Screenshot Saturday Sundays! A virtual picturebook of holiday snaps from across the game development globe, delivered straight to Twitter's doorstep every seven days. This week, we're basically running down good lockdown practice: wash up often, eat well, and remember to take a nice walk now and again. Maybe don't go hopping on trains right now, mind.
Posts tagged “Screenshot Saturday Sundays”
Screenshot Saturday Sundays! Our weekly check-in with the weird and wild world of computer game development. With everyone in lockdown, what better way to feign connection with the outside world than bonding over some decisively unfinished screenshots? This week: surrealist low-fi landscapes, an unconventional crossbow, slamming the final slice, and a small bird that's once again asking for your financial support.
Screenshot Saturday Sundays! Time for dress up smart for another trip down to Twitter's game dev galleries, where hobbyists and professionals alike are displaying their proudest works-in-progress. This week: a Serbian road trip, post-apocalyptic rodents, a hungering monochrome wasteland and birds. Bloody, awful birds.
Screenshot Saturday Sundays! Our weekly fishing trip through an ocean of game jams, prototypes and passion projects. After noticing a particular palette in my screenshot tenure thus far, I've decided to veto the colour orange this week. Had to be done, I'm afraid. Instead, we've got snowboarding simians, time-hopping detectives and a real blast from the past.
Screenshot Saturday Sundays! A weekly game development beauty pageant where the prize is a spot in my weekly screenshot round-up. A fitting reward, I feel. This week: underwater zookeeping, dizzying side-scrollers, an impractical garden, and the second-worst hostel bed I've ever slept in.
Screenshot Saturday Sundays! Like some sort of digital bake-off, game developers across the land offer up their finest works-in-progress to be scrutinised on a Twitter hashtag. Once more I - the Mary Berry of screenshot judging - must hand-pick some of this weekend's best offerings. This week: Scandinavian snowdrifts, exceptionally talented dogs, and grossly impractical firearms.
Screenshot Saturday! That time of week where game developers and hobbyists subject their unfinished works for public scrutiny. This week: Watching the evening roll in over storm-rattled windmills, windswept towers, and Louisiana androids. Oh, and one mean-as-hell duck.
Could it be? Should it be? After two months away, Screenshot Saturday Sundays have returned under new management. Every Saturday, game developers across the globe take to Twitter to share weird and wonderful works-in-progress under the hashtag #screenshotsaturday. This week, we've got creatures beyond comprehension, abandoned theme parks, and the return of shotgun-propelled desk chairs.
Screenshot Saturday Sunday: a day to beat the drum for indie developers bravely sharing their projects with an often cold and uncaring internet on Twitter. You gotta respect such bravery. This week I’ve brought you round cats, MS Paint horror cards, and quietly crying mecha. Let’s get to it!
Howdy, RPS readers! I'm definitely not Jay, but I come with her blessing to deliver another Sunday edition of Screenshot Saturday Sunday, a showcase of developer works-in-progress under Twitter's #screenshotsaturday. This week: feline farm simulation, bouncy trucks, and two moody survival games with a little more in common than would seem at first blush.
Screenshot Saturday! A day for game developers to give us all a look at what they’re working on. And considering the time of year, a surprisingly unspooky one, but we’ll do our best to find scares where we can get them. This week: somewhere to hide from the rain, a mysterious plane crash, and a nice dip in the hot springs.
Screenshot Saturday! A day for peeking at what game developers are working on at the moment. Games, probably. Also, it’s October, and if you haven’t heard, that’s Halloween month, so this week two out of three are spooky. Maybe next week we’ll go for a full house. Who knows! That’s so far away! Within: a leaky basement, a chill spirit, and some light relief in…
Screenshot Saturday! A day to take a look at some games that don’t yet exist, may become entirely different things at any moment, and yet still pique the interest for what they are right now. This week: one Halloween-y pooch, some extremely relaxing stargazing, and a semi-virtual dance off.
Screenshot Saturday! A wee moment out of your weekend to look at what game developers are working on at the moment. It’s also Devtober, a challenge for developers to "focusing on building up good working habits, where you spend every single day of October working on a game." (I would argue that good working habits include breaks, and while consistency is good, so are days…
Screenshot Saturday! A day for celebrating games in progress and alliteration alike. This week: the comforts of a lived-in home, a deep well of rewards, and a whole forest of bioluminescence.
Screenshot Saturday! A day for seeing what’s going on with some games that are currently in development, and appreciating them for just what they are right now as well as what they might eventually be. This week: a happy little demon pal, a little combat improvement, and one very fluffy sheep.
Screenshot Saturday! A day for gazing into the crystal ball that is Twitter to look at what some game developers are up to. Spoilers: it’s making games for us to play in the future. What industrious, forward-thinking folk. This week: a long-forgotten communication device, a cooperative boat trip, and some good old-fashioned slapstick.
Screenshot Saturday! A lovely little weekend look into what game developers are working on at the moment. This week: making a devilish trap room, relaxing on a curious world, and an ominous warning about something called the watchers.
Screenshot Saturday! A day to dream of all the games that might one day be. What do you mean Gamescom starts tomorrow and that’s what that event is for? This is our weekly version, smaller and better. (Also, what do you mean Gamescom starts tomorrow? How is time??) This week: a chunky raccoon pal, some oddly familiar city streets, and a forest built up from…
Screenshot Saturday! A day for game developers to post their in-progress works and for me to gather them up in a post where I mostly make no effort to pretend I’m not just fantasising about being, and sleeping, outside. Or at least, in the virtual, video game-y outdoors. Which is even better because there are no bugs. This week: a breezy camping trip, some very…
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