Posts Tagged ‘Shadowrun’

Travel to Hong Kong With First Shadowrun Screens

Now that some Shadowrun: Hong Kong [official site] screenshots have finally been released, we’re allowed a first glimpse at what life for our Runners will be like in the Far East. In short, pretty similar to what we’ve encountered so far in Seattle and Berlin, but with a more Eastern twang. Shanty street markets, dimly lit docks and rooftop hideaways all scream Shadowrun. As does the now familiar art style, which looks like Harebrained Schemes have taken an ‘if it ain’t broke, don’t fix it’ approach. And rightly so.

There’s a teaser trailer too, but it shows absolutely nothing and gives us no clearer indication of when we’ll get our hands on the game beyond “summer 2015”.

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Reprise Of The Triads: Shadowrun – Hong Kong

Shadowrun is returning. Again! I’ve already covered the basics of Shadowrun: Hong Kong, Harebrained Schemes’ next step into the world of fantastical cyberpunk, but the Kickstarter has just gone live so there are plenty of details to wrap that bundle of wires you call a brain around. The video below contains the first glimpse of the game’s isometric interpretation of the setting, unless you count the concept art above, in which case it’s your second glimpse. After the great success of Dragonfall, I’m eager to take another trip into this particular vision of our electronic future.

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Shadowrun Returns Heads To Hong Kong, Via Kickstarter

Shadowrun Returns is returning to Kickstarter. Later this month, developers Hare-Brained Schemes will launch a crowdfunding campaign to raise dosh for their proposed Hong Kong setting. The artwork above is the only detail released so far. but the inclusion of neon lighting, streetfood, rain and a brolly is enough to convince me that this is Legit Cyberpunk. My interest in Shadowrun has peaked, following a Turkeymas break spent in the company of the excellent Dragonfall expansion, which is an absolutely smashing RPG campaign, packed with interesting characters, choices and missions. More of that, please.

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The Isometric Age: Shadowrun Returns Screens

Edit: Harebrained have been in touch to let us know that the shots are not screenshots but rather “concept pieces assembled in Photoshop using real in-game assets and character models in arranged poses”. Still, they’re very stylish concept pieces and that’s a much more specific description than we normally receive for things that purport to be ‘gameplay footage’ trailers.

French website Fondation Draco has written lots of words that I don’t fully understand, but VG24/7 reckon the images at the bottom of the article are shots from Shadowrun Returns, procured from a Game Informer article. There are three screens showing environments and one showing the editing tools. I particularly like the one above, and you click that and the three below to make ’em bigger. Now, let’s all play Crusader: No Remorse, or Regret, whichever one was better. I can’t remember.

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Magic, Machine, Money: Shadowrun Funded

Mother Nature’s angry wrath spent the weekend attempting to tear many trees and buildings from the surface of England through careful application of furious winds and lashings of rain, which led to me spending the entire weekend indoors, occasionally peering through a trembling pane of glass. It is imperative that this week begins with merriment and what better way to bring cheer than to watch the developers of Shadowrun Returns celebrating their Kickstarter success, clearly exhausted, clearly passionate and perhaps still vaguely bewildered as to what has happened in recent times. It’s a useful reminder that for all the talk about this model of funding, the ‘ifs’, ‘buts’ and ‘far too manys’, it’s still OK to be excited from time to time.

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You Blinked: Shadowrun Passes Kickstarter Goal

At this rate, I’m beginning to think the only way to halt Kickstarter’s charging bull stampede of success stories is to start a Kickstarter with the express aim of stopping Kickstarter. Kickstopper, as John calls it. Maybe I’m exaggerating a teensy bit, but Shadowrun‘s not-so-shadowy run right past $400,000 in 28 hours is – as these things typically are – absolutely incredible. As of writing, it now sits at $517,170, which basically guarantees a Mac version, among other things. Jordan Weisman and co are, of course, pleased as punch that’s pleased about passing an insane Kickstarter goal. See Weisman and his Harebrained cohorts say so in a video after the break.
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