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Posts tagged “Shedworks”

Feature: Per aspera ad astra

A Panel Shaped Screen: Rediscovering Moebius, the artist who influenced Sable (and a million other games)

Talking about a game’s influences is always a tricky business. Sure, developers love to give long talks about the artists they admire. About their inspirations, the concepts they remixed, the idols they wish to surpass. But there’s a difference between the influences they are trying to evoke consciously, and the many-finned chimeras swimming just under the surface of consciousness. Take Sable, for example. When the…

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Feature: Bring me the horizon

Sable’s developers are trying to capture the spirit of discovery

Greg Kythreotis and Daniel Fineberg make up Shedworks, a game development studio with four years experience in the industry. They're both self-taught and, as the name suggests, they conduct their work out of Greg's parents’ shed in North London. At E3 this year, both Greg and Daniel took the stage to present their game during The PC Gaming Show. Unlike anything else seen at this…

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Feature: E3's hidden gems

Video: The shark RPG and other hidden gems of E3 2018

Now that the festival of bellowing that is E3 2018 has come to an end, we begin the arduous process of making sense of it all. This means sifting through mountains of press releases and trailers to find all the curious games that lurked outside the spotlight glare of the larger publishers. And we find such treats as Maneater (Jaws RPG where you play as…

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