See No Evil, currently Kickstarting, is a puzzle game in which the main character shouts at blind people. He’s not just going around being a git though, far from it, because these people have chosen to be blind and oppress anyone who keeps their peepers open. They don’t want to bear witness to the truth of their world, you see (yes you do), so they’ve all agreed to dwell in darkness. Development duties are led by Gabriel Priske, formerly of Dungeon Defenders studio Trendy Entertainment, and the team have almost finished the game. That explains the $2,000 target, although even given the apparently near-complete state that’s a miniscule sum. I’ve played a build and the isometric puzzling starts simple enough but with potential for complexity.