A ramblin' game
In Where the Water Tastes Like Wine, stories are currency. You walk the backroads and fields of the United States during the Great Depression, occasionally freighthopping or hitching a ride from one town to the next. Along the way, you meet many people and witness many events, most of them insignificant in the grand scheme of history and the land, but all contributing to a complex tapestry of a certain time and place.
Everything that you witness and every conversation you have becomes a tale in your repertoire, and in retelling these tales you learn about the characters you share them with, around campfires that are dotted around the map. It’s at the campfires that stories become currency, and also where the game’s combination of folktale and interactive systems becomes muddled.
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Wraps up well
For a while there, back in 2014, we were rather excited to see Four Sided Fantasy [official site]. Then things went quiet. And then, er, the game came out last August. Oops. So why now? Well, I was looking up Four Last Things, the bonkers (and a bit annoying, honestly) Renaissance painting adventure, and clicked the wrong button. Yeah. Welcome to RPS.
Crikey, Four Sided Fantasy is rather good. It’s not too late to tell you. Read the rest of this entry »