Posts Tagged ‘Sega’

Shenmue 1 and 2 brawl their way to PC

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In a move that feels long overdue, Shenmue and its sequel Shenmue 2 are getting their first official releases on PC. The action-adventure game series from Yu Suzuki was supposed to launch a franchise in 1999 and 2001, respectively, and has amassed a cult following in the intervening decades. The third game in the series took to Kickstarter in 2015 and became the one of the fastest fundings in crowdfunding history. This new repackaging of the first two games lays the groundwork for folks to get excited about the (hopefully) incoming new chapter. Either way, this marks the first opportunity for PC owners to finally enter Suzuki’s clockwork world of forklifts and crime.

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Have You Played… Binary Domain

Have you played Binary Domain

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

My cursor lingers over Binary Domain whenever I pass it in my Steam library, accompanied by memories of bullets slamming into metal skeletons and malevolent robots slowly marching towards my vulnerable squad of fleshy humans. No other game has made shooting up machines so satisfying.

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A Total War Saga: Thrones Of Britannia delayed into May

If you’ve already ordered in a hog to roast in celebration of A Total War Saga: Thrones Of Britannia‘s launch, you might want to get your meat man on the blower. Developers Creative Assembly today announced that they will not launch the historical strategy game on April 19th, as had been the plan, as they want more time to polish it up. Thrones Of Britannia is now slated to launch on May 3rd, which isn’t much later really. But a fortnight is long enough that you probably wouldn’t want a hog in the shed the whole time. Give the butcher a bell. Read the rest of this entry »

Sonic Mania runs an encore lap with friends this summer

Sonic Mania Plus

I’m still in a state of mild disbelief that Sonic Mania even exists. A glorified fan-game by some of the best and brightest creators in a scene that’s often looked down on and frequently sneered at. Backed fully by Sega, it recaptured the spirit of what made that weird blue hedgehog a cultural icon through the ’90s and beyond.

If only there was a little bit more of it. While not quite the full sequel announcement we’ve been hoping for, the game is getting a physical retail re-launch under the name Sonic Mania Plus, and the new content will be available as paid DLC for anyone who already owns the game.

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Puyo Puyo Tetris offers an all-you-can-eat puzzle buffet

Puyo Puyo Tetris

Sega may have their roots in console manufacture, but they’ve come a long way as a PC games publisher, with fewer and fewer titles being left console-exclusive. The latest to make the hop over is Puyo Puyo Tetris, Sega’s well-regarded fusion puzzle game. The PC release, available now on Steam and Humble, is budget-priced compared to its retail console debut last year.

Sega sent us a pre-release copy, so I’ve been putting it through its paces, and am happy to say that outside of a couple of technical wrinkles, this is a great port of a very generous package of block-puzzling variants.

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A longer peek behind the curtain at Two Point Hospital

Two Point Hospital

Let’s not beat around the bush here: Two Point Hospital is Theme Hospital 2 in all but name, and that’s okay, because I miss Theme Hospital and having a polished spiritual successor developed by a team of ex-Lionhead folk who understand exactly what made the original so consistently endearing is an incredibly enticing proposition.

It’s still relatively early days for Two Point Hospital, but here’s a full eight minutes of developer-narrated gameplay footage, showing the very start of the game, opening up a small-town clinic and treating what ails the locals. Premature mummification seems worryingly common in rural England as of late.

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Spawn Point: The best JRPGs for total beginners

Tales of Symphonia

Welcome back to Spawn Point, where we take an element from the world of gaming and explain what it is, why it’s worth your time and how you can dip your toes in and get involved. Last time, Brendan gave you a 101 course in Final Fantasy XII, a JRPG that recently got spruced up for PC twelve years after its original launch on PlayStation 2. This time, however, I’m going to be looking at JRPGs as a whole, discussing what they are and which ones you should try your hand at first if you’ve never played one before.

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Relic: no “major content” planned for Dawn of War 3 after it fails to hit targets

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There will be no “major” expansion content for Warhammer 40,000: Dawn of War III and the studio has turned to other projects, Relic confirmed to us today, despite intentions to the contrary discussed last year. The Games Workshop-themed strategy game was met with a divisive response due to its abandonment of real-time strategy mainstays in favour of more of a hero unit approach, in addition to an overly-formulaic singleplayer campaign.

