Posts Tagged ‘Sergeant Mark IV’

Itsa Me, Ripandteario: Brutal Doom 64 Released

Borrow a seven-year-old child, fill them with sweeties and juice, make them spin in circles for five minutes, give ’em a nip of whisky, and have them play Doom for fifteen minutes then describe it to you. Whatever giddy image of Doom their imaginations vomit up, Brutal Doom actually is: a frenzy of ultraviolence with gibs by the bucketload. Now it’s slopped all over Doom 64, the game release on Nintendo 64 in 1997. Unlike the Quake port for N64, I’m only now realising, Doom 64 was a new game with new levels, art, and weapons. And now Brutal Doom 64 [official site] is out to brutalise it. Read the rest of this entry »

Brutal Doom Dual-Wielding New Doom’s Guns

Doom on you.

The new Doom certainly seems to have a touch of Brutal Doom [official site] in it, what with all the ripping and tearing and whatnot, so it’s only fair that in return Brutal Doom should get a bit of D44m [thousands of letters from Doom enthusiasts have flooded into the RPS treehouse demanding we call the new game that -ed.]. Out now and recently updated is a Brutal Doom add-on boshing D44m’s weapons into the ultraviolent mod for ye olde Doom. Yes, of course you can dual-wield super shotguns. And heck yes you can transform into demons. Have a look at this in action:

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Brutal Doom’s Story Campaign Released

Brutal Doom [official site] isn’t your grandfather’s Doom II, is the sort of thing I’d say if I wrote for a games magazine in the ’90s. Its reworked weapons, enemies, and combat do change Doom an awful lot, making it an ultraviolent new game with a friendly old look. Now Brutal Doom has its very own story campaign, blasting through a Mars base, down to Earth and across Los Angeles, then into Hell. Skipping through a few maps, I larked about in toxic waste, lead an AI squad through demon-infested city streets, fought the biggest dang Cyberdemon I’ve ever seen, and generally had a gay old time.

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Rip And Tear: Brutal Doom V20 Released

Ripped and torn.

Brutal Doom [official site] may be the best evidence yet that our entire world is inside the mind of a child in 1995 in bed hallucinating gore, fatalities, mutilation, gore, guns, gore, and swear words, their Global Hypercolor t-shirt turning a lurid shade of turquoise around the neck and armpits to indicate a terrible fever.

Creator Sergeant Mark IV this weekend released version 20 of the Doom mod after 18 months of work. V20 brings new gore, new dual-wielding weapons, new gore, better stealth mechanics (no, really), new gore, fancier graphics, bullet penetration, more gore, and more. And more gore.

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Brutal Doom V20 Ripping And Tearing Into June

Well then.

I’ve been trying to change my use of ‘awesome’ from the ’90s exclamation of bodaciousness to the more reverent and terrified connotations it once had. But no, the mod Brutal Doom [Mod DB page] is totally awesome, not to mention tubular, radical, excellent, gnarly, wikkid, sikk, righteous, and wikkid sikk. It’s the gory fever dreams of a child of ’90s excess after a hard day’s fragging.

The long-delayed version 20.0 finally has a release date – June 5th – and a new trailer shows off so many ridiculous things that I had to laugh. A Baron of Hell picks up and tosses an explosive barrel, monsters lose limbs and keep on coming, you dual-wield big guns, and Doom Guy punches and kicks and rips and tears, and everyone explodes into bloody little bits. Awesome!

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