Posts Tagged ‘Sea of Thieves’

Sea Of Thieves content updates starts in May with The Hungering Deep

“I’ve enjoyed the ambience of Sea Of Thieves so much that I want it to be something that stays in my life for a long time to come, but, in its current state, I know that is impossible,” our Alec said in his Sea Of Thieves review. “There is a platform for wonderful things here, but if Rare don’t build new things atop it PDQ, it will soon crumble forever.”

Those new things will start arriving in May, developers Rare have announced, with an update they’re calling The Hungering Deep. It’ll add a new NPC threat to the world and, going by that name, I’m guessing it’s a nasty one. Read the rest of this entry »

Sea Of Thieves makes death charge plans walk the plank

The makers of Sea Of Thieves have scrapped plans to add a ‘Death Cost’ that would make deceased pirates hand over some of their coveted gold coins to return to life. Seeing as the game has only repetitive grind and fleeting wonderful experiences with other players, as our Alec’s Sea Of Thieves review explained, the idea of adding more to grind for did not go down well with many players. After initially trying to calm clamouring crews, developers Rare have now responded with a change pirates can understand: scrapping the tax, making it walk the plank wrapped in cursed chains. Read the rest of this entry »

Wot I Think: Sea of Thieves

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On the one hand, Sea of Thieves is a game so empty that recommending it feels like a dereliction of duty. On the other hand, I just chased down a man who killed me and threw a bucket of my own grog-induced vomit over him by way of revenge.

It’s the small things like that that can make Sea of Thieves triumphant, which is just as well, seeing as there’s just an empty mass of very pretty water where the big things should be. Read the rest of this entry »

Two Germans (and me) in a boat: finding my happy place in Sea Of Thieves

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I’ll go into this more in my full Sea of Thieves review (tomorrow, all being well), but my overwhelming feeling so far about Rare’s online pirate sim is that it’s a weirdly empty and inadequate game that can nevertheless be transformed into something oddly unforgettable if you manage to crew your ship with the right mateys. I’ve had many tedious or irritating voyages, defined by dull repetition or sudden gankings from other players acting like, well, pirates, but every miserable moment was thoroughly redeemed by my harmonious morning with The Germans. What a perfect sailing adventure it was.

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Sea Of Thieves devs lay out plans to keelhaul problems

When Sea Of Thieves went to sail out of the harbour and launch on Tuesday, it was quickly boarded by far more many players than anticipated and the game’s servers sunk to the briny depths of Davy Jones’ cyberlocker. Deveelopers Rare even temporarily stopped new players from joining the multiplayer sandbox pirate game. While things are a bit more shipshape now, it’s not without problems so Rare last night issued a developer update detailing known issues and their plans for fixing ’em. Read the rest of this entry »

Sea of Thieves solo is maddening and brutal – as it should be

Walking the plank? Not exactly

My own jury’s still out on whether Rare’s newly-released online pirate sim Sea of Thieves deserves to sink or swim, primarily because, during work hours, I either have to play with black-hearted randoms or solo. A little later in the week I’ll be able to tell you all about how it shakes out with a full crew of trusted mateys, but for now I can tackle the question of exactly where on the sane>insane axis playing it solo lands.

The answer: pretty darned insane. It’s frequently a horrendous experience – but at the same time, that is both entirely appropriate and oddly satisfying.

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Sea of Thieves temporarily turns away new players to sooth server problems

While half the RPS treehouse seems to be happily singing shanties and taking screenshots where the placement of their boat’s steering wheel means they appear to be clasping a pegpenis, some players have faced stormier waters in Sea Of Thieves. Rare’s open-world pirate ’em up launched yesterday, and was met with such an unruly torrent of pillaging hordes that the servers struggled to keep up, causing server problems. In the end, Rare temporarily stopped letting new players join the game. The game seems to be slightly more shipshape this morning, but not without problems. Read the rest of this entry »

Sea of Thieves is fun until you meet other pirates

sea of thieves pirates

“More pirates!” I shouted at my matey, who we’ll call Andy because that’s his name. We’d both cleared our schedules so we could enjoy a leisurely cruise across Sea of Thieves’s striking azure ocean. This was our first sight of other players, and we were excited to get our instruments out and expand the size of our band. We jumped into the water to say hello. We were promptly shot.

Sea of Thieves is quite a lot of fun until you meet other pirates.

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Play Sea Of Thieves for free with the Xbox Game Pass

sea of thieves free

Sea Of Thieves hit the high seas last night, which is probably why I’m a little bit sleepy this morning. Since reviews aren’t up yet, you might be appropriately hesitant about jumping into the water. Even pirates do their due diligence. But waiting is also incredibly boring, so it’s a good thing that you can potentially play the game for absolutely nothing with the Xbox Game Pass.

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Grab the grog: Sea Of Thieves launches tomorrow

sea of thieves ama

I promised myself I wouldn’t get excited about another multiplayer game because I don’t have room for them right now, but Sea Of Thieves is launching tomorrow and here I am, desperate to leave behind my mundane, landlubber life and start a new one on the high seas. Rare also hosted an AMA on Friday, which reminded me of its impending arrival. The Q&A session was quite dry, but that’s not a problem the game has.