DOW’s active players have slumped in the ten months since release – to the point that there were, over the past 30 days, twice as many people playing the original, 2004 Dawn of War and its expansions as there were last Spring’s Dawn of War III.
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Confirmed: Puyo Puyo Tetris comes to PC this month

Puyo Puyo Tetris

Well, that wasn’t much of a tease. Yesterday, Sega flooded the Steam news pages for a dozen or so games with ASCII pictures of Tetris blocks and Puyo-slimes. It wasn’t much of a leap to assume that Sega’s excellent Puyo Puyo Tetris was PC-bound.

What is a pleasant surprise is that Sega have fully announced the game less than a day later, and it’s only a few weeks away, at budget price, and is offering discounts and bonus goodies for those willing to jump on this puzzle-train early.

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Sega are likely teasing a Puyo Puyo Tetris port for PC

Puyo Puyo Tetris

Sega have developed a bit of a thing for teasing upcoming releases in unusual ways. Remember when they snuck a few Vanquish avatar icons into a Bayonetta update? Well, they’re back up to their antics again, and we should all be pretty happy about this one

Across the Steam news pages for a whole mess of Sega titles (including Vanquish, Bayonetta and even Alpha Protocol), someone has been posting large ASCII-art pictures of Tetris blocks and what look like smiling jelly-beans. As far as I’m concerned, that can only mean one thing, and it’s good news for us all.

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Total War Saga: Thrones of Britannia is a smaller game with some very big ideas

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It’s not the size of the dog in the fight, it’s the size of the fight in the dog. That’s a useful motto, a pick-me-up for the smaller among us, but the truth is right now, I am a very small dog with very little fight left in it.

I’m the boss of Mide, a province in the middle of Ireland. The 9th century is drawing to a close and everything is in disarray. The coasts are saturated with Danes, there is no unification among my own people, and at the horizon’s edge, England is burning. Total War Saga: Thrones of Britannia has a cumbersome name but it might be the leanest and meanest game in Creative Assembly’s long-running strategy series. It’s a little dog with a whole lot of beautiful fight in it.

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Space Viking lovers rejoice: The Endless Space 2 – Vaulters expansion is out now

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Look, I know putting ‘space’ in front of something atypically space-ey might not be the most subtle way of getting people’s attention, but I can’t deny that it works. If the idea of playing as space Vikings while listening to a kick-ass space violin in 4X strategy game Endless Space 2 appeals as much to you as it does to me, then good news! The Vaulters expansion came out yesterday, throwing the science and military focused nomads into the cosmic fray. A launch trailer awaits below.

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Total War: Warhammer 2 – Rise of the Tomb Kings DLC shambles out today

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I know I can’t be the first to say this, but this is the first chance I’ve had to moan about it and you can’t stop me. Why oh why is Total War: Warhammer 2 not just called ‘Total Warhammer 2’? As far as I’m concerned, consistent branding can get in the bin when there’s an opportunity that good.

Oh yes, the news: Total Warhammer 2’s first expansion is out today. As Fraser Brown will tell you in his Rise of the Tomb Kings review, those disgusting mummies form a new playable faction that’s into early aggression and raising disposable zombie armies, just like an old flatmate of mine. There’s also a patch for the base game, which includes a revamp for the poor old Bretonnians as well as some new legendary buildings.

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Total War: Warhammer 2 powering up Bretonnia when Tomb Kings arrive

The big news on the Total War: Warhammer II scene next week is the launch of its first expansion, Rise of the Tomb Kings (read our review of it), but there’s good news for an older faction too. Recognising that Bretonnia were a little left out when others were powered up for Twarhammer 2, developers Creative Assembly are buffing the fantasy Frenglishmen in the update launching alongside Tomb Kings. They’ll receive new tech and abilities, including tools to better combat the sequel’s new factions. Read the rest of this entry »

Wot I Think- Total War: Warhammer 2 – Rise of the Tomb Kings DLC

why the long, skinless face?

I can sympathise, at least a little, with the ancient Egyptian-themed undead known as the Tomb Kings, and who are Total War: Warhammer 2’s newest faction. A decade ago, I was trapped underneath the Great Pyramid of Giza for a mere 20 minutes while another tourist had a claustrophobia-induced panic attack. Waking up inside a pyramid and discovering that your innards are full of embalming fluid and you have only rags to hide your desiccated shame would, I imagine, be a little bit more unpleasant. No wonder they want to murder all the living.

