Posts Tagged ‘Sega’

The Joy Of Football Manager’s sparse crowds

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We’re poised in the drop zone, hanging on by a thread, and nobody seems to care if we cling on by the skin of our teeth or tumble into oblivion.

I am the manager of Bury FC and the terrible results aren’t the worst thing about this season. The truly heartbreaking thing is the apparent demise of a small club and its generations-old local support base. If a last minute goal condemns a team to relegation and nobody is around to see the ball hit the net, does it even matter? In Football Manager [official site], they only sing when you’re winning.

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Total War: Warhammer II waggles Norsca race DLC as early purchase incentive

Norsca

My partner is literally playing Warhammer in the living room with a friend right now. That means I’ve probably got enough ambient Warhammer to write an entire post about Warhammer. “Age of Sigmar” is a Warhammer phrase. So is 40K. I also remember that guy with all the eyes. The Chancellor of Eyes we call him. Hangs out with the Lord Relictor and Sir Doots And His Trumpet in the Silver Tower. OH. He is called the Gaunt Summoner.

Anyway, if you pre-order Total War: Warhammer II [official site] or buy it on the first week of release you get the Norsca Race Pack for the first game free of charge when that particular DLC comes out on 10 August.

As the famous saying goes, “In the far future when someone turns the lights out and it’s scary there’s a war. Only war. In the dark.” Read the rest of this entry »

Football Manager has secured the Bundesliga license

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Gary Lineker once summed football up as neatly as anyone ever has: “Football is a simple game. Twenty-two men chase a ball for 90 minutes and at the end, the Germans always win.” Lineker was wrong, of course. The goalkeepers rarely chase the ball.

The quote is even more inaccurate when applied to Football Manager [official site]. There, football is a simple game where twenty-two men chase a ball for 90 minutes and at the end, an alternate universe, corrupted copy of the Germans always wins. Football Manager, you see, has not had access to the Bundesliga license for many years, which means if you want official team and player names, you need a mod. Starting in 2018/19 and for the four seasons (presumably with possibility of an extension) following, Sega will have an official German license as well.

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Creative Assembly clarify DLC plans for Warhammer 2

More beasties, less mini-campaigns. In response to fan feedback and to avoid some of the criticism that the Chaos Warriors stirred up, Creative Assembly have outlined some changes to their pre- and post-release plans for Total War: Warhammer 2 [official site]. Brand director Rob Bartholomew has written a blog post explaining all (except what the actual preorder bonus will be, natch). Acknowledging the negative response that the Chaos Warriors DLC stirred up in some quarters, Bartholomew goes into detail about the reasoning behind “Early Adopter Bonuses”, both in terms of delivery and content. He also says that there are “more historical releases planned in the next twelve months than fantasy”.

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How Company of Heroes made a destructible battlefield

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Company of Heroes [official site].

The Tiger tanks come rolling in, the artillery comes thundering down. Walls are blown wide open, buildings collapse on themselves. In Company of Heroes, the battlefield is ever-changing, munitions cutting into the map new opportunities for flanking and to be flanked. Confident pushes turn to disaster as the enemy punches through rear guards, and last-ditch defences are saved as the cavalry smashes through barricades. Company of Heroes is a deeply dynamic RTS, something that’s all down to:

THE MECHANIC: Destructible environments Read the rest of this entry »

Meet Total War: Warhammer 2’s Dark Elves

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Imagine being a PR today. “HELLO PLEASE STOP LOOKING AT BEYONCE RESPLENDENT IN MANY FABRICS AND COVERED IN BABIES AND PLEASE LISTEN TO THINGS ABOUT THE DARK ELVES BEING IN TOTAL WAR: WARHAMMER II.”

I thought I could pay attention to both but then I realised I was about to report that Sir Carter and Rumi were secret extra new factions in the game. Their special powers would be “being swaddled” and “enjoying what might be decorated hedge mazes”. I would play far more Warhammer if there were hedge mazes and tulle netting and Beyonce. I suppose I will now tell you about the Warhammer stuff even though ALL ELVES ARE THE WORST otherwise Alice will be all “Why is there no mention of a videogame in your videogame news post?” Let us look at a video of the newcomers to Total War: Warhammer II [official site] Read the rest of this entry »

