Posts Tagged ‘shift’

Have You Played… Sym?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Over the last few years, the ‘indie renaissance’, for want of a less hackneyed term, has seen videogames tackle a whole host of complex social issues. From depression, to suicide; alcoholism and drug abuse, to cancer – games are exploring all sorts of intricate sensitive areas nowadays, and are systematically educating as they go. To this end, Sym [official site] is a neat 2D puzzle platformer whose central mechanic is built around social anxiety.

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Shift 3: None More Shifty

OOPS

Walker introduced us to the monochromatic delights of indie puzzle-platformer (increasingly the de facto indie flavour, in the same way the de facto indie film flavour is interlocking vignettes about miserable peoples’ miserable lives) Shift a while ago. At least I think that’s what he was posting about, but of course I didn’t read it because it was by Walker.

The third one’s out now, and it’s expertly pushing the lovely concept (obstacle navigation via colour-inversion, sort of like Lost Vikings via Ikaruga) into something new.
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Looking Shifty

I do so love these ingenious little Flash platform games, each taking a novel concept and executing it so well. Shift is an excellent example.

Do as it says

A simple platform set-up – single screens, with keys to acquire and a door to reach. However, getting there requires being negative. And positive. That’s a joke there. By hitting Shift, you flip upside down, into the other colour’s dimension. The screen rotates, and now you can progress. It’s muddling at first, but worryingly quickly you can adjust to thinking, “In order to be up there, I’ll need to go down here.”

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