Kotaku, the grand dame of games blogging, leads me to a Shadowrun Returns Let’s Play. The significant part of that is that the whole thing wasn’t smoke and mirrors. There is a Shadowrun game coming it for the PC. It exists. People are playing it. And I’d imagine that the people at Kickstarter are thrilled that another of their brood is showing signs of life and not honking on the money horn once again. Even more excitingly, people are already building things for it using the level editor. The mission embedded below that LPer Loserific is running through is fan-made. The glorious future of gaming’s past returning to the present has begun.
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Posts Tagged ‘Shadowrun Returns’
Shadowrun’s been away since time immemorial. It hasn’t had a videogame in ages – well, except 2007’s bizarrely out-of-character multiplayer shooter revival, but we don’t talk about that. As a result, however, The Rules dictate that Shadowrun’s next digital dalliance constitutes a return, and so it is with Shadowrun Returns. The technomagical role-player looks positively fantastic, so we at RPS are awaiting it with baited breath. That’s right: we’re actively making our mouths smell more appealing so as to lure it into grasping/maybe-licking range. And clearly, it’s worked, because Harebrained just announced that it’ll be out next month – and fully editable on day one, to boot.
Oh, well this just won’t do at all. I was having a very nice day – frolicking in the bunny-infested fields and devising new ways to make game developers weep sincere, beautiful tears, as is my way – when the world decided to remind me that Shadowrun Returns exists, but it’s still not mine yet. Now I’m quite sad, and devs will have to bear the loathsome burden of their intrinsic, inescapable pain all alone. But I suppose I can’t be too pessimistic, given that I was snapped out of my willful cyberslumber by word of concrete Shadowrun Returns release details. First, the good news: it’s arriving in June, with Steam Workshop support straight out the gate. But wait, if it’s launching on Steam, what does that mean for all of Harebrained’s much-ballyhooed promises of being DRM-free? Well, it’s kinda complicated.
A few weeks ago, I posted what I thought were Shadowrun Returns screenshots, only to be told that they were ‘concept pieces’. I consider that to be the worst thing that has happened to me in 2013 so far. The twenty minutes of alpha footage in the video below are definitely genuine though. I can tell because Jordan Weisman is one of the narrators and he has been running in the shadows since 1989. If you choose to watch, you’ll be treated to a great deal of handsome isometric cyberpunk combat and dialogue, with excitable and explanatory voiceovers.
Edit: Harebrained have been in touch to let us know that the shots are not screenshots but rather “concept pieces assembled in Photoshop using real in-game assets and character models in arranged poses”. Still, they’re very stylish concept pieces and that’s a much more specific description than we normally receive for things that purport to be ‘gameplay footage’ trailers.
French website Fondation Draco has written lots of words that I don’t fully understand, but VG24/7 reckon the images at the bottom of the article are shots from Shadowrun Returns, procured from a Game Informer article. There are three screens showing environments and one showing the editing tools. I particularly like the one above, and you click that and the three below to make ’em bigger. Now, let’s all play Crusader: No Remorse, or Regret, whichever one was better. I can’t remember.
As the Notorious B.I.G. so eloquently stated: “mo’ money, mo’ problems, mo’ ambition, mo’ development time needed”. He was working on an FPS sequel to Chuckie Egg at the time but the developers of Shadowrun Returns would no doubt sympathise with his dilemma. In a large update to their Kickstarter page, the team provide reasons for the shift in release date, which was initially set for January, a target that was retracted a while ago. They’re now aiming for May or June.
Mother Nature’s angry wrath spent the weekend attempting to tear many trees and buildings from the surface of England through careful application of furious winds and lashings of rain, which led to me spending the entire weekend indoors, occasionally peering through a trembling pane of glass. It is imperative that this week begins with merriment and what better way to bring cheer than to watch the developers of Shadowrun Returns celebrating their Kickstarter success, clearly exhausted, clearly passionate and perhaps still vaguely bewildered as to what has happened in recent times. It’s a useful reminder that for all the talk about this model of funding, the ‘ifs’, ‘buts’ and ‘far too manys’, it’s still OK to be excited from time to time.
We’ve posted about exactly this many Kickstarter projects recently: a few. But what’s been going on lately with the likes of The Banner Saga, Leisure Suit Larry, Shadowland, Starlight Inception, Wasteland 2 and Bionite: Origins? In order to find out, I’ve just turned up unexpectedly at each of their doors, stared creepily at them for a few seconds and then wandered on to the next one.
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Excuse me… sorry, coming through… pardon me… hi, sorry, can I just get past… Uughhh, phew. Hello, gosh, sorry about that – just trying to get past all the Kickstarter projects to drink my coffee. Hang on, what’s that sound? Oh no. Oh God no! It’s a Kickstarter AVALANCHE!
Can anyone still hear me? I’m typing through this tiny hole in the piles of Kickstarters, to try to tell you that there’s another one for a sequel to Shadowrun. Wait, no, sorry Jane Jensen, I’m trying to talk about Jordan Weisman’s project. No, Al Lowe, I’m talking to you later tonight. Come on guys, get back in line.