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Sea of Thieves is in final beta, finally

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Sea of Thieves, the Microsoft open-world Jolly Rodger MMO, is finally in final beta. The title launches for realsies on March 20th, so this is the last chance for the community to test out the swashbuckling adventure before it becomes the biggest time-suck of your spring.

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Sea Of Thieves’ servers need plundering this weekend

Sea of Thieves

While I’ve not had the chance to find my sea legs yet, our Alec has greatly enjoyed his time thusfar with Rare’s upcoming co-op pirate sandbox adventure Sea of Thieves. Over the past month or two, beta testing events for the game have been stepping up, and now it’s in the final stretch of development. There’s just one thing left to do: Bracing for impact.

In order to help ensure that their servers don’t completely melt down on launch day, Rare are going to be running a series of Scale Testing beta weekends from now until release. The first of which is due to kick off tomorrow morning, 10am GMT, and end at the same time on Sunday morning.

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Sea of Thieves to add microtransactions three months after launch

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Our Alec had a rum old time with Sea of Thieves‘ beta version, but the rest of us landlubbers will have to wait until March 20th before we can hoist the mainsail, scrub the poop deck, and [insert third funny-sounding nautical thing here]. In the meantime, there are brows to furrow and consternation to be had about microtransactions, loot boxes and the like. If you like the cut of Thieves’ jib, you’ll be pleased to hear that there are no loot crates planned, and that there will be no microtransactions…at least at launch. You may be less enamoured with developer Rare’s plan to implement them as part of the game’s first major post-release update.

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Sea Of Thieves system requirements and recommended specs announced

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Has yer galleon got at least 4GB of RAM? Alas, if ye be missin’ that component, you’d best stay in port. *Ahem* Rare have announced the system requirements for their upcoming co-op pirate simulator Sea of Thieves. The game, which is due out on March 20th, has been heavily marketed as an Xbox One exclusive, but it will also be coming to the Microsoft store for anyone wanting to play it with a mouse & cutlass providing you’ve got a PC that can handle it. Read the rest of this entry »

Yo-ho-oh-no: Sea of Thieves beta extended ‘cos of bugs

The pretty-but-too-quiet beta for Rare’s jaunty multiplayer pirate ’em-up Sea of Thieves is currently open to pre-orderers, but it’s not been smooth-sailing for everyone who wants to experience co-op sea-shanties. A bug shut out a fair few paying customers, and so devs Rare and publisher Microsoft have put a few more days on the dead man’s chest by way of apology.

Which is also a good opportunity for me to mention what a total pig to get the beta running in the first place.
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Ships in the night: Sea Of Thieves beta impressions

IT'S A WHEEL YOU MONSTER

Today I’ve been playing the Sea of Thieves closed beta, which is available to invitees and anyone who pre-orders between now and Monday Jan 29, and offers a limited slice of Rare’s open-world, mostly multiplayer pirate game. As such, it’s a bit of a rum do.

Between the small playerbase for the beta and assorted missing features (held back until release so as to not spoil too many surprises, apparently), the experience so far is more ghost ship than cosmopolitan Caribbean. It’s not too hard to find a few mateys to avast away with, but rare to bump into anyone else on the high waters. You’ve got to fill the time somehow though, right? So here’s a clip of how it tends to go.
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Sea Of Thieves’ latest alpha makes piracy more sociable

Sea of Thieves

Living in the tense geopolitical hellscape that is Earth 2017, it’s easy to forget the childlike thrill of adventure inherent in swashbuckling with a crew of buddies across the virtual seas. It’s been a while since we covered Sea of Thieves, Rare’s game of cooperative piracy, but it looks like development is chugging along nicely and, as far as we know, on track for a release early next year.

Detailed in a rather comprehensive video after the jump, Rare lay out (in piratical form) a list of oddly low-key yet vital features coming to the next alpha build of the game, available to anyone in their Insider Programme.

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Podcast: The Electronic Wireless Show E3 Special

Oh my lord, somebody needs to defeat this notorious E3 war machine once and for all. The RPS podcast, the Electronic Wireless Show, have gathered their forces to take on the monster. We’ll be tackling all the big news: Beyond Good and Evil 2, Wolfenstein 2, Sea of Thieves, Anthem, Life Is Strange: Before the Storm and lots more. We’ve so much news to talk about that we’ve recruited news editor Alice O’Connor to come help us. We’ve also sent Adam behind enemy lines to Los Angeles, but have only been able to recover a handful of his communiques.

This week’s special extra-long episode also features some chat about Alice’s murderous efficiency in PlayerUnknown’s Battlegrounds, Pip’s floundering in Football Manager 2017 and my doomed piloting in Everspace. We also discuss the origin of the name “E3” and discover a patchwork quilt of possible etymologies. Read the rest of this entry »

Every PC game announced or trailered at E3 2017

Each year E3 rolls around like a giant evil worm, crushing all that’s good and pure. BUT that worm also announces lots of exciting gaming news as it wreaks its carnage upon the Earth. Here we have gathered every announcement, reveal, and exciting new trailer that emerged from the barrage of screamed press conferences over the last few days. And lots of it looks rather spiffy.

A rather enormous 47 PC games were either announced, revealed, or updated upon, with new trailers, information, and released dates that will all be missed by at least three months. We’ve collected the lot, with trailers, in alphabetical order, into one neat place, just for you. Read the rest of this entry »