Let me tell you a secret: games journalists are rather like cats. Many are fluffy. Most sleep at weird hours. And most importantly, we all have an inexplicable attraction to fast-moving, glowing things. Which is probably why I can't stop staring at Megasphere [official site], an action platformer with lots of shiny, kinetic bobs and bits.
Posts tagged “sci-fi”
Text adventures, interactive fiction if you will, does not have to look plain. I know, it's the words and, in certain cases, the puzzles that count, but it really can't hurt if a texty game looks as lovely as Code 7 and its intelligent, elegant interface do. Admittedly, the excellent voice acting on offer does also help quite a bit, but I would never dream…
IAMJASON is a dystopian sci-fi point-and-click adventure about losing something. Well, everything actually, though it does let you fight and defeat corruption. The corruption to be exact, which is quite an honourable thing to do, especially when accomplished in resolutions as low and chunky as 160x90.
You are the prodigal prince of the sun and, less spectacularly, the protagonist of incredibly polished and consequently very short first person offering the Path of the Empyrean Pyre. You seek help on a mysterious space cruiser and will face a single, difficult decision in this stunning game, created by eight people in just two weeks. In its brief running time, it creates a splendid atmosphere of sci-fi…
Would you like to tell a story? Of course you would, you are only human, but why rush over to Twine when you could craft your story by playing through Does Canned Rice Dream Of A Napkin Heap? and sharing it with a couple of aliens, a life-hating robot and a dog in a space bar (also, the internet)?
You are Kelly. You are the newlywed doctor who's in love with charming Jack and has followed him to far away planet Talaam. It's a place that excellent sci-fi marriage simulation Our Personal Space [alternate download link] lets you live in, explore and influence.
Wow. Having failed to play Elite: Dangerous and having recently been told that ignoring such games as EVE Online was criminally silly, I had forgotten just how compelling open world space trading and combat games can get. And, unprepared like this, I ran into Astrox and barely made all the deadlines I was supposed to.
From the moment you open your in-game eyes in Lightyear by Jim Bruges, to find yourself inside a manned space telescope crafted by text and choices and bits of Twine, you'll also start to wonder whether this is a horror game, a technological thriller, an attempt to simulate living in space, or a story about loss and loneliness.
Granted, there are many more exciting things in both life and architecture than corridors, yet artist Serafín Álvarez has decided to focus on those unappreciated stalwarts of exotic environments and make them shine. Beautiful, weird, famous, rundown, high-tech, alien and even scary corridors from sci-fi movies have been being collected over at scificorridorarchive.com since 2012 and now the most intriguing of the lot have been modeled…
Gunmancy. Froggoths. Pop-culture cheekiness. Sentient snot. Yes, my friends, Cosmic Star Heroine is already looking like a star. If you're wondering what I'm blathering about, Zeboyd Games recently released half an hour's worth of gameplay footage, all from the alpha version of the upcoming turn-based RPG, which draws inspiration from the likes of Chrono Trigger.
Another first-person walking simulator in which you play a person in a coma? Oh n-- Wait. In Tacoma - and from The Fullbright Company, those who made Gone Home. Tacoma reveal trailer suggests a similar style, but this time you will be playing as a female astronaut tasked with exploring the eponymous lunar transfer station.
Javy Gwaltney, the person responsible for both You Were Made For Loneliness and the (commercial) The Terror Aboard The Speedwell, has returned to his post-cataclysmic science fiction universe with a new Twine-powered text adventure: [R]espawn. A freeware sequel to those games that can perfectly well stand on its own.
I am slowly yet surely discovering that I adore illustrated interactive fiction. I believe I could take the thing and live with it on a desert island, where I'd fish and cook and it'd provide me with stuff like Capsule. Ah, yes, it would be a lovely exercise in calm, enlightened misanthropy.
Freeware Garden searches the corners of the internet to highlight one free game every day. Christmas 1969 was already a hazy memory when I walked into the Born Loser for a drink. The faces were grim and mostly unfamiliar, but I was sure I had seen that one before. Yes, there could be no mistake, she was The Thunder. The very same bounty hunter who captured…
Freeware Garden searches the corners of the internet to highlight one free game every day. Sometimes experiments don't need one of those fancy imaginative titles and, appropriately, 3DTextAdventure doesn't have one. It's content with attempting to do what it says on the tin and, crucially, succeeding.
Freeware Garden searches the corners of the internet to highlight one free game every day. Elizabeth Simins provided You Were Made For Loneliness with a brilliantly evocative opening illustration, that really sets the game's mood and acts as a first warning of sorts. A warning followed by further trigger warnings for suicide, depression, and psychological abuse. You Were Made For Loneliness, you see, is definitely…
After many long months, Valve has finally seen sense and granted one of the most atmospheric indie adventures ever a spot on the mighty Steam store. But if you missed taking a look at it earlier this year... cough... is now the time to head into its dark streets?