Posts Tagged ‘Sensible-Soccer’

How To Make Sensible Soccer Interesting Again

Sensible Soccer was my favourite game when I was a kid. I still own an old Sensible World of Soccer Amiga disk, which I keep as a memento of childhood like a favoured cuddly toy. But I have no interest in playing that game, anymore. If I did, I could play the 2007 XBLA release, and if I wanted an indie attempt to recreate the experience I could play Natural Soccer, Active Soccer 2, Super Soccer Champs, Kopanito All-Stars Soccer, Super Arcade Football or a dozen others.

So let’s try to come up with something more interesting. Let’s come up with some tenets for redesigning Sensible Soccer.

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Sociable Soccer Cancels Kickstarter, But Is Still Coming

Retro revival Kickstarters are interesting ways to find out quite how much people want an old game or genre to return, and how much they miss being young. Remember Sensible Soccer, yeah? On the Amiga, yeah? Your mate Steve would come round after school and you’d play Man U vs. Tottenham and drink blue raspberry Panda Pops and eat Jammie Wagon Wheels? What’s Steve up to nowadays, I wonder? Must be years…

Nostalgia for Sensible Soccer apparently was not strong enough, as designer Jon Hare has cancelled the crowdfunding campaign for his modern follow-up Sociable Soccer. But development’s continuing and publishers are interested in picking it up, he says.

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RPS Chat: Curve Balls And Cheat Claims In Football Games

A jolly sportsman

Pip: Adam and Graham, do the football simulators include curve ball physics? I was trying to get to sleep last night and I started wondering if curve ball physics were seen as weird or unfair or OP if they transitioned to games on account of being less predictable than straight shots.

Graham: You can add after touch to shots to curl them in PES or FIFA, but it requires careful aiming on the part of players and is usually limited by the skill of the real life footballer you’re controlling at that moment. The camera angle, because it’s side-on like a television camera, also stops it from being an easy bend-away-from-goalkeeper cheat.

Adam: Going way back, it was the best way to score in Sensible Soccer.

Pip: But people don’t kick off if you use it? What I mean is if curling a ball happens in real life you have to suck it up – okay you might complain but it’s something that physically just happened and you can’t argue that it’s a broken system – but in a game I was wondering if that held or whether it was treated differently.

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Dini And The Wonderkids: A History Of Football Games

Certainly within the rules

FOOTBALL. It’s been on your telly for the last few weeks and it’s staying there for a few weeks more. FOOTBALL. Every supermarket is full of products adorned with the looming faces of men who kick balls for a living. FOOTBALL. It’s only gone and found its way onto RPS as well.

The World Cup comes but once every four years and it’s a time of celebration and eventual heartbreak for many, and numbing ennui for many more. In honour of the tournament so far, which has been refreshingly full of goals and only the occasional nil-nil draw or shoulder-chomp, I’ve written a brief but definitive history of football games.

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Sensible Soccer, Foot-to-ball And Me

[This was originally published in a slightly different form over at the Escapist under the title “Sensible Soccer: How I Stopped Worrying And Learned To Love The Ball“. I’m republishing it under a different title, because that one won’t fit into the terribly restrictive page-width of narrow-set RPS. And I’m republishing it because… well, apparently there’s some kind of Foot-to-ball battle-cup starting today. Or something. It’s about the Amiga giant that was Sensible Soccer, the whole scene and how I can to actually grasp football…]

Football is the world’s greatest sport. It just took Sensible Soccer to make me really realise it.
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Kicking Off

Readers of increasing age will remember – possibly fondly – the Kick Off games. Top down hyper-speed football which everyone played until Sensible released Sensible Soccer (Except for some people who didn’t and carried on claiming it’s the superior game). Its creator Dino Dini has recently been involved in a little internet-fisticuffs over the state of his Wikipedia page, which basically included a revert-war and a fascinating discussion thread. Having had enough of it, Mr Dini decides that the only possible way for him to express his disgust with Wikipedia is in the medium of song.

No, really.

At RPS, we pride ourselves on our ability to have something to say some on any topic to do with games but – for once – we find ourselves without words. Except for – perhaps – “Blimey”.

(Thanks to – er – the Reverend for pointing this out)