Posts Tagged ‘Sentinel’

A Fine Mess is an apocalyptic walk on the beach

afinemess

Something terrible has happened. In the distance tower blocks burn and when I look to the sky, there’s evidence of an even greater catastrophe hanging overhead. A Fine Mess is a short game about surveying a disaster from a distance. You walk around an inlet, stopping to look through tower viewers at various intervals. Scanning the scenery, you can get a closer look at the devastation and clues as to your own place in the world. And down on the beach, someone is skipping stones…

I was watching Black Mirror last night and A Fine Mess’ bleak grayscale landscapes remind me of series 4 episode Metalhead. This isn’t a violent game though. I’d describe it as eerily tranquil.

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Sentinel Is Tower Defence In A Music Sequencer


I do like a good music-game hybrid thing. I also rather enjoy tower defence. Both of these things bode well for the appreciation of musical tower-defence game Sentinel, “which mixes strategic gameplay with a dynamic music system,” as solo developer Matthew Brown explained. He went on to expand on this by saying: “The game takes place on a sequencer-like grid. As you add defenses, collect resources and destroy enemies, musical elements are triggered in time to the backing music.”

Interesting, eh? More details below.
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