed war ever

If the cold war had turned into a European land war it would have been an impressive kerfuffle, at least according to Wargame: European Escalation from R.U.S.E. creators Eugen Systems. It’s probably acceptable to sit back and enjoy the spectacle since none of this is actually happening, and what a spectacle it is. Hundreds of infantrymen rushing down hills, tanks smashing their way through obstacles, and all kinds of long range and air-based support raining down fire from above. I’m officially Very Excited Indeed about playing this. Perhaps you will be too when you see the latest trailer, which resides below.

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Avalong Look At King Arthur II In Action

I think these are Picts. They must be.

An official website for a game has launched! Shout it from the hilltops! Proclaim it to the masses! There is also a release date for the game! It will actually be released on a day that is not very far away! Total War with myth, magic and choose your own adventure segments is how I think of King Arthur II, which is not to say it doesn’t have an identity of its own and perhaps you will be able to discover that identity on the aforementioned website or upon the aforementioned release date (Jan 27th). Or maybe in the rather more useful 56 minute recording of a livestream that I’ve buried in Avalon, which for our purposes lies just below. Click to retrieve it. Exhumation and archaeology made easy!

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Voxels, Strategy & Crafting: Castle Story

Castles in the sky

Games containing blocks for building with have been around since at least the construction of the Great Pyramid of Giza, a process which historians inform me probably resembled a shoddy session of Tetris LARPing. Nowadays, Minecraft is all the rage but it’s not the only bright young thing on the block scene. Yesterday, John brought news of Cube World, a spiffy looking cuboid RPG, and today I would like to draw your attention to Castle Story, which looks a bit Minecraft at first, though with voxels for added smoothness, and then turns out to be an RTS of sorts. Fervent anticipation is upon me! Video below.

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Pre-Order King Arthur II And Get A Prologue

I remember this bit from the legend. Just before Arthur rides the dinosaur to Disneyland.

Edit: I have been STRONGLY told off by Paradox, involving a firm slap to the back of my knees, informing me that Dead Legions is about 10 hours of game, and that there will be a demo out closer to release.

Original: You can now pre-order Paradox’s King Arthur II, which I understand is a likely action by rather a lot of our readers. And good work if you do, because not only will you be able to sit back, safe in the knowledge that you’ve saved valuable seconds on the day of release, but you’ll also get a chapter of the game to play upon this very day. Which is why I mention it.

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Bigging It Up: Wargame European Escalation

WAR GOES BANG!

R.U.S.E. creators Eugen Systems are nudging closer to releasing their next war-themed RTS, the rather literally named Wargame: European Escalation. It’s due in the first fourth of next year, and it features tanks and bangs and splodes. It’s also rather pleasing on the eye, as is evidenced below with the collecting of five new screenshots. Stare at them at will.

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Space Scaled Back: Blue Libra

much of space is emptiness, which makes space a lot like the life of man

I spend a lot of time playing strategy games, but sometimes it feels like I spend more time learning how to play strategy games. It says something about the complexity of the games and a frightening amount about the lack of complexity of my brain that by the point I’ve figured out how to balance my economy and marshall my troops, I’m often ready to move onto the next thing. Therefore, I can be pleasantly surprised by a strategic offering that only takes minutes to learn and Blue Libra is just such a game. The line-drawing controls and simplicity betray its app store roots, but nonetheless I found something oddly compelling about its single screen systems and brief scenarios. There’s a demo here and more thoughts below.

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The Salad Days: Hegemony Rome

Conquer this brown land, I say!

Gather round to hear a tale never before told! There was this general, Caesar, and he conquered a huge region that went by the name of Gaul, fighting off potion-swilling men of wildly varying proportions and taking control of awesome military power. With the great name he made for himself, and the awesome military power he controlled, Caesar triumphed in a civil war and became dictator of the most powerful empire in the world. Then (Spoiler Alert) people stabbed him. A lot. Now you can be Caesar but without the puncturing perfidy of his later life. Hegemony Rome: Rise of Caesar is an indie RTS about the conquest of Gaul and Ceasar’s time as a great general. Judging by Longbow Games previous Hegemony titles, it’ll offer a surprising amount of tactical depth. Here’s a trailer with a bit of Placentia in it.

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There’s No Fe: Iron Cross Open Beta

I think it's trying to spell out something.

Firmly in the category of Mr Timothy Stone and his acolytes is Iron Cross, a new multiplayer strategy from indie Croatian developers, Panzer Division. Focusing on the North African element of Mega War II, you can play as the Goodies or the Baddies, and it’s free. It’s also now in open beta, which makes it ultra-free. Being in beta, the developers explain, “you can expect game upgrades and occasional problems. Come on, download it and have fun!” You can get the beta from right here.

A Date For A Game Of A Game Of Thrones

I'm not going to chop you. I'm going to chat for 390 hours about my pet dog.

Cyanide’s A Game Of Thrones: Genesis finally has a release date. The RTS set in George R. R. R. R. R. Martin’s grumpy world will be with us this very month, on the 29th. Being a strategy game, clearly I’d have to receive an odd number of bumps to the head to play it, but were I to I would insist on only ever making honourable decisions, no matter how frequently this led to my entire family getting enslaved and murdered and everyone’s heads getting chopped off. Because Boromir says that’s how it should be. Which interestingly is almost something the game offers. You can see some new screenshots below, too.

