Posts Tagged ‘S.T.A.L.K.E.R.: Shadow of Chernobyl’

S.T.A.L.K.E.R. Lost Alpha Developer’s Cut released

S.T.A.L.K.E.R. Lost Alpha [ModDB page], the fantastic free standalone mod inspired by bits of Shadow of Chernobyl that appeared in alpha versions but were cut for the final release, is now properly out. Craig adored the version released in 2014, so a big update is fantastic news. You might remember Dezowave reluctantly released 2014’s unfinished (but still great) version after scamps leaked a rough development build. Now they’ve launched what they’re calling the Developer’s Cut of Lost Alpha, fixing bugs and making it even bigger. Have a look: Read the rest of this entry »

The 50 Best FPS On PC

So often the bleeding edge of games tech, yet so often fundamentally the same underneath: there’s a reason we can’t get enough of pretend shooting pretend people in their pretend faces. It is a pure test of skill and reflex, a game about movement at least as much as it is about violence, and done right it is absolutely delightful. And hey, sometimes you get a decent gimmick or story thrown into the mix.

These are our favourite 50 first-person shooters on PC, from 1993-2017. Your favourite is at number 51.

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What Are We All Playing This Weekend?

Alice is away moonlighting as a chiptune DJ this week, as well as nobly helping to fill her local public swimming pond with cement in order that it might become a skate park. Hence, it falls to me to pose the question eternal. What the dickens are you going to play this weekend? Pretty sure I can take a good guess, if I’m honest. Here’s what Team RPS is up to. Pretty sure you can take a good guess, if I’m honest.
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STALKER IRL: The Haunting Chernobyl VR Project

Back in the days of STALKER and its two sequels, I felt like I was the only games hack who didn’t get sent on a tour of Chernobyl and Pripyat. Those who did visit came back with reports of rain and health worries and mystery meats, then shared photographs of them smiling in front of a decaying Ferris wheel or looking sombre in a Marie Celeste classroom. Perhaps it is best that I never went myself. What a strange thing to be a tourist to. Is any possible response appropriate?

The Chernobyl VR Project, essentially finished but for the time being only available for Oculus Rift, with a more refined version due for both that and Vive a little later, gives me my chance to be a tourist, without the background anxiety about background radiation.
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Wot I Think: 35MM

35MM is a less fantastical, more sedate STALKER. It is tempting to call it Everybody’s Gone To The Rapture meets Russian post-apocalyptic fiction, but it is not a walking simulator: it has action and horror and much more besides. I beseech you to play it.
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5 Reasons Why I Play Games

1) Passivity makes me fidgety. Even in a film, TV show, gig or novel I’m hugely enjoying, my mind will at some point drift to the clock, wondering how soon until it ends, how soon until I can stand up or talk or check something or eat something or go somewhere. Awful, I know. Games, broadly, need me to be doing something most of the time, and that is the greatest weapon I have against a propensity to boredom that I am not at all proud of. This is also why I start to go spare in something like StarCraft II: Legacy of the Void, as it spends so much of its duration pummelling me with particularly low-grade passive storytelling, and my frustration that I have to watch this nonsense instead of do things for myself goes through the roof.

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