Posts Tagged ‘Saber Interactive’

NBA Playgrounds now slamming and jamming

Arcade basketballing is now drooling on PC in NBA Playgrounds [official site], a 2v2 slammer jammer boom shaka-laka-laka boom shaka-laka-laka-er. It’s a little bit NBA Jam, a little bit NBA Street, a little bit… it’s arcade basketball, yeah? NBA Playgrounds is made by Saber Interactive, the gang also currently helping id Software with Quake Champions (hitting open technical beta on Friday!). And it’s out now. Have a peek: Read the rest of this entry »

Quake Champions open tech test starts on Friday

If you know your gibs from your gifs and your frags from your frogs, draw a bloody circle around Friday, May 12th on your calendar then drag that fingerprint out and along to May 21st. That’s the duration of the Quake Champions [official site] “large scale tech test” which will invite everyone to rocketjump and railgun, unlike the previous limited closed beta. Rick Lane was pleasantly surprised by how much he liked the free-to-play FPS so sure, go on, let us in. If you want in, sign up this-a-way. Read the rest of this entry »

Quake Champions Beta: a revitalised classic with some modern ideas

Here’s the most important thing you need to know about Quake Champions [official site]: I shot a man to death with a railgun while we were both flying in mid-air. As we passed each other like trains in the night, he exploded into jelly, and a very deep voice bellowed “Impressive!” into my ear. For a split-second I felt like a god, a pure, unstoppable force of destruction. Then a bolt of brilliant green from another player instantly dispelled me of that notion.

It’s moments like these which Quake III: Arena always sought. Not the bit where I died, that happens all the time. It’s that minute instance, that unmeasurable sliver of time where something so remarkable happens that you don’t quite believe it was you who did it. Frankly, I never believed I could do it, which is why despite multiple attempts I never really got on with Quake III, preferring the broader, more varied multiplayer offering of Unreal Tournament back when such distinctions mattered. Quake Champions has me wondering what I missed, which is as high an accolade as I can give this free-to-play multiplayer shooter in its beta form.

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Quake Champions will be free-to-play

id Software call her Nyx but that's no Nerubian.

The upcoming Quake Champions [official site] will indeed by free-to-play, id Software have confirmed. Champions, to refresh your memory, is a multiplayer-only arena shooter starring different characters with unique abilities. One champ will be free for all and sundry, Ian ‘Ranger’ Quake, though folks who just want to buy a video game will be able to buy the whole lot in one pack. Free-to-players will need to rent others with currency earned by playing, so it almost sounds like the F2P version is an extended demo. That, or it’s being monetised in a ghastly way. At this point, who knows! Read the rest of this entry »

On the spattered line: Quake Champions beta signups

Beta signups have opened for Quake Champions [official site], the next rocketjumping, gibspraying multiplayer shooter from id Software. Champions brings in the modern ‘hero’ strand of shootybangs, giving each character “unique attributes and abilities”, and I’m interested to see how that works out. We already have two decades of Quakes doing minor variations on the near-perfect Quake formula so sure, go on, give it the ol’ twisteroo and show us what you’ve got. Oh, yes, a new trailer is a good start: Read the rest of this entry »

Attack Of The Movies: Battle: Los Angeles

Attack of the Transformers' mutant brother.

There’s a bunch of ALIENS DESTROYING THE EARTH movies coming up this year, about which I couldn’t be more pleased. Who cares how stupid they are, when there’s ALIENS DESTROYING THE EARTH? (Unless it’s ID4, and then yes, of course, I care how stupid it is. I’m not deranged.) One of these films is Battle: Los Angeles, and the trailer looks seventy-six kinds of (dumb) awesome. And last night it was announced that there’s to be a game for it. There’s a few reasons to think this may not be the usual shovelware.

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