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Wot I Think: Achron

Alright, get ready, 'cause I'm about to time-stomp you so hard, your GDI Refinery's going to explode!

Meet the time-travelling RTS that should be impossible. It’s called Achron, and we asked Richard to pull off the equally impossible feat of not calling it ‘Archon’ even once. That’s a completely different game. But we digress. Here’s Wot He Thought.

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No Co(a)st: End Of Nations Is Free To Play

Free... but at what cost?

Just when we thought we’d run out of ways to make jokes about how End Of Nations is a bit like saying “the sea”, another big news story comes out of the MMO RTS. It’s going to be fuh-ruh-ree. Which of course means it’s going to be Free To Play. Co-developed with Petroglyph (the former Westwood team responsible for Command & Conquer), Trion Worlds are claiming that the AAA game’s single player and co-op campaigns will be completely playable to the end without a fee, as well as offering access to 50 player multiplayer battles in the persistent world. So, is there a catch?

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Weather Warcast: Elements Of War Gone Gold

I knew the weather was up to something.

Elements Of War, which we briefly mentioned last year, has gone gold and gained a release date. April 12th in the States, and then silence. But still nothing so grown up as a website. Apparently wanting to know the relationship status of other games, however, it does have a Facebook page. (Come on folks, this isn’t professional.) The game sounds intriguing – it’s an RTS in which you wage war with weaponised weather. Or “WWWWW” as I call it.

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Bolshy: Revolution Under Siege Demo

Where's the gun?

Set in post-World War One Russia, Revolution Under Siege is a strategy game in which you’re challenged to “save Holy Russia from the Red peril”. And it comes out tomorrow. Promising extraordinary realism in its historical detail, upon a very accurate map of Russia, it’s about taking the broken remains of the ruined army and rebuilding them into a powerful force. It’s looking like some hardcore strategy, using the AGEOD engine, and the sort of thing that requires a full-blown Tim Stone to understand. If you want to find out if you’re one of those, there’s a demo right here. The completely uninformative teaser trailer is below.

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RPS Asks: Do You Play Online RTS?

Tiberian Question Time

Today I went to have a bit of a fiddle with the upcoming Dawn of War II stanpansion (did I say it right?) Chaos Rising, my thoughts on which I will be expressing by repeatedly placing my fingers onto a series of plastic blocks arranged in a grid formation tomorrow. Today, though, I want to scratch at an itch that’s been bugging me and, quite clearly, a lot of RTS developers for a little while now. While playing – and getting roundly spanked at – CR’s multiplayer, I once again mulled over the problems multiplayer real-time strategy faces in trying to remain true to its build’n’bash roots whilst also finding ways to be accessible to folk who weren’t raised on years of it, or at least aren’t heavily invested enough to learn all the statistics, hotkeys and timings necessary to do well in online matches. Is there a danger that the new trend towards less building and more co-operation is throwing out too many babies with the minutiae-filled bathwater or, are those babies horribly mutated anyway? Whether you like to think of yourself that way or not, if you’re reading this site you’re a pretty hardcore PC gamer. You’re the audience for these games, and for the attempted changes to them. So: do you like to strategise online, in real-time? How? Why?
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We Are The Pigs: Sacraboar Demo

Where's the pigs then?

I’ve been wanting to post about Sacraboar for a while. Because I like its name. Alas, there’s been no video to link to and no demo, so little reason to do so other than “Crikey! Nice name, eh?”. However, with its release imminent (Steam, Impulse, Gamersgate if you want to pre-order), they’ve released a demo so people can have a taste of it. You can get it from here. What is it? Well, it’s a “real-time capture-the-pig strategy game”. The ghost of Psycho Pigs UXB lives. The full thing is actually on our Steam press accounts, but no-one on RPS has had time to have a crack yet – Jim did, but it crashed his PC (Which he thinks is a bad download rather than the game). Impressions will have to wait. But it certainly has a splendid name.

Wot I Think: Majesty 2

The sequel to Microprose/Cyberlore’s 2000 RTS/RPG/management game has just hit, this time handled by one of Russian omni-developer/publisher 1C’s many studios. I confess I’ve never played the first game, but I was intrigued enough by this decade-on sequel to take a nose…

There’s something rather scathing about Majesty 2. It tears away the pretend philanthropy and nobility of fantasy heroes, leaving the terrible truth of what we really play most RPGs and MMOs for. We want gold, and we want to watch a bunch of numbers increase – because we are greedy and self-obssessed. And Majesty 2’s AI-controlled, massively selfish heroes turn the mirror on us.
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Order Of War, Coming Right Up

I order you to war, TO DEATH!

As Britain’s foremost expert on real-time strategies, it’s my pleasure to bring you these three videos of the forthcoming Order of War. I mean, what can I say about the RTS, and the role this game plays in it? Well, “War”, that sure implies there will be battles, and they certainly do require strategy. And you can’t be strategic without some manner of order, I’d imagine. So I think we can all agree, it definitely is an RTS, and they are games that people like. And they have tanks in them. And something about resources. Look, everyone else is out, okay. More helpful information below.

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