Posts Tagged ‘Sega’

Have You Played… Aliens: Colonial Marines?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

You probably haven’t and you probably shouldn’t. A year before the world finally got the Alien game it deserved with Alien: Isolation, the burning wheely bin known as Aliens: Colonial Marines was dragged into public view and stank out the industry with countless bugs, terrible writing, awful levels and magically teleporting NPCs. There were so many problems, they were coming out of the god damn walls. Read the rest of this entry »

New depths: Endless Space 2 adds new faction

“I’m not planning to go back until the Early Access period is done,” our Adam said after playing the still-in-development Endless Space 2 [official site], preferring to wait to enjoy the finished game. Fair enough! But if you’ve been playing Amplitude’s space strategy game or simply want to know how development is coming along, here’s word of the first big update. It’s expanding and extending the game, adding another major faction, the United Empire, along with three more minor factions, while extending the turn limit and adding the fourth tier of technologies. Read the rest of this entry »

Total War: Warhammer’s Wood Elves like to shoot and run

Let me summarise my highs and lows as a Wood Elf general in one phrase: I’m very much a Dwarf guy. You know where you are with Dwarves. Or rather, you know where they are – all the way over there on that ridge, Ironbreakers in front, Quarrellers behind, Hammerers poised to waddle down the flank like a glacier performing a legal U-turn. Dwarves don’t do manoeuvres, they do gunpowder and big helmets and spurning alliances because somebody’s ancestor forgot to return the lawnmower. Micro? Well, I dare say some of those fancy northern Dawi tribes can find a use for it, but I’ve always set my watch by a good, solid shield-wall.

Wood Elves, it turns out, really, really do micro. When they aren’t doing micro, they also do getting knocked flat by a gentle breeze. A big round of applause, please, for Total War: Warhammer‘s definitive glass cannons. They’re being added to the game via the Realm Of The Wood Elves DLC and I’ve had an early play with them. Read the rest of this entry »

Sega and Wargaming cosy up for Total War: Arena

The Creative Assembly’s upcoming free-to-play historical rumble Total War: Arena [official site] will be published by Wargaming. The World of Tanks and World of Warships studio have more experience with free-to-play battles, see, and have signed Arena as the first game on their new Wargaming Alliance publishing label. Arena, to remind you, is about 10v10 battles where each player controls several small platoons/patrols/companies of units. No, it’s not a MOBA. Read the rest of this entry »

Parp Parp! Make Way! Motorsport Manager Released

It’s only three days ago — on the 7th — that Adam told us all Wot He Thought of new sportsdad ’em up Motorsport Manager [official site] yet it feels so much longer. Should you have been dazed and possibly a bit drunk this week, slightly out of sync with the world, you might well appreciate a reminder that the game has now actually come out, launched overnight. This here Motorsport Manager is an expanded spin-off from Playsport Games’ mobile series of the same name, but don’t be put off by that. Adam will tell you this is good stuff. Read the rest of this entry »

Wot I Think: Motorsport Manager

The sponsors won’t pay out if at least one of my two drivers doesn’t finish in the top six. There are six laps to go and Mustafa El Sadat, my best hope, is in fourth place, and far enough behind the three leaders that it doesn’t seem sensible to adopt an aggressive strategy. If he can maintain his current pace, he should be able to finish fourth and while I’d prefer a podium finish, a season of work has taught me that Motorsport Manager [official site] does not reward over-ambition. This is a game in which to choose your fights carefully and to celebrate every small victory rather than pushing for the big win against the odds.

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Football Manager’s Miles Jacobson On Leicester, Brexit And Building Better Artificial Intelligence

Just before the launch of Football Manager 2017 [official site], with the beta already released to the many people who preordered the game, I spoke to Sports Interactive director Miles Jacobson about the changes his team have made in this latest game in the series. We talked about AI improvements, Brexit, and whether Leicester winning the Premier League was a happy day or a sad day at Sports Interactive.

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