Posts Tagged ‘Shadow Warrior’

Wang Squared: Saints Row’s, Er, Bat In Shadow Warrior

Normally I wouldn’t even bat an eyelash at some random cross-game promotional effort – let alone dedicate precious RPS Hyper Maturity Space to it – but this time is different. The reason? Two of the dumbest, most laughably enjoyable games I’ve played in ages are colliding, and there is now no way that last clause wasn’t a euphemism for something, authorial intent be damned. Yes, it’s finally happening: Saints Row The Third‘s infamous dildo bat is invading another game. I know, I know. It’s only a matter of time before it replaces the standard-issue pistol as every game’s go-to default weapon of choice, but for now Shadow Warrior’s caught its purple, pulsating disease. Continue not being able to look away below.

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September To Dismember: Shadow Warrior Trailer


If you have a problem with blood, I suggest you skip this explanatory trailer for Shadow Warrior. If you’ll allow me to briefly slip into a cockney criminal’s parlance, there’s claret everywhere. It puddles, splashes, flicks, pools, drips, and plops, all to show off the differences between guns and swords for people who might need help deciding which to focus on. The results are broadly similar, with red bits on the inside ending up on the outside, but it creates a different approach to the violence. I wouldn’t have asked what sort of weapon you prefer. I’d have asked if you like to see the lights to out in your enemy’s eyes.
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Fish Physics And Sword Care: Shadow Warrior Trailer


My usual non-sequitur drivel has no place in this story. The Shadow Warrior trailer has defeated my attempts to recontextualise it for humourous effect, because this trailer does that to the game by showing lots of silly things that you can do. I have no no way in! Blocked by inanity. All I can do is resort to facts and hope that it’s a temporary discombobulation. Fact: this is a trailer of the upcoming remake of Shadow Warrior. Fact: it is being developed by Flying Wild Hog. Fact: it will be published by Devolver Digital. Fact: I laughed 3.4 times, and smiled twice. Fact: it is available in 240p, 360p, 490p, 720p, and 1080p. Fact: I have posted it below.
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Swords: Shadow Warrior Swordleasing In Swordtember

I can't tell if that man is bleeding blood or if that blood is bleeding man.

I enjoyed a recent demo of Shadow Warrior so much that I done maded one of them there vidya-trons about it. The first-person slasher drew me in for a lot of reasons: swords, wise-cracks, swords, swords, car-aoke versions of The Touch, swords, cutting monsters with swords, swords, s-words, and swords. And now, publisher Devolver Digital has sliced the game to ribbons and assembled a video of its own from the remains. The reason? To announce a release date, of course. And also swords.

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30 Minutes Of Me Blathering All Over Shadow Warrior

Devolver Digital was kind enough to provide us with ample preview code for Hard Reset developer Flying Wild Hog’s upcoming revival of Shadow Warrior.

That may have been a mistake.

I decided to attempt some form of Let’s Play/Blather All Over/Preview thing, and well, I’m new to this. Very, very new. The end result is a mixture of description and discovery that hopefully gets the job done, but with “ums” and “uhs” a-plenty. Also, when I die, just go ahead and carve the phrase “So anyway…” into my tombstone. It’s become abundantly clear that it’s what I wish to be remembered by. Shadow Warrior really is coming along nicely, though. It’s easily the bloodest game to ever bleed blood, and the sword-fu is like fast food chili: chunky, satisfying, and made up primarily of disembodied limbs. I doubt it’ll take home any Game Of The Year awards when the dust settles, but it’s big, loud, and dumb enough (in a sort of smart way) that you should probably take notice. My enthusiasm doesn’t come across as well in the video as I’d have liked, but I did have a fun – though certainly not perfect – time with the couple hours I played. View 30-or-so scattered minutes of it below. (P.S. If you hate my voice, well, it’s actually impossible for you to hate it as much as I do. So!)

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A Slash From The Past: Shadow Warrior Free On Steam

You guys, look what I found!

Everyone, Flying Wild Hog is remaking Shadow Warrior! Upon hearing that, a decent number of you probably tilted your heads so hard that confused dogs could hear and replied, “What’s a Shadow Warrior?” That’s understandable. The ’90s were 7,000 years ago, after all. But maybe you saw the reboot’s teaser trailer and went on a needlessly gruesome excitement rampage, or perhaps Hard Reset’s uniquely incoherent brand of robo-shootyblasting won you over. Either way, background is always nice, even when it’s kinda littered with festering piles of racism and misogyny. That’s why Devolver Digital saw fit to dust off the original Shadow Warrior and slice its price tag to confetti. Oh, and thanks to a fairly gigantic promotional slip-up, they’ve just decided to make it free “forever”.

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Heads A Lopping: Shadow Warrior Teaser


There seems to be a lot of game design documents getting dust blown off them at the moment. What other remakes are we due? Star Wars: TIE Fighter? Subwar 2050? Emerging from a dusty cloud of nostalgia is Shadow Warrior. 3D Realms’ samurai shooter from the late ’90s is being made shiny and new by Hard Reset developers Flying Wild Hog. Nathan scoured his memories of it a few weeks ago, but back then all we saw of it was a website and some words. Now I have moving pictures with sound, something that didn’t exist in the ’90s, when eyes were useless, and ears went unused.
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Split Personality: Hard Reset Devs Revive Shadow Warrior

This logo contains an actual dragon made out of blood. Take that, Far Cry 3.

In a post-re-Rise-of-the-Triad world, any franchise reboot is possible. Case in point: Shadow Warrior. The original was a ninja-themed first-person shooter sliced and diced from Duke Nukem 3D‘s cloth – Build engine, unrepentantly offensive humor, and all – but it didn’t exactly have legions of lovers banging down doors for its long-overdue return. At least, not that I’m aware of. Maybe I should’ve looked in more shadows. Regardless, it’s coming back, and Hard Reset developer Flying Wild Hog’s hefting the weighty, blood-rusted katana of responsibility.

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