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Posts tagged “Salem”

My Colony For Some Pants: Salem Enters Open Beta

Having grown so tired of the traditional MMO formula that I can be rendered comatose for 40 years by the merest utterance of the phrase "vulture gizzard," I've been watching Salem with eager eyes and a saliva-stained jaw. As we've mentioned previously, it's an exceedingly sandbox-y colonial MMO focused on crafting, establishing in-game settlements, and never trusting anyone ever. So one could argue that it's…

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Which Witch Is Which? Salem Explained(ish)

One game that I'm going to make time for over the holidays is Salem, Paradox's sandboxy colonial MMO. I saw it in action at the start of the year and knew that it was going to be a time-hungry slow-burner, and that the sort of open-ended stuff, like universal PvP, and serious consequences for such transgressions, was going to make it an interesting sort of…

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Witching Hour: Salem Beta Sign Up, Video Diary

Salem's chilled out lead man Björn Johannessen talks a bit more about the nature of his intriguing colonial fantasy MMO in a new diary, which you can see by peering onto the next page. In this latest video Johannessen explains how civilisation works in Salem's player-formatted world: making it more civilized makes it easier to use, and the further you get from these centres of…

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Salem Dev Diary Talks About Criminality, Permadeath

Salem fascinates me. Few MMOs dare go the route of full-on player-driven systems and player co-operation, but this village-builder is doing it. And it's doing it in the lovely setting of the colonial era Americas, complete with spooky woodland folklore monsters. Salem is going to be one of those games where the basic process of doing things - collecting resources, building and so on -…

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Feature: If you go down to the woods today

The New World: Salem Explained

Salem is an intriguing little idea, a cutesy co-operative crafting MMO reminiscent of Wurm Online. Like many of Paradox's GamesCom announcements, it seemed to be at a very early stage of development, so we caught up with the Creative Director Bjorn Johannessen to find out more about it. [Roving reporter Dan Griliopoulos started transcribing this one whilst staring at the waters of Lake Garda (hating…

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Of Bile And Building: Salem

Is anyone interested in watching an hour and a half of Salem's developers playing an early version for an hour and a half while answering viewers’ questions? Salem isn’t the easiest game in the world to describe, being a crafting-based MMO set in 17th Century New England, with permadeath, alchemy, farming and beasties. That’s why it’s so impressive that I just described it, even if…

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Dark, Dark Wood: Salem Teaser Is Spooky

Salem - the forthcoming free-to-play crafting MMO from Paradox - has teased us with its first teaser, which you can see below. It's apparently a taste that's just getting the essence of the game across, and in that regard looks pretty interesting, especially when you consider the feature list: open PvP combat with perma-death, crafting and building as core mechanics, as well as being free.…

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Feature:

The Paradox Convention Preview Blowout

Last week I was in New York, eating pizza and inventing all-new comparative metaphors for how cold it was (“colder than Bobby Kotick’s eyes”, “colder than a Game Gear’s battery”, “colder than a handjob from an eel”). Why? Because last week was the yearly Paradox Convention, where journalists are invited to meet a whole bag of developers and look at all of Paradox’s upcoming releases.…

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