Posts Tagged ‘section 8’

Completely Engaged: Section 8 Launch Trailer

Wow, you should see the new screens they released today. Somehow they made the game look like it was 1997. This is not one of them.

Something that makes me a bit sad is the knowledge that I’ll never be someone who sits in a spaceship, strapped to a seat, and then gets deployed onto a planet’s surface from the upper atmosphere. I know, I should keep my hopes up and never say never, but I remain fairly convinced this is unlikely to happen. Clearly I’ve no desire to then be involved in the ensuing war. As soon as I landed I’d scarper off and hide until it was all over. But that exciting deployment moment looks awesome. Oh, and the getting to go into space part. I raise this vital discussion in light of the trailer to celebrate the launch of Section 8, which features such a moment.

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Exploding 5-tonne Gorillas: Section 8 Beta Thinks


The Section 8 open beta got into full swing over the weekend, and I spent a lot more time messing around with it. We also had a bit of an RPS community romp on Saturday, although I missed most of it by being late to the party. The overflow played on a secondary server, and still got some good fights in. Some more thoughts on the game follow.
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Robo-War For All: Section 8 Beta


So the Section 8 beta has now opened up to everyone, here. We’re aiming to get a big RPS posse online over Saturday, and we’ll set things up in this forum thread. I’ve noticed some surprise from people about how good Section 8 is, so if you’re sceptical, now is your time to take a look and decide. I think it’s pretty damned good, and I’m looking forward to playing some games with RPS folks over the weekend. (Alternative download for file.) And, well, expect problems: it’s a beta. Other instructions on the official forum here.

Section 8: Footage And Glimpse Of Story


While I’ve been having a right old laugh in the beta for Section 8, as detailed here, we’ve not heard much about the single player game, until today. ‘Neath the click is a trailer that SouthPeak sent over, which features the TimeGate team talking about their single player campaign. It’s not clear how linear it’ll be, as it looks like it’ll be a bot-driven series of objective-based battles to intro you to the game concepts, and the story of the battle between the two factions. The game footage in this clip has it looking fairly awesome, anyway, with some serious robo-stomp tango. They’re obviously proud of the mech smashing humanoid opponents, and I was pretty stunned when I saw that happen for the first time in-game.
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Section 8 Euro Beta Sign Up


Right, it looks like I was a bit confused on this front: the next stage of Section 8’s testing is a European beta, since the first lot was North American, and it does have limited places. You can sign up here. That European beta will start on the 10th. For my recent impressions take a look here. Kristan at Eurogamer was also pretty positive. As I understand it, an open beta, presumably for both continents, is to follow. The game is scheduled for release worldwide on August 28th.

“Burning”: Hands-On With Section 8


The past few days I’ve been absorbed by Timegate’s closed multiplayer beta for sci-fi shooter Section 8. I understand that there’s actually some single-player element to the game, which will explain some of the sci-fi story which underscores the action, but what I’ve seen so far is a multiplayer game of fair complexity. It’s a Unreal 3-powered amalgam of jetpacks, drop-pods, and guns that go dakka. I want to say up front that I’m having great deal of fun with this. It’s the kind of game I go into for five minutes to take a screenshot, and emerge from two hours later. Read onwards for why.

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The Men Who Fell To Earth: Section 8 Diary


More action from Section 8‘s armoured dudes as they come crashing down from space in this new developer diary. Lots of in-game footage, and lots of chatter from the developers about loadouts, customisation, movement, and all that robo-jazz. This one is looking more and more interesting as time goes on. If the game is smooth and balanced when it hits, I suspect we might be in for a small pleasure.
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