Posts Tagged ‘Saber Interactive’

World War Z’s co-op action actually looks a lark

My expectations for games based on movies are never high, so I’m surprised and delighted that World War Z actually looks quite fun in gameplay footage swarming out of E3. The four-player cooperative shooter looks a whole lot like a less-cheery version of Left 4 Dead, with a touch of defence-building and oh, swarms of up to 500 zombies who will form inhuman pyramids to reach you and eat your face. It’s based on the movie, so yes, they are fast zombies, but those rolling waves of zombs were pretty neat-o. Anyway, click on to watch.

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Spintires: MudRunner churns up new map, new mode

The world’s muckiest puzzle game gets trickier today with the addition of a mode that’ll send drivers scrambling over hills and getting stuck in mud while trying to collect logs placed randomly around the map. The latest Spintires: MudRunner “free DLC”/content update arrives today, adding two new vehicles, that new ‘Scavenge’ mode, and one new map to scavenge on. Beyond this, work continues on new mud in the game temporarily titled MudRunner USA. Read the rest of this entry »

World War Z has an overwhelming gameplay trailer

Screen Shot 2018-05-27 at 10.21.31 AM

The film World War Z is supposed to have a sequel coming. I’m not sure how or why, considering that the first title had one of the more troubled production histories in the last decade of cinema. Brad Pitt and director David Fincher pop up every few months to remind us that it is still happening, probably, sometime. That’s fine by me. But what’s much finer by me is the way that the new World War Z video game is shaping up. Between a teaser trailer and a bunch of pre-prod art, this had all the looks of a project that might never see the light of day. Well, today we have a gameplay trailer that seems to really get both the action and the themes of the story, and that’s much more than I’d been hoping for.

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Halo Online returns with a bang as the fan-run ElDewrito

ElDewrito

Blasphemous as it sounds, I really like Halo. I like the floaty jumps, the slugfest combat where landing the first hit doesn’t always mean a win, the swooshy, slidey vehicles and the range of multiplayer modes. So naturally, Microsoft chose to release the free-to-play Halo Online in Russia only and cancel it before it could leave the early beta stages of development.

Legally fuzzy, perhaps, but thanks to a highly dedicated community and a lot of open-source poking around, development of Halo Online has quietly continued for years. Today, ElDewrito 0.6 is live, and it’s the best PvP Halo experience you can find on PC today.

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Spintires: MudRunner’s Steam Workshop adds map

Probably the main reason to buy Spintires: MudRunner if you already owned the wonderful original is the prospect of ongoing support, of what the game might become under the stewardship of publishers who aren’t publicly feuding with the game’s creator. Today saw the release of a new update expanding the muddy drive ’em up’s Steam Workshop to support maps too, making it easier to download and play other players’ creations. Another free content update will follow, and work has also begun on some American mud. Read the rest of this entry »

Have you played… Timeshift?

timeshift

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

I think about replaying Timeshift, a 2007 FPS that has all but evaporated from the wider collective gaming memory, surprisingly often. Which is because I find myself hungry for a perfectly decent 7/10 action game surprisingly often – hard to come by in an age where it seems as though blockbuster manshooters can seem polarised between the epochal and the disastrous, and between absurdly lavish cutscenes and hamster-wheel multiplayer.

Sometimes I want to play something without complications, something entirely self-contained and something that lets the critical part of my brain drift off to sleep. This time-bothering shooter did that deftly. Read the rest of this entry »

The joy of mud in Spintires: MudRunner

mudrunner-1

Spintires: MudRunner is a game about driving slowly through mud. It’s beautiful and detailed but also gruelling and unforgiving. The first level took me 3 hours and 21 minutes to complete, during which I drove 18.64 km. That means I averaged slightly less than 6 km per hour. It’s less Fast and Furious and more Grimy and Gradual.

I’d struggle to describe it as ‘fun’ without caveat because much of the game simply isn’t. Most of the time you’ll be driving a heavily laden lorry slowly along a muddy track, wheels slipping on the mud, dreading the moment when they bog down and spin helplessly with little hope of escape. It’s probably not what most people would choose to do in their free time. There’s a constant nagging thought that I could be doing something, anything, more enjoyable and productive. Read the rest of this entry »

Spintires: MudRunner splats out

A hundred Halloween horrors start this way: driving through the wilds, a vehicle becomes stuck and its driver faces a harrowing ordeal. Will they escape and live to see another dawn or will they be found in a shallow grave? A hundred Halloween horrors may start this way but few are nearly as tense and trying as Spintires: MudRunner, which launched overnight. It’s an expanded re-release of 2014’s fantastic driving-through-mud simulator Spintires, which comes fancied up a little but most importantly freed from the troubled relationship with previous publishers Oovee. MudRunner is a separate paid release, not a free upgrade, though Spintires owners do get a discount. Read the rest of this entry »

Spintires: MudRunner rides out on Halloween

To launch a game on Halloween is to declare that it will make you fill your boots with muck, that you will want to flee but find yourself stuck to the spot, and that you will cry and roar. Spintires: MudRunner [official site] isn’t your usual spookfest but I suppose it does hit those points, making the newly-announced Halloween release date fitting. MudRunner is an expanded re-release of 2014’s Spintires, a wonderful game about driving huge vehicles through dynamic simulated mud. Why is MudRunner a separate release? Because the game has changed hands, switching publishers from Oovee to Focus Home and signing up development studio Saber Interactive to work with creator Pavel Zagrebelny. Read the rest of this entry »

Quake Champions rocketjumps into early access

Get grunting, gibfiends, as Quake Champions [official site] is now in early access. This is id Software taking the vintage mega-fast arena FPS into slightly more modern lands by making it a bit of a ‘hero shooter’ where everyone has special abilities and different stats. (A ‘hero shooter’ is a class-based shooter where character classes have names rather than descriptions and they don’t wear similar uniforms. THAT IS ALL, OKAY.)

