Posts Tagged ‘Sensible-Software’

Have You Played… Sensible World Of Soccer?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Sensible World of Soccer was my favourite game when I was a kid. It was probably an unhealthy obsession, given that I poured hours into it every day for weeks, months, years and bored the shin guards off everyone around me.

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Have You Played… Mega Lo Mania?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

When I first laid eyes or hands on Populous, the famous god game, I had one thought: “Oh, it’s like Mega Lo Mania but boring.” Sensible Software’s strategy-god game, with its angry, competing tribes, seemed much more exciting to my young mind.

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Have You Played… Sensible Golf?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

By the time I played Sensible Golf, I already had access to golf games which more closely resembled the pastime. That didn’t stop me from loving its top-down simplicity, though, for many of the same reasons I loved the developer’s other games.

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Have You Played… Cannon Fodder?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

This was the first videogame controversy I was ever aware of: the British Legion were cross about the use of the poppy in Cannon Fodder, and the tabloid newspapers were slamming the game as a result. I didn’t have a complete grasp of the issues at the time – I didn’t know much of anything about World War I aged 8 – but I did know that Cannon Fodder was excellent.

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Have You Played… WizKid?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Long before Valve took the mantle in my teens and early 20s, it was Sensible Software who seemed like the do-no-wrong game developers. Whether sports or strategy or whatever the heck Wizkid was, I loved everything I played of what they made.

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Sensible Soccer, Foot-to-ball And Me

[This was originally published in a slightly different form over at the Escapist under the title “Sensible Soccer: How I Stopped Worrying And Learned To Love The Ball“. I’m republishing it under a different title, because that one won’t fit into the terribly restrictive page-width of narrow-set RPS. And I’m republishing it because… well, apparently there’s some kind of Foot-to-ball battle-cup starting today. Or something. It’s about the Amiga giant that was Sensible Soccer, the whole scene and how I can to actually grasp football…]

Football is the world’s greatest sport. It just took Sensible Soccer to make me really realise it.
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Retrospective: Cannon Fodder

Cannon Fodder.

I still remember a pub-based conversation around the time of its release. It involved the relative merits of Syndicate with Cannon Fodder. We loved them both, clearly. Everyone loved them both. But were we to call, we preferred Syndicate. But perversely, everyone also agreed that in the terms we were used to thinking of, Cannon Fodder was the better game. They’re an unusual pair, you see. Despite the fact they shared a central mechanic – that is, they were both mouse-driven shooters where you controlled a small group of soldiers going about their missions – and came out within a similar time-frame, I don’t recall any direct comparisons in the press. The only reason I can think of is that they felt so radically different.

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