There’s a Clear Sky DX10 tech trailer over on GamersHell. Normally I’d embed it here, but I can’t get it to upload to GameTrailers, and our poor little server might not be happy about much heavier traffic than it’s getting already. Anyway, the video shows off some pretty spectacular DX10 technologies (realistic watery surfaces, realistic gas and smoke, etc) and makes me suspect that I might need to beef up my PC in the next couple of months. Definitely worth a download.
Posts Tagged ‘S.T.A.L.K.E.R.: Clear Sky’
My preview of STALKER: Clear Sky, penned jointly with Tim Edwards of PC Gamer, has been posted on computerandvideogames.com. In it we talk to Anton Bolshakov about how the original game came to be, before moving on to the nature of the new beast:
Central to that is what GSC are doing with the various factions that inhabit the zone. While there were a large number of factions in the original game (Freedom, Duty, the military, the mercenaries, the scientists, the neutral stalkers and the servants of the monolith) you were only really able to follow three paths: Neutrality, Freedom, or Duty. In Clear Sky you’ll be able to join up with seven different factions, work with them, fight them, and ultimately lead your chosen side to victory.
“It’s a global war of factions within the zone,” says Bolshakov. “Now each faction has a fully fledged main camp with a number of key characters in there, like a trader, a mechanic, a leader, a barman, and all of those perform specific roles.”
So here’s my concern. I’ve played Stalker. Twice. I’ve seen the Zone. I know how it works. I’ve killed every mutant, collected many guns, many artifiacts, drunk much vodka, eaten many, many sausages. Do I genuinely want to do it again, but with the linear purpose of its wobbly but oddly affective plot removed?
Damn straight I do. The Zone was my favourite game-place to be last year. Give me more mutants, more guns, more artifacts, and all the digi-sausage I can eat.
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News so hot I didn’t even have time to work out a proper headline, news reaches us that STALKER: Clear Sky, GSC’s 1.5-equel to Jim’s favourite game of last year, is going to be digitally distributed exclusively through Valve’s Steam. This is interesting for a couple of reasons. In terms of business analysis, it’s another game that’s gone the Steam route… and it’s one which hasn’t even discussed how it’ll be distributed in the shops yet, since they’ve parted company with THQ. Secondly, there’s five new Clear Sky shots over on their site.
Press release beneath the cut, with Valve’s Gabe Newell calling GSC “Forward-thinking” and GSC’ Sergiy Grygorovych describing Steam as “the leading global digital distribution platform for games”. I like to imagine people quoted in press releases winking chummily to each other when they say things like that. You should try it too.
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…a new Q&A with developers GSC Gameworld mentions that they’re contemplating turning the sublime post-apocalyptic shooter into an MMO.
“If you mean an MMOG, then we are seriously considering it”, is the exact quote. No more details than that, but it’s more gossip than proto-videogames generally yield. Let there be much rejoicing.
Certainly, colour me excited. Read the rest of this entry »