Total Warhammer 2 vid prances with High Elves

A new gameplay video for Total War: Warhammer II [official site] focuses on the High Elves, or ‘pricks’ as everyone else calls them. The 11-minute narrated gameplay video shows off units including the Dragon Princes of Caledor (pricks), Phoenix (prick), Frostheart Phoenix (icy prick), and the Phoenix Guard (heaving sack of pricks). If you want to watch a band of wanks in big hats beating up some ace lizards because they’re jealous of the lads’ bodypaint and topless japery, 1) this is the video for you 2) what does that say about you? Read the rest of this entry »

Total War Sagas will spin off specific points of history

A new branch of Total War games, going under the badge of ‘A Total War Saga’, will focus the historical strategy action on more specific times and places. Total War devs The Creative Assembly announced the new line today, which will kick off with “another spiritual follow-up” to Total War: Rome II. Total War Sagas will drill down into pivotal moments connected to eras the series has already covered, see, much like 2012’s Total War: Shogun 2 – Fall of the Samurai did. They’ll play the same but have a tighter focus. Read the rest of this entry »

Endless Space 2 update improves AI, adds new hero

I don’t wish to sound callous but: if you find someone imprisoned inside a neutron star, leave them there. They’re probably in there for a very good reason. And apparently they’re powerful enough to survive being inside a neutron star. Leave well enough alone. But a spacefool like you will charge right in, I know, eager to complete the new quest which has arrived in Endless Space 2 [official site] with the launch of its ‘Stellar Prisoner’ update. Yup, Amplitude’s space strategy game left early access in May (it’s great, by the way) but updates are still rolling. Read the rest of this entry »

Total War: Warhammer 2’s campaign rethinks the endgame

Lizards riding dinosaurs. Almighty spells crackling through the sky. A dragon swoops down from above and collides with a stegadon as elves are torn apart and consumed by carnosaurs at its feet. Total War: Warhammer 2 [official site] brings even more spectacle to the battlefield, particularly with its lizardmen armies, but the campaign is looking like the most exciting part of the game.

Strategy games have a habit of petering out as you move toward the endgame. Anyone who’s played Civ (including Civ V designer Jon Shafer) knows the tedium of pushing end turn to watch the numbers grow, as your inevitable crawl toward victory or defeat plays out in turn-based slow motion. That’s partly because so many victory conditions involve watching the correct resource pile up in sufficient quantity, or painting the entire map in a certain colour. Discovery is a thing of the past, diplomacy has run its course, and there is nothing new under the sun. Creative Assembly are looking to change that.

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Football Manager 2017 pass-and-save diary, part three: Half-empty cups

I’ve always said a manager should be judged on the trophies in the cabinet rather than their position in the league table. Give me the choice between finishing 17th in the Premier League but winning the League Cup and finishing 2nd but having no trophies to show for it, and I’ll go for the cup every time.

When I say I’ve always said that, I mean I’ve been saying it to the Leicester board repeatedly for the last couple of weeks. Our Football Manager 2017 League campaign is a dud; not a disaster but a damp squib. But we’re still in the Champions League and I calmly guided us to the semi-final of the FA Cup. Now it’s all on Pip. We’re going to do the double (and finish 15th in the League).

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WH40K: Dawn of War 3 adding Dawn of War-ier modes

Relic Entertainment say they’ve been listening to what players think of Warhammer 40,000: Dawn of War 3 [official site] since its launch almost seven weeks ago, and they’re going to make some changes. They’re adding new multiplayer modes they say are closer to the first Dawn of War, which will “challenge you to wipe out every last Waaagh Tower and Webway Gate to earn that victory screen.” They’re also reintroducing buildable turrets through Doctrines, for turtlefolk. Hey, don’t look at me: they say this is what you wanted. These won’t replace the the old multiplayer modes, sitting alongside ’em. Look for the launch in a free update next week. Read the rest of this entry »

Football Manager 2017 pass-and-save diary, part two: Enter the Tinkerman

Ian Football’s long brown raincoat hides four people inside: Pip, Adam, Alec (who already took his turn) and me, Graham. It’s now my turn in our pass-the-save (or pass-and-save, geddit) playthrough. Our mission: take control of Premier League champions Leicester City in Football Manager Touch 2017 and perform better than they are in real life.

Where Alec has limited experience with football, I watch half a dozen matches every weekend. I haven’t spent much time with FM16 or 17, but I spent many thousands of hours playing previous iterations so that shouldn’t matter. I also read a lot of Football Manager fan fiction as a teenager, in which people would embellish after action reports with imagined details of their manager’s personal lives.

