Posts Tagged ‘Sean Murray’

Can No Man’s Sky Players See Each Other Or Not?

There's a man in this screenshot but you can't see him

Update: It seems No Man’s Sky Limited Edition boxes have a PEGI sticker on them which obscures a previously included ‘Online play’ icon.

Two spacefarers met each other yesterday in the vast 18 quintillion-planet universe of No Man’s Sky. Except they couldn’t see each other or interact in any meaningful way. They moved around, set off explosives and neither of them saw any effect of the other. While this shouldn’t be too much of a surprise, it is at least one aspect of the game that seems to totally contradict what the developers have previously promised.

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No Man’s Sky – A Hands On Preview

On a chilly day in February Pip headed out to a little office in Guildford in order to explore a tiny fraction of No Man’s Sky [official site], the sandbox exploration survival universe created by Hello Games. Here’s what she found:

“You’re dying from the cold and you’re being chased by two tigers but… ‘This is a nice plant’?!”

Hello Games’ managing director Sean Murray is watching me as I play a build of No Man’s Sky. I have stopped to admire a leaf. In my defence, it’s a pretty leaf. In Murray’s, there are indeed two tigers and I’m dying from the cold.

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No Man’s Sky Interview: Sean Murray Vs The Hype Train

Cake versus pie. Pie versus cake.

Whilst at E3 I spent an hour with Sean Murray, managing director over at Hello Games. We were talking about No Man’s Sky [official site]. Well, we were mostly talking about No Man’s Sky. I had to cut a surprisingly lengthy discussion of whether cake was better than pie (it isn’t). The thing about No Man’s Sky which is most interesting to me right now is how Hello Games – Murray in particular – are trying to deal with audience expectations, shifting them from hype and projected desire to excited realism.

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Interview: No Man’s Sky And Procedural Generation

Are those grass blades generated, or just generatively placed?

No Man’s Sky is a space exploration game by Hello Games in which every dot in the night sky is a star you can actually fly to. This is not the game’s most ambitious claim.

The game’s most ambitious claim – described as “Peter Molyneux-esque” by lead developer Sean Murray – is that the procedural generation of those planets is built “from a real atomic standpoint”. The chemical compounds in a planet’s atmosphere dictates everything from how light refracts from the nearest sun, to the colour of the grass, the minerals in the soil, and the behaviour of creatures.

Yesterday I wrote about what you do in No Man’s Sky, but there’s a lot of understandable skepticism about the game’s claim to generate a galaxy from code. In this lengthy interview, I spoke to the Hello Games team about how they hope to building that galaxy, from the rules of its procedural generation, to the challenges of making a pretty procedural galaxy, and where the boundaries are between generated and authored design.
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Develop 10: The Microstudios Panel

Hot hot hot developers!

The Microstudios panel proved to be the most controversial and widely talked about at Develop 10, but the exchange of commentary followed by detente wasn’t all that was worth taking away from the gathering, where Beatnik‘s Robin Lacey (Plain Sight), Positech‘s Cliff Harris (Kudos, Democracy, Gratuitous Space Battles), Introversion‘s Mark Morris (Darwinia, Defcon, Uplink) and Hello Games‘ Sean Murray (Joe “They’ll all be in” Danger “if there’s not a PC port”) talked about the state of the Microstudio. Starting with what a microstudio is anyway…
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IGF Factor 2010: Joe Danger

I first saw Joe Danger about a year ago, in a fairly awful pub just off Soho. I liked it so much, I gave Hello Games pretty much every useful contact in my big bag of games journo-names. It’s a high-concept bike game for people who thought Trials 2 a little too trialing. It’s picked up a nomination for technical excellence and the grand prize in this year’s IGF. And it’s totally coming out on the PC. No, really. We take the opportunity to sit down and talk to Hello Games’ Managing Director Sean Murray and avoid Danger! Danger! High Voltage! gags.
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