Posts Tagged ‘Secret World Legends’

Tackle a huge beast under Times Square in latest Secret World Legends raid

Secret World manhattan

Funcom have been slowly building up Secret World Legends [official site] – the revamped version of their conspiracy-laden 2012 MMO The Secret World – by taking bits of the old game, polishing them up and plonking them down in the free-to-play title, which launched in June. Now it’s the turn of the Manhattan Exclusion Zone, a 10-person raid that happens directly under Times Square.

Any level 50 character can plunge under New York’s tarmac in search of the 100-foot long Unutterable Lurker, the raid’s big bad. There’s multiple difficulty levels and lots of rewards for success, including new weapons.

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The RPG Scrollbars: Second Chance Servers

It is a truth universally accepted as a buggerance that nothing good lasts forever. The server of your favourite online game will go down. History will move on. The Grim Reaper will move in to slash the network server connection, mumbling about what an obvious waste it is of his talents. Ah, but in the world of digital, things are only over when everyone agrees it’s over. As long as enough of the dissenters have sufficient technical skill and cash for servers. And a little bit of luck avoiding lawyers.

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Secret World Legends Impressions – free and easy

The Secret World was always a game struggling to crawl out from under the weight of its own genre. Many have attempted to build a story-led MMO – and it’s a noble pursuit – but no one has ever quite figured out how to do it, not least because an MMO is a terrible setting in which to tell a story. The Secret World got the closest so far. The intricately woven tale of conspiracy upon conspiracy was a huge hook when the game first released five years ago, and some could forgive the janky grindy weirdness of its online necessities to enjoy a setting and quest style not seen before in the genre. Will more people learn to see past the structural faults now, with its free-to-play reboot as Secret World Legends [official site]? Read the rest of this entry »

Secret World Legends opens its spooky doors today

Last night, a hipster necromancer (or maybe she was a thaumaturge?) stopped me from becoming the main course at a zombie diner. Just a regular evening in Secret World Legends [official site], I guess. I’ve been dabbling in the relaunched MMO’s head start phase for a wee while, but it launches properly today. Read the rest of this entry »

The RPG Scrollbars: In search of urban fantasy

There’s a real urban fantasy gap in the gaming industry, and it’s never made much sense. We see a thousand Tolkienesque fantasy games a minute (rough napkin calculation) and the future’s typically so bright, even the lens flares need shades. Yet when it comes to that line where the mundane meets the magical, mostly what we’ve had for the last few years is false hope. Hope that World of Darkness would bring the complexity of Eve to the mean streets of Chicago or wherever. Hope that the right person with a big chequebook would get hooked on something like The Dresden Files or Hellblazer. Hope that games like The Secret World would lead the way.

So much wasted opportunity, just sitting there and waiting to be seized.

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The Secret World relaunching F2P as Secret World Legends

Real-ish-world supernatural MMORPG The Secret World will relaunch reworked and free-to-play as Secret World Legends [official site] this spring, developers Funcom announced today. It’ll look prettier, fight better, and rework quest flow, all of which sounds great. The Secret World is a wonderful game at heart, with a weird and well-written world I hugely enjoyed getting to know and some cracking puzzles, but it has suffered from its MMORPG baggage. Funcom aren’t even calling Legends an MMO – it’s “a shared-world action RPG”. TSW dropped subscription fees years back but Legends will be properly free-to-play, with all content free to everyone too. Read the rest of this entry »