Posts Tagged ‘Rust’

Steam Charts: Normal Parameters

Cor blimey, it’s only the weekly Steam Charts! As always, these are based on the accumulated sales on Steam over the previous week, not what’s doing best for itself at this exact moment in time.

A nice number one this week, but a rather old-fashioned top ten otherwise – with one unexpected aberration.

N.B. there is NO VENGABUS this week. Repeat NO VENGA BUS. It’ll return when it is most needed. Read the rest of this entry »

Steam Charts: From France to San Francisco

Alec is away this week, following the Vengaboys around on tour. Or, if they’re not currently touring, just visiting places they’ve been, taking photos and placing them inside his scrapbook alongside some brief reflections. That means it falls to me to tell you which ten games were the best selling on Steam in the past week, and there are some pleasant games inside.

Read the rest of this entry »

Rust Adds Female Model, Randomly Assigned To Players

The nude murderisland of Rust [official site] has welcomed women to its bloody shores, adding a female player model in last week’s update. Yes, they too are beautiful slapheads. It’s not a choice, mind. As Rust did before with penis length and race, each player’s in-game sex is decided randomly – and permanently. Some players are not too thrilled with this, but developers Facepunch say they won’t make it optional. Part of their plan to make individual players recognisable, see.

Read the rest of this entry »

Premature Evaluation: Rust

Every Monday, Rob Zacny gathers the raw materials of Early Access and attempts to survive against a world of crazed, screaming unfinished games. This week, he visits the ultra-popular survival game.

As I died screaming between a wolf’s jaws, collapsing in the snow that dusts the top of the mountains while listening to it gnaw through virtual flesh, I had a realization: survival games are fun as long as they are about the threat of death.

Death itself is underwhelming: a gateway to an ever-increasing set of chores and tasks that you must repeat in order to recover your lost progress. Inevitably, the process eventually repeats, and the to-do list gets longer and less fulfilling, which sounds a little bit like hell and a little bit like a parable about the human condition. Rust [official site], the multiplayer survival game from Facepunch Studios, seems comfortable with both analogies.

Read the rest of this entry »

Rust Concepts Include Eerie Aloof NPC Scientists

Hi no don't worry everything's fine here Dr.

I like strange characters who largely ignore players, following their own unknowable agendas until you cause problems. Skyrim’s giants who’d rather scare you off but will eventually knock you into the clouds. The Borg in Star Trek: Elite Force who don’t even consider you a threat at first. Despairing Hollows in Dark Souls. That sort of thing. I do hope that Rust [official site] will follow through with ideas raised in the latest devblog, for NPC scientists in hazmat suits investigating this strange island of ruins and naked men chasing each other swinging rocks.

Read the rest of this entry »

Rust Adds Item Store For Modders To Sell Cosmetics

Rust [official site] now has a microtransaction item store, through which players can buy cosmetic items direct from their creators. The idea is that modders can add and profit from the sale of their own work. Perhaps most interestingly, this is all happening through Steam itself using new ‘Item Store’ functionality.

Read the rest of this entry »

Counter-Strike Tournaments To Be Shown On TBS

American media conglomerate Turner Broadcasting and talent agency WME/IMG plans to show 20 live Counter-Strike: Global Offensive [official site] events on US television next year as part of a league series after brokering a successful deal with Valve.

Read the rest of this entry »