Posts Tagged ‘Sergey Mohov’

The Electronic Wireless Show – IGF Special #1: Sci-fi

It’s time to use to our radio voice. The RPS Electronic Wireless Show has historically been our not-very-regular podcast where we gather to tell each other how wrong we are about videogames. But this month it has mutated into something different. In the lead-up to this year’s Independent Games Festival, we interviewed a whole bunch of developers, all of whom have been nominated for some kind of award this year. We’ll be talking to them about sex, politics, and other things we’ve never understood.

In part one, we’re talking science fiction with the makers of Duskers, Quadrilateral Cowboy and Event[0]. Click onward to listen here, or find it on Soundcloud directly.
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Mooning Over Lune’s Free Alpha

Finding a moment for quiet reflection during the barrage of noisome, steroidal E3 ‘news’ is important for RPS reader and writer alike. I chose to do with it Sergey Mohov’s Lune, a moon-controlling videogame which prompted Young Master Grayson to bust out assorted superlatives back in April, and which has now released a free alpha.
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Paradise Lost? Paradis Perdus


Why, we do love our abstract exploration games over here at Castle Shotgun. We can never resist their colourful allure. But here’s one with a dark twist: The mighty Indie Games leads us to student project Paradis Perdus, by Sergey Mohov, Fabian Bodet and Matthieu Bonneau. They explain the concept: “Paradis Perdus is a game of exploration and contemplation, except the time is also of essence, since everything you touch gets infected and eventually ceases to exist.”

Links to playable builds (OSX, Windows) here, and there’s a video below.
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