Posts Tagged ‘Ruse’

Gesture-Based: Kinect Used To Play RUSE


Well, dancing about is all very well, but the only real application we were ever going to be interested in was one involving terrain. Here’s a chap from touchscreen clevertypes Evoluce who has set up Microsoft’s Silent Robot Eye Of Judgment Kinect thing being to be used in playing a real-time strategy, via VG247. Seems to work. In truth, though, motion control is only really going to fly with me if it can detect my slumped form in an armchair, and enable the ordering millions of tiny men to their deaths with a barely-perceptible nod. Then, and only then, will I install a sinister black camera to watch over me.
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The RPS Verdict: R.U.S.E.


Following on from Jim’s individual discussion of RUSE, the RPS high-fiving fraternity elected to spend some time getting to grips with Eugen Systems’ latest RTS, and discovered they rather liked it. It was time for a verdict. But what would the collective verdict be? And were they wise to the tricks and traps the game laid out for them? And why was John on holiday? Did anyone care? There were so many unanswered questions. Read on to discover…

Jim: RUSE: A real-time strategy that seems to have surprised people. Did it surprise you guys? It surprised me.
Kieron: It certainly surprise attack-bonused me. Regularly. But I suspect we’ll get to that.
Quintin: I had no faith whatsoever in it before I played it. Not entirely sure why. So yes, I was surprised. Alarmed, even.
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Wot I Think: R.U.S.E.


And henceforth Ruse, because game names with extraneous punctuation in are just silly. Right, Stalker? Right. There can be much in a name, too. In this new real-time strategy from Eugen Systems and Ubisoft everything is based on that one titular conceit: trickery, misdirection, the flow of information. The ruse is the game. Some RTS games make a nod to this stuff with their fog of war, or even stealth tanks or whatnot, but here it’s the key to success. It’s remarkably refreshing. Also, I flagrantly kicked out my network cable and I didn’t care! Why not? Because there’s no always-on DRM. But enough pre-blather bombardment. Let’s launch the landing craft of criticism directly into what I think about Ruse…

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Some Kind of Marketing Ruse: Free Weekend

What London has felt like for the last few weeks.

What are you doing this weekend? Well, if you’re less busy than me, you can play Ruse, the forthcoming Ubisoft strategy game. It actually quite impressed me at a recent press event, so diving into this Machiavellian game of bluff is something that I’d quite like to spend the weekend doing. Alas! But maybe your life is more pleasurable – yet empty – than mine, in which case I direct you to Steam. Download the client and you can play until Sunday. A chunky 20-minute video where the team talk about the improvements for the free weekend follows if you want a bit of hot developer goss…
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Ubisoft’s E3 Line-Up Examined. In London.

RPS didn’t got to E3. So E3 came to RPS, with Ubisoft showing their E3 demos in London yesterday. South London being slightly easier to reach than Los Angeles, I went along to have a look at what they have to offer us in the coming twelve months. Well, quite a bit. While ManiaPlanet will await a future date to look properly at it, there were four key PC-relevant games on show: Assassin’s Creed Brotherhood, Driver: San Francisco, Ruse and – though it hasn’t been announced for the PC, I’ll be surprised if it’s not – Ghost Recon: Future Soldier. What did I make of them? I tell you below, via the medium of telling.
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R.U.S.E.-News: In Game Footage


Ubisoft have released a couple of new R.U.S.E. videos, but only one of them actually gives you a good idea of how the game plays, so that’s the one I’ve posted it below. The video shows how normal strategy systems of building units and sending them off to die can be combined with the RUSE abilities that the game offers. These change major variables on the field of war, like the fog of war and the morale of the units in question. I’ve spend some time in the beta of this and I’ve enjoyed the slow pace that makes it feel something like a RTS with the personality of a really good boardgame. I’ve got fair hopes for its release in the next couple of months.
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