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Posts tagged “Sean Murray”

Can No Man’s Sky Players See Each Other Or Not?

Update: It seems No Man's Sky Limited Edition boxes have a PEGI sticker on them which obscures a previously included 'Online play' icon. Two spacefarers met each other yesterday in the vast 18 quintillion-planet universe of No Man's Sky. Except they couldn’t see each other or interact in any meaningful way. They moved around, set off explosives and neither of them saw any effect of…

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Feature: Across the universe

No Man’s Sky – A Hands On Preview

On a chilly day in February Pip headed out to a little office in Guildford in order to explore a tiny fraction of No Man's Sky [official site], the sandbox exploration survival universe created by Hello Games. Here's what she found: "You're dying from the cold and you're being chased by two tigers but... 'This is a nice plant'?!" Hello Games' managing director Sean Murray…

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Feature: Or rather the hype rocket

No Man’s Sky Interview: Sean Murray Vs The Hype Train

Whilst at E3 I spent an hour with Sean Murray, managing director over at Hello Games. We were talking about No Man's Sky [official site]. Well, we were mostly talking about No Man's Sky. I had to cut a surprisingly lengthy discussion of whether cake was better than pie (it isn't). The thing about No Man's Sky which is most interesting to me right now…

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Feature: Following Procedure

Interview: No Man’s Sky And Procedural Generation

No Man's Sky is a space exploration game by Hello Games in which every dot in the night sky is a star you can actually fly to. This is not the game's most ambitious claim. The game's most ambitious claim - described as "Peter Molyneux-esque" by lead developer Sean Murray - is that the procedural generation of those planets is built "from a real atomic…

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Feature:

Develop 10: The Microstudios Panel

The Microstudios panel proved to be the most controversial and widely talked about at Develop 10, but the exchange of commentary followed by detente wasn't all that was worth taking away from the gathering, where Beatnik's Robin Lacey (Plain Sight), Positech's Cliff Harris (Kudos, Democracy, Gratuitous Space Battles), Introversion's Mark Morris (Darwinia, Defcon, Uplink) and Hello Games' Sean Murray (Joe “They'll all be in” Danger…

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IGF Factor 2010: Joe Danger

I first saw Joe Danger about a year ago, in a fairly awful pub just off Soho. I liked it so much, I gave Hello Games pretty much every useful contact in my big bag of games journo-names. It's a high-concept bike game for people who thought Trials 2 a little too trialing. It's picked up a nomination for technical excellence and the grand prize…

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