Posts Tagged ‘SCS Software’

RPS 2016 Advent Calendar, Dec 17th: American Truck Simulator

Day seventeen of The RPS Advent Calendar, which highlights our favourite games of the year, takes us away from the red tides of murder and into absolute serenity. A driving game without races, a vehicle game more about what’s at the side of the road than what’s ahead of you. A state of mind as much as it is a videogame.

It’s American Truck Simulator!

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American Truck Simulator now gert big again

America is now bigger than ever as American Truck Simulator [official site] has officially launched its rescaling, going from 1:35 scale to 1:20. This means longer roads and grander landscapes, and developers SCS Software have rebuilt a lot to be more interesting and varied too, including new landmarks. The new scale “transforms a great game into a sublime one”, our Alec declared after playing a beta version, and I’ve certainly been impressed by it too. The update is now live so it should be waiting for you next time you slip on your “Keep on trucking” cap and crack open a Bud Light. Read the rest of this entry »

Euro Truck Simulator 2 loads up Vive la France! DLC

Euro Truck Simulator 2 [official site] has become bigger, more complex, and far more French with the launch of its ‘Vive la France!’ paid expansion today. It redoes the western-ish side of L’Hexagone, diagonally between Le Havre and Nice (sans Paris), with miles of new roads and a makeover to just be, y’know, more French. Its villages remind me a lot of the rural France I remember from holidays so I’m content. Read the rest of this entry »

Euro Truck Simulator 2 expanding France next week

While American Truck Simulator has recently received a lot of love and care from developers SCS Software, it turns out they haven’t forgotten about Europe. Euro Truck Simulator 2 [official site] is now getting another expansion. Vive La France enlarges France, adding more detail, more towns and 20,000km more roads. It’s due out next week on December 5th and there’s a trailer below.

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The American Truck Simulator landmass rescale transforms a great game into a sublime one

It has been quite the year, politically and personally. I bend no truth when I say that, were it possible to spend 16 hours a day pretending to be a lorry driver in a computer game, I would seize that opportunity gladly. The simplicity of having to get from point A to point B, the slow-motion pressure-and-release of needing to refuel, a view of the world that is landscape-led, not people-centric. American Truck Simulator [official site] is not, first and foremost, a motorised vehicle simulation game. It is pure escape, genuine freedom via a screen, as close as it comes to a real roadtrip without the expense and discomfort.

Unfortunately, ATS’ initial vision of America, as well as being thus far limited to California, Arizona and Nevada, was hyper-compressed. Journeys were measured in minutes, not hours, day/night flew by like nature documentary montages, and open land was but a quickly-drawn breath between suburbs and cities. I loved it, but it felt bite-size; America: The Trailer, not America: The Movie.

Things have changed, and beautifully so.

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Make America gert big again: Truck Simulator rescale now in open beta

The people have spoken, and they want America proper dirty gert big. Leading ideas in the office of President-elect Trump include switching to metric so distances sound greater, breeding miniature cows to mess with perspective, and raising the bedrock on pneumatic lifts so the ground is closer to everyone’s eyes. Good ideas, okay, very smart. The biggest. You’ll love them. But in American Truck Simulator [official site], developers SCS Software have simply made the whole dang land bigger. They’ve been working on rescaling the world of their haul ’em up, making it larger and more interesting, and players can see the results themselves now in an open beta. Read the rest of this entry »

A Very Important Guide On How To Recreate Optimus Prime In American Truck Simulator

It’s been a week of unspeakable magnitude. Never mind the impending fall of society: the Peterbilt 389 has just been added to American Truck Simulator [official site]. The 389 is the updated model of the 379, a true legend of the road. I write that as though I know anything at all about trucks. I don’t, apart this: Optimus Prime is a Peterbilt 379.

Well, he is now, in those frightful Michael Bay movies. Before that he was a Freightliner. It is extremely important to me that I have a choice of Optimii for my pretend lorry driving, and so it is that I bring you this unspeakably vital guide on how to introduce either classic, or ‘G1’, Prime or movieverse Prime into the wonderful ATS.
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