FTL did a fine thing for videogames by making tight, deadly, crew-based management games trendy. Sometimes I think I like them more than single-character roguelikes for the way they outwardly push the strategy of the game from the items in your pockets and the skillpoints in your brain to instead being about whatever vehicle is ferrying you around. Seaworthy is a good example of why. Would you rather be futzing around with whether to swap a sword for a mace, or would you rather be commanding pirates to ready the cannons, keelhaul the first mate, and saw the legs off the wounded?
Stupid question. The game’s currently on Kickstarter and there’s two trailers below.