Posts Tagged ‘Saber Interactive’

Spintires: MudRunner splats out

A hundred Halloween horrors start this way: driving through the wilds, a vehicle becomes stuck and its driver faces a harrowing ordeal. Will they escape and live to see another dawn or will they be found in a shallow grave? A hundred Halloween horrors may start this way but few are nearly as tense and trying as Spintires: MudRunner, which launched overnight. It’s an expanded re-release of 2014’s fantastic driving-through-mud simulator Spintires, which comes fancied up a little but most importantly freed from the troubled relationship with previous publishers Oovee. MudRunner is a separate paid release, not a free upgrade, though Spintires owners do get a discount. Read the rest of this entry »

Spintires: MudRunner rides out on Halloween

To launch a game on Halloween is to declare that it will make you fill your boots with muck, that you will want to flee but find yourself stuck to the spot, and that you will cry and roar. Spintires: MudRunner [official site] isn’t your usual spookfest but I suppose it does hit those points, making the newly-announced Halloween release date fitting. MudRunner is an expanded re-release of 2014’s Spintires, a wonderful game about driving huge vehicles through dynamic simulated mud. Why is MudRunner a separate release? Because the game has changed hands, switching publishers from Oovee to Focus Home and signing up development studio Saber Interactive to work with creator Pavel Zagrebelny. Read the rest of this entry »

Quake Champions rocketjumps into early access

Get grunting, gibfiends, as Quake Champions [official site] is now in early access. This is id Software taking the vintage mega-fast arena FPS into slightly more modern lands by making it a bit of a ‘hero shooter’ where everyone has special abilities and different stats. (A ‘hero shooter’ is a class-based shooter where character classes have names rather than descriptions and they don’t wear similar uniforms. THAT IS ALL, OKAY.)

While Qamps will be free-to-play when it launches properly, making money by selling access to characters, for now it costs cash. Technically that’s buying the ‘Champions Pack’ pass, which includes access to all current and future characters. Read the rest of this entry »

Spintires returning enhanced & expanded in MudRunner

Back in 2014, the RPS treehouse shook with everyone thundering around pretending to be trucks stuck in squelching mud. Such was the captivating magic of Spintires, a serious simulation of simply trying to drive across rough Russian terrain. But ongoing development got bogged down by a drawn-out spat between developer Pavel Zagrebelny and publishers Oovee Game Studio, and Spintires seemed to be left to rust in the cybermud. Well! In a surprising and confusing twist, Spintires is back with a new edition coming from another studio and a different publisher (update: with Zagrebelny still leading it). Focus Home Interactive today announced Spintires: MudRunner [official site], an enhanced and expanded edition of Spintires coming in October. Read the rest of this entry »

Quake Champions will bunny hop onto Steam too

Quake Champions

I’m eagerly following the progress of free-to-play shooter Quake Champions [official site]. I spent a good year of my life in the browser-based Quake Live bunny hopping, insta-gibbing and failing to rocket jump over the smallest of obstacles (seriously, I can’t rocket jump in any game), and had a blast. I haven’t had the chance to play the beta yet but I’ve watched a few streams and the feedback seems to be positive, including from Rick Lane, who was pleasantly surprised with it.

Currently the beta is only available through the Bethesda.net launcher, but Bethesda have now confirmed that it will come to Steam too when it launches properly later this year.

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NBA Playgrounds now slamming and jamming

Arcade basketballing is now drooling on PC in NBA Playgrounds [official site], a 2v2 slammer jammer boom shaka-laka-laka boom shaka-laka-laka-er. It’s a little bit NBA Jam, a little bit NBA Street, a little bit… it’s arcade basketball, yeah? NBA Playgrounds is made by Saber Interactive, the gang also currently helping id Software with Quake Champions (hitting open technical beta on Friday!). And it’s out now. Have a peek: Read the rest of this entry »

Quake Champions open tech test starts on Friday

If you know your gibs from your gifs and your frags from your frogs, draw a bloody circle around Friday, May 12th on your calendar then drag that fingerprint out and along to May 21st. That’s the duration of the Quake Champions [official site] “large scale tech test” which will invite everyone to rocketjump and railgun, unlike the previous limited closed beta. Rick Lane was pleasantly surprised by how much he liked the free-to-play FPS so sure, go on, let us in. If you want in, sign up this-a-way. Read the rest of this entry »

Quake Champions Beta: a revitalised classic with some modern ideas

Here’s the most important thing you need to know about Quake Champions [official site]: I shot a man to death with a railgun while we were both flying in mid-air. As we passed each other like trains in the night, he exploded into jelly, and a very deep voice bellowed “Impressive!” into my ear. For a split-second I felt like a god, a pure, unstoppable force of destruction. Then a bolt of brilliant green from another player instantly dispelled me of that notion.

It’s moments like these which Quake III: Arena always sought. Not the bit where I died, that happens all the time. It’s that minute instance, that unmeasurable sliver of time where something so remarkable happens that you don’t quite believe it was you who did it. Frankly, I never believed I could do it, which is why despite multiple attempts I never really got on with Quake III, preferring the broader, more varied multiplayer offering of Unreal Tournament back when such distinctions mattered. Quake Champions has me wondering what I missed, which is as high an accolade as I can give this free-to-play multiplayer shooter in its beta form.

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Quake Champions will be free-to-play

id Software call her Nyx but that's no Nerubian.

The upcoming Quake Champions [official site] will indeed by free-to-play, id Software have confirmed. Champions, to refresh your memory, is a multiplayer-only arena shooter starring different characters with unique abilities. One champ will be free for all and sundry, Ian ‘Ranger’ Quake, though folks who just want to buy a video game will be able to buy the whole lot in one pack. Free-to-players will need to rent others with currency earned by playing, so it almost sounds like the F2P version is an extended demo. That, or it’s being monetised in a ghastly way. At this point, who knows! Read the rest of this entry »

On the spattered line: Quake Champions beta signups

Beta signups have opened for Quake Champions [official site], the next rocketjumping, gibspraying multiplayer shooter from id Software. Champions brings in the modern ‘hero’ strand of shootybangs, giving each character “unique attributes and abilities”, and I’m interested to see how that works out. We already have two decades of Quakes doing minor variations on the near-perfect Quake formula so sure, go on, give it the ol’ twisteroo and show us what you’ve got. Oh, yes, a new trailer is a good start: Read the rest of this entry »

Attack Of The Movies: Battle: Los Angeles

Attack of the Transformers' mutant brother.

There’s a bunch of ALIENS DESTROYING THE EARTH movies coming up this year, about which I couldn’t be more pleased. Who cares how stupid they are, when there’s ALIENS DESTROYING THE EARTH? (Unless it’s ID4, and then yes, of course, I care how stupid it is. I’m not deranged.) One of these films is Battle: Los Angeles, and the trailer looks seventy-six kinds of (dumb) awesome. And last night it was announced that there’s to be a game for it. There’s a few reasons to think this may not be the usual shovelware.

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