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Posts tagged “rules”
It's important that everyone stay calm and do as I say.
It's been over a year since I last unleashed my law-commanding fist of righteousness. This is intolerable. So thankfully the list of rules that games developers and publishers are FORCED BY INTERNATIONAL LAW to follow have been further extended. Six new rules are added to the lexicon. Failure to obey them results in instant withering looks and sighing disappointment from their mums.
I love rules. Not following them, of course - that's for other people. I love writing them. And since I'm the best qualified to decide how everyone else is allowed to behave, it's only appropriate that I be in charge of everything. So it is that I have been making clear the Rules For Games, both for developers and for players, in an ongoing series…
It's time for the return of my irregular series in which I tell games developers exactly what they must do and not do if they want to avoid being flayed and rolled in salt. You can see the rest of these rules here. It's quite simple: obey my commands and everyone will be happy. No one needs to lose a life.
Six months ago I took over the world. My decrees for gaming are the result, and all developers and publishers are obliged to follow them. You can read previous entreaties here. Since they only began half a year ago we haven't seen the results yet, but any day now. Here is a third instalment of that which must be obeyed.DO: let me choose my game…
I'm in charge. This is firmly established (citation needed). So it's important I continue to decree my rulings. All must obey, for I am as bad as BP and I burn in hell. Fear me.
It's about time everyone in the games industry did what I tell them.So starting today, here's the first of my Do And Don't guides. Obey them, developers. Live longer.