Posts Tagged ‘Salvaged’

Salvaged is Duskers with camera-wearing space soldiers

There’s a famous scene in Aliens where Ripley and the company men watch as the marines make their way through a derelict colony base, giving orders and eventually seeing them succumb to untold numbers of xenomorphs over their helmet cams. Salvaged [official site] is that idea extracted and put into a videogame. You play a commander who controls and observes AI soldiers as they sweep different spaceships for bits and pieces, investigating what went wrong. It looks a lot like Duskers, but with burly men instead of poor, doomed robots. It’s out today on Steam early access and you can see how it works in the trailer below.
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Second Screen Shotgun: Salvaged

Despite how we, you or some ridiculous “they” may rant and rave about the legions of samey military shooters or other popular genre, games are the realm of the new and PC gaming most of all. Salvaged is right out there towards the edge of the new. It takes the tactical action of XCOM and places it on a touch device, controlled in real-time, with the first person views of soldiers showing up on your monitor. It’s a properly two-screen game, trying to simulate being an elite commander more accurately by getting rid of our so 20th century control mechanisms. I first saw it at Rezzed this year, where twelve member nu-team Opposable Games positively filled up the Leftfield Collection’s hallway, along with the sizable crowd. It’s now up on Kickstarter, chasing $125k, and you can see the pitch video, as well as my thoughts having spoken to them a little, below.

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