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Posts tagged “scriptwelder”

Feature:

The best horror games to put the spooks up you this Halloween

Halloween didn’t really used to be that big of a deal in the UK, back when I were a kid. But now it is, so most people go to Halloween parties, or spooky club nights, or some other similar kind of terrifying celebration. I like to keep things traditional though, which means staying in on October 31st and kicking back with some Video Game Entertainment™.…

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Freeware Garden: Don’t Escape 2

Games with zombies are righteously considered banal, whereas point-and-clickers that decide to invert the always intriguing but overused escape-the-room mechanics could be considered to be rather novel. So, what should we then make of Don't Escape 2, a game about barricading yourself in a room and surviving a zombie raid?

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Freeware Garden: The Deepest Sleep

The Deepest Sleep is a first person, horror point-and-click adventure; the last installment in a trilogy of adventures involving sleeping rather deeply. Happily, never having played its two prequels didn't spoil my enjoyment. The Deepest Sleep has you diving deep into your nightmares and fighting to find a way out, while avoiding the scary creatures that want you to never wake up again.

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Nearly Brilliant: A Small Talk At The Back Of Beyond

Oh how I want more games with highly versatile freeform text elements. I don't just want to be able to talk to the monsters. I long to ponder gut-wrenching philosophical quandaries with the everything. As is, though, the herd's pretty thin outside of, you know, text adventures. Which makes sense, but there's still a huge gap that not even surprisingly interesting James Bond advergames can fill. The…

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Lucid Screaming: Deep Sleep

The winner of the 10th Casual Gameplay Design Competition is a browser-based escape the room game in which it's possible to leave the room after a couple of clicks of the mouse. The larger space from which to escape is actually a dreamscape, made up of gloomy staircases and shadowy rooms. Deep Sleep is a horror game, by golly, and relies on mood rather than…

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