I took last week off to play Dishonored 2 [official site]. That might seem strange, but this was a game I didn’t want to play for work. I wanted to approach it completely differently, play it like I would play games when I was a teenager, no pressures to produce copy by a deadline, no weighing up pros and cons as I went, and most of all, the liberty to luxuriate in playing slowly, meticulously, without worrying that I’d not reach the ending before the internet had moved on. So of course I’ve got so much to write about it now, because apparently I can’t switch off the work bit of my brain. I’ve got a few features half developed, but I thought I’d get the most important and pressing article done straight away. Here’s a gallery of the piles of unconscious bodies I left on my way.