While Qamps will be free-to-play when it launches properly, making money by selling access to characters, for now it costs cash. Technically that’s buying the ‘Champions Pack’ pass, which includes access to all current and future characters. Read the rest of this entry »

Spintires returning enhanced & expanded in MudRunner

Back in 2014, the RPS treehouse shook with everyone thundering around pretending to be trucks stuck in squelching mud. Such was the captivating magic of Spintires, a serious simulation of simply trying to drive across rough Russian terrain. But ongoing development got bogged down by a drawn-out spat between developer Pavel Zagrebelny and publishers Oovee Game Studio, and Spintires seemed to be left to rust in the cybermud. Well! In a surprising and confusing twist, Spintires is back with a new edition coming from another studio and a different publisher (update: with Zagrebelny still leading it). Focus Home Interactive today announced Spintires: MudRunner [official site], an enhanced and expanded edition of Spintires coming in October. Read the rest of this entry »

Quake Champions will bunny hop onto Steam too

Quake Champions

I’m eagerly following the progress of free-to-play shooter Quake Champions [official site]. I spent a good year of my life in the browser-based Quake Live bunny hopping, insta-gibbing and failing to rocket jump over the smallest of obstacles (seriously, I can’t rocket jump in any game), and had a blast. I haven’t had the chance to play the beta yet but I’ve watched a few streams and the feedback seems to be positive, including from Rick Lane, who was pleasantly surprised with it.

Currently the beta is only available through the Bethesda.net launcher, but Bethesda have now confirmed that it will come to Steam too when it launches properly later this year.

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NBA Playgrounds now slamming and jamming

Arcade basketballing is now drooling on PC in NBA Playgrounds [official site], a 2v2 slammer jammer boom shaka-laka-laka boom shaka-laka-laka-er. It’s a little bit NBA Jam, a little bit NBA Street, a little bit… it’s arcade basketball, yeah? NBA Playgrounds is made by Saber Interactive, the gang also currently helping id Software with Quake Champions (hitting open technical beta on Friday!). And it’s out now. Have a peek: Read the rest of this entry »

Quake Champions open tech test starts on Friday

If you know your gibs from your gifs and your frags from your frogs, draw a bloody circle around Friday, May 12th on your calendar then drag that fingerprint out and along to May 21st. That’s the duration of the Quake Champions [official site] “large scale tech test” which will invite everyone to rocketjump and railgun, unlike the previous limited closed beta. Rick Lane was pleasantly surprised by how much he liked the free-to-play FPS so sure, go on, let us in. If you want in, sign up this-a-way. Read the rest of this entry »

Quake Champions Beta: a revitalised classic with some modern ideas

Here’s the most important thing you need to know about Quake Champions [official site]: I shot a man to death with a railgun while we were both flying in mid-air. As we passed each other like trains in the night, he exploded into jelly, and a very deep voice bellowed “Impressive!” into my ear. For a split-second I felt like a god, a pure, unstoppable force of destruction. Then a bolt of brilliant green from another player instantly dispelled me of that notion.

It’s moments like these which Quake III: Arena always sought. Not the bit where I died, that happens all the time. It’s that minute instance, that unmeasurable sliver of time where something so remarkable happens that you don’t quite believe it was you who did it. Frankly, I never believed I could do it, which is why despite multiple attempts I never really got on with Quake III, preferring the broader, more varied multiplayer offering of Unreal Tournament back when such distinctions mattered. Quake Champions has me wondering what I missed, which is as high an accolade as I can give this free-to-play multiplayer shooter in its beta form.

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Quake Champions will be free-to-play

id Software call her Nyx but that's no Nerubian.

The upcoming Quake Champions [official site] will indeed by free-to-play, id Software have confirmed. Champions, to refresh your memory, is a multiplayer-only arena shooter starring different characters with unique abilities. One champ will be free for all and sundry, Ian ‘Ranger’ Quake, though folks who just want to buy a video game will be able to buy the whole lot in one pack. Free-to-players will need to rent others with currency earned by playing, so it almost sounds like the F2P version is an extended demo. That, or it’s being monetised in a ghastly way. At this point, who knows! Read the rest of this entry »

On the spattered line: Quake Champions beta signups

Beta signups have opened for Quake Champions [official site], the next rocketjumping, gibspraying multiplayer shooter from id Software. Champions brings in the modern ‘hero’ strand of shootybangs, giving each character “unique attributes and abilities”, and I’m interested to see how that works out. We already have two decades of Quakes doing minor variations on the near-perfect Quake formula so sure, go on, give it the ol’ twisteroo and show us what you’ve got. Oh, yes, a new trailer is a good start: Read the rest of this entry »

Attack Of The Movies: Battle: Los Angeles

Attack of the Transformers' mutant brother.

There’s a bunch of ALIENS DESTROYING THE EARTH movies coming up this year, about which I couldn’t be more pleased. Who cares how stupid they are, when there’s ALIENS DESTROYING THE EARTH? (Unless it’s ID4, and then yes, of course, I care how stupid it is. I’m not deranged.) One of these films is Battle: Los Angeles, and the trailer looks seventy-six kinds of (dumb) awesome. And last night it was announced that there’s to be a game for it. There’s a few reasons to think this may not be the usual shovelware.

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