I thought about this as I kissed Mrs. Football goodbye on Wednesday morning, before climbing in my Renault Clio (the car of Footballs) and beginning the drive to work. I burped, detecting the taste of the Venky’s chicken (the meal of Footballs) I’d eaten the night before. Read the rest of this entry »

Total War: Warhammer 2 launching September 28th

September 28th is when Total War: Warhammer II [official site] will continue the fantasy battling in new lands. Publishers Sega announced the release date today, also announcing a couple of fancy special editions for folks who have a few extra pennies spare, and an extra Twarhammer 1 race coming free to people who buy the sequel early. Twarhammer 2 will continue bringing Games Workshop’s fantasy world into the Total War formula, this time visiting new lands, adding four new races, and working towards interesting new victory conditions. Read the rest of this entry »

Football Manager 2017 pass-and-save diary, part one: A game of four halves

Two of us know far too much about football. Two of us know far too little. Together, we will create chaos for once-proud Premiership club Leicester City.

Here’s the deal. In Football Manager Touch 2017 (chosen over the full-fat version as it’ll move quicker), we take control of Leicester for the 2016-2017 season, which is effectively working just a few months behind what’s actually happening now. That being that Leicester won the title last year, but are having a hard time this year. You ain’t seen nothing yet, lads. Every quarter of a season, whoever’s in charge passes their savegame onto the next player. As we’re alternating between people who know what they’re doing and people who don’t, this is going to involve quite some degree of calamity and, hopefully, salvation.

It starts with me. Graham, Pip and Adam will follow. Adam has observed that if the club is not in the relegation zone when the save reaches him, he will consider it a great victory. Oh dear. Read the rest of this entry »

Total War: Warhammer 2 is taking everything further

I’m watching a lizard, riding a gargantuan dinosaur, beating the snot out of a dragon. A lizard, riding a lizard, fighting a lizard. And they’re surrounded by countless High Elves and Lizardmen, duking it out over an ancient ruin. A dinosaur carrying a solar cannon shoots the dragon and then goes berserk, trampling the pointy-eared archers who haven’t been flung aside. Total War: Warhammer 2 [official site] revels in the absurdity of it all.

The Lizardmen don’t seem like a faction that could have existed in the first game. They’re bolder and weirder – far away from the armies of the historical Total Wars. Warhammer 2, in general, feels like a significant departure from the tried and tested formula of the series. Read the rest of this entry »

Vanquish patch fixes framerate damage bug

A weird bug in Platinum’s bumsliding shooter Vanquish [official site], which made players take more damage if their game ran at a higher framerate, is now fixed. As some handy GIFs demonstrated on Friday, players running Vanquish at 60 frames per second would get hurt more than those at 30fps. Porting house Little Stone Software and publishers Sega acknowledged the issue on Sunday, released a beta version of a fix on Monday, then, after testing, made it official last night. Would’ve been better if they had caught the bug during development but hey, Vanquish is a good game so play it. Read the rest of this entry »

Sonic Mania is due out this August

The ageing blue hedgehog who simply will not die was due to be back on all our machines by now in the retro-styled Sonic Mania [official site] but got delayed after, I don’t know, his shoes fell apart because he can’t afford new ones or something like that. It’s too late in the day to come up with a “Sonic is not being very fast” joke. Anyway, he’s been re-scheduled for an August 15 release date, according to a fresh pre-order trailer.
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Odd Vanquish bug ties incoming damage to frame rate

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If you’re currently bum-sliding your way through newly-ported shooter Vanquish [official site] on a high-end rig then you might be finding it tougher than you expected.

Don’t worry, your reflexes haven’t slowed overnight – the PC version is actually harder than the designers intended it to be. An eagle-eyed NeoGaf user called .:Wesker:. seems to have has spotted a bug in the port that ties the amount of damage you take directly to your frame rate. Read the rest of this entry »

Wot I Think: Vanquish

It’s my first time with the high-speed bumslides and endless robo-armies of Bayonetta and Nier: Automata dev Platinum’s third-person shooter Vanquish [official site], newly released on PC a full seven years after its console versions. I like to think that this means I see it with clear eyes, unclouded either by nostalgia or a predisposition to root for an underappreciated underdog.

Of course, it may instead mean that I’m unfairly holding a 2010 game to 2017 standards. That may be why I want to say things like “Vanquish looks and sounds exactly like the kind of shallow, noisy, appallingly-written, hyper-macho low culture that people who don’t play videogames think all videogames are like”. Then again, the reasons that people have kept its flame burning for the best part of the decade are surely the same reasons that make me want to say things like “yeah, Vanquish is brillo.”
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