With a chip on their bony shoulders and an appetite for power and conquest, the Tomb Kings are comfortable fit for Total War, even more so than their multitude of warlike adversaries. They’re an unceasing military machine that has yet to discover a problem that it can’t fling an infinite number of disposable animated corpses at, over and over again. This new faction is, however, something of an acquired taste, with some uneven integration into the campaign – but nonetheless the Tomb Kings are a surprisingly forgiving starting point for newcomers.

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Endless Space 2 brings Vaulters in first expansion

It's her from [EVERY VIDEO GAME]

Xcess, xplain, xcacerbate, xpire. Those are my 4 Xs. What are yours? Oh, it’s the boring ones. The kind you’d find in grand strategy sci-fi game Endless Space 2. Well, it might xcite you to learn that the space race between space races is getting an xpansion featuring the Vaulters, a crowd of godly ne’er-do-wells who’ve feature in previous Endless games, such as Endless Legend. This is the first proper expansion and it’s coming out on January 25. Here’s a cinematic about a sad robot. Read the rest of this entry »

“We want to build out a world of sim games”
How Two Point Hospital is a step toward bringing Bullfrog-era sim games back from the dead

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As you may already have spotted, Theme Hospital joins the legions of 90s PC games being blessed with 21st century spiritual sequels. The Sega-published Two Point Hospital is the first game from Two Point Studios, the new endeavour from Bullfrog and Lionhead alumni Gary Carr and Mark Webley, Their plan, ultimately, is to follow-up Hospital with a clutch of other theme/sim/management games set in the same world – picking up, perhaps, where the Peter Molyneux-founded Bullfrog left off when EA closed them down.

I chatted to Carr, Webley and Two Point technical director Ben Hymers (himself an ex-Lionheader) about why they’re returning to Theme Hospital, why now, the importance of humour to it, what’s the same and what’s different, how the audience has changed since 1997, how they’ve been inspired by Prison Architect, Planet Coaster and Twin Peaks, and their plans for that world of sim games.
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Theme Hospital vets reveal spiritual sequel Two Point Hospital – & plans for a shared universe of sim games

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The Simpsons, Aardman Animations, Twin Peaks, Prison Architect and, quite naturally, Theme Hospital – these are the major inspirations behind Two Point Hospital, an upcoming sim/management game from some of the folk responsible for Bullfrog’s Theme glory years. Two Point Hospital, a combination of management and comedy in a fantasy healthcare centre, is due for release – via publishers Sega – later this year, and the first trailer is below. I also had a big chat with lead devs and Bullfrog/Lionhead veterans Gary Carr and Mark Webley about the game over here.
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Total War: Three Kingdoms tackles the turbulence of 3rd century China

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Total War has been enjoying its time among the greenskins and the undead, but we’ve been waiting to see exactly which period it’d land in when it returns to its historical roots for its next major installment. Now the answer is here. Total War: Three Kingdoms.

The year is 190CE. China is in turmoil. The Han Dynasty crumbles before the child-emperor. He is but a figurehead; a mere puppet for the tyrant warlord Dong Zhuo. It is a brutal and oppressive regime, and as Dong Zhuo’s power grows, the empire slips further into the cauldron of anarchy… Only one thing is certain: the very future of China will be shaped by its champions. Total War: Three Kingdoms is the next major historical strategy game in the award-winning Total War series.

This is both unexpected and precisely the kind of setting I was hoping for. A mostly self-contained conflict with a clear end-goal and set of factions. The trailer follows.

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Warhammer II’s Tomb Kings are a defensive juggernaut

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If you’ve ever come back from holiday to find that your flatmates/children/parents have flooded the kitchen/dyed the cat blue/thrown out all your original Jethro Tull LPs, then spare a thought for the Tomb Kings, Total War: Warhammer II’s first all-new DLC faction. Once upon a time, they ruled a pseudo-Ancient Egyptian empire in which scholars quested for the secret to eternal youth and tyrants went merrily to the grave, confident of resurrection in paradise. Several millennia and a couple of necromancy wars later, the mummified Kings stumble from their pyramids to find their bodies reduced to KFC leftovers, their southern homeland of Nehekhara trashed, and the continent awash with bearded barbarians, talking rats and stupid sexy dinosaurs.

Unfortunately for all the younger races, the Tomb Kings are far stronger in death than they were in life. I spent half an hour getting to grips with their quirks, including a series-first crafting system. Here are my thoughts.

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