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Posts tagged “RTS”

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Wot I Think: Majesty 2

The sequel to Microprose/Cyberlore's 2000 RTS/RPG/management game has just hit, this time handled by one of Russian omni-developer/publisher 1C's many studios. I confess I've never played the first game, but I was intrigued enough by this decade-on sequel to take a nose...There’s something rather scathing about Majesty 2. It tears away the pretend philanthropy and nobility of fantasy heroes, leaving the terrible truth of what…

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Order Of War, Coming Right Up

As Britain's foremost expert on real-time strategies, it's my pleasure to bring you these three videos of the forthcoming Order of War. I mean, what can I say about the RTS, and the role this game plays in it? Well, "War", that sure implies there will be battles, and they certainly do require strategy. And you can't be strategic without some manner of order, I'd…

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No Trick: Ruse In Action

I'm quite excited about Ubisoft's enormo-RTS Ruse (let's not dignify marketing idiocy with the capital letters or full stops), but last time I nattered about it here all I had to show you was a trailer that seemed more like it was advertising haircuts or watches. So it's way past time I nudged y'all in the direction of some in-game footage. Oh, it's worth watching…

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Ruse: Let Slip The Tricks Of War

The current, surprising industry-wide obsession with real-time strategising continues. This time it's Ubisoft having a crack at both a new IP and a new take on this oft-static genre, with the fascinating, board game-esque and absolutely gi-frigging-normous Ruse. I took a first-hand gander at Eugen Systems' (you'll know them from oddball action-RTS Act of War) new baby last week, but sadly the terrifying EmbargoBot has…

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Empire: Partial War

February is, it seems, the official month of killing tiny soldiers, and today in particular is St. Man-Squisher's Day. This fine Friday has already seen the launch of Dawn of War II - which I'm alt-tabbed from right now, excitingly - and now we also get to behold the majesty of the new Total War game. The 2 gigabyte (lawks, lummee, won't somebody please think…

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Whip It: Stormrise

Pawing through the dusty tomes of the RPS archive, it seems our selective history-making does not encompass a real-time strategy game going under the name of Stormrise. This is odd for two reasons. Firstly, because apocalypse-fiction RTSes tend to make us go 'ooh' and tremble slightly, like a baby deer in love. Secondly, because it's made by the Creative Assembly - as in the Total…

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Some More Heroes: COH Expands Again

It feels a little odd to be talking about RTS expansion packs on the morning after the election night before. However, outside the window of my Seattle hotel room is a building site that looks straight out of Mirror's Edge (complete with eye-catchingly red and yellow scaffolding), from which brickies stare at me with that particular malevolence that bemuscled men have fixed upon skinny men…

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League Of Legends: DOTA Goes Formal

The Warcraft 3 mod Defense of the Ancients is big. So big it inspired Demigod. So big that Basshunter made a song about it before he was conquering the UK charts with unintentionally comical Euro-house (which is one of the odder paths to musical fame of recent times). And now it's so big that the creators of DoTA Allstars - the most popular version of…

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P.U.R.E. (Nothing To Do With ATVs)

Keep meaning to give this a play, but a heinous work overload currently forbids it - so I'll post about it anyway and hopefully follow up with impressions later. Despite sharing a name with that PS3 ATV thing, it's actually an entirely free RTS - built on the Spring engine - with ambitions of Total Annihilation/Supreme Commander-scale battles. And it's about blowing up robots, so…

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Searching For The Young Strategy Rebels

Presumably because I'm still heavily damaged by a weekend of hard boozing and harder dancing in the company of those elements of RPS who enjoy fun, the loose connection between my brain and my typing fingers has dribbled out some stream of conciousness about RTS.That strategy is on my/RPS' radar so much at the moment is probably an inevitable result of an Autumn and Winter…

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Retrospective: Ground Control

With Massive Entertainment's spectacular World In Conflict causing some big ripples in the slow depths of the real time strategy I found myself once again contemplating its sci-fi ancestor, Ground Control. This exquisitely unassuming game first trundled onto my PC in June 2000 and ever since I've been waiting for a worthy successor. Playing it again in 2007 was an interesting experience. I got to…

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A World in Conflict Conflict

I've been working in PC Gamer's office for the last couple of days, and with half an hour free at the end of the day, Tim told me to hammer out a blog post for them based around the game of World in Conflict we played at Lunch. Which Tim won. Frustratingly.Here's a bit which stands alone out of context... One of my favourite wins…

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Getting Medieval

I meant to post this before I jetted off to the US for a while. It's a report on my initial impressions of Medieval: Total War - Kingdoms, which may be of interest to humans.I'll confess that I didn't actually give the original game as much of my attention as I'd have liked. I wasn't commissioned to review it, so couldn't give it any of…

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Hey, it’s the Universe At War Beta

The chaps from Petroglyph have reached that vital testing stage of development with their new RTS, Universe At War: Earth Assault. You can sign up for the closed beta here, and I recommend you do so, because from what I saw earlier in the year this could be one of the most entertaining strategy games of 2007. Hopefully there will be an open beta to…

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