I do like a good music-game hybrid thing. I also rather enjoy tower defence. Both of these things bode well for the appreciation of musical tower-defence game Sentinel, “which mixes strategic gameplay with a dynamic music system,” as solo developer Matthew Brown explained. He went on to expand on this by saying: “The game takes place on a sequencer-like grid. As you add defenses, collect resources and destroy enemies, musical elements are triggered in time to the backing music.”
Interesting, eh? More details below.
Read the rest of this entry »