Posts Tagged ‘secrets’

Charting the puzzle depths of Cosmic Express

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Cosmic Express [official site].

There are many reasons why puzzle games designed by Alan “Draknek” Hazelden sit on top of the form. There’s the puzzles, for one thing. They’re pretty good. They explore seemingly simple rulesets and find in them huge and satisfying challenge, dragging you along for the ride. That’s as true for Cosmic Express as for all Hazelden’s games. (Actually, maybe that’s sort of literally true, since Cosmic Express is about drawing tracks to take aliens on little train rides.)

But there’s something else to his puzzles, something that opens up a sense of wonder at the depth of the little logical worlds that emerge from their rulesets and layouts. It’s also something that gives you a sense of involvement and discovery in a genre that can so often feel like jumping through a designer’s tortuous hoops. It’s that they have:

THE MECHANIC: Multiple solutions Read the rest of this entry »

Portal: Bonuses

Spoiler free, fret not. We shall be elusive.

If you’ve played Portal, and you’ve been very observant, you’ll have noticed some information the game didn’t do anything with.

If so, then you’ll know what to do when you re-visit the viral promo site of Aperture Science.

Type “LOGIN”. The rest you can figure out. (Standard DOS commands).

And enjoy. Thanks to Graham for figuring it out. (And less thanks to the site, for ignoring when I tried “LOGIN” earlier today, robbing me of the glory).