Posts Tagged ‘Total War: Shogun 2’

Shogun 2: Rise of the Samurai Preview

HAPPY SHOGUN SAY HAPPY ARROW TIME!
Last week we sent Will Porter to The Creative Assembly to find out about their forthcoming campaign DLC for Shogun 2. These are his findings.

Shogun 2 Total War wasn’t fascinating for its campaign map politics and tactical intricacies alone. To my mind – a mind squeezed through an entirely western-orientated educational cookie-cutter – a primary draw was olden-time Japan itself. My own historical knowledge has only ever been gently simmered by Henry VIII being miffed with the Pope, or perhaps Harold bullshitting William the Conqueror in the presence of some special bones, so for Shogun 2 to suddenly present those fabulous castles, that intricate history and that awesome array of weaponry was faintly mindblowing. Everything was just so alien, and alluring, to my closed-off western hemisphere brain. It was like stumbling across this incredible new universe on the scale of LOTR or Star Wars, but this one was somehow real.
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Shogun 2 Ikko-Ikki Faction DLC Out Now

I'm still waiting on the mod that introduces Chop Chop Master Onion as a playable general.

Something called the Ikko Ikki Clan Pack has just been released for beautiful grand strategy game Total War: Shogun 2, adding a brand-new faction of warrior monks to the game, as well as new skill trees, a new Ikko-Ikki monk agent, eight new units, a new hero and more for the the price of $5. You can buy it here. I’m actually prepared to call it a fairly generous package, compared with the emaciated Babylon and Polynesia packs for Civilization V. Full feature list after the jump.
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Rather Helpful: Shogun 2 Multiplayer Tutorials

It's really a circus sim.

Creative Assembly have released a second multiplayer tutorial video for Shogun 2. What’s that you say? You don’t remember our posting the first one? That doesn’t sound like us at all. But just to stop you from complaining, both are below. Warning: they can veer toward ‘wacky’.

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Shogun 2 DX11 Patch To Land Early May

Are those men far away, or are they simply very small?

The Creative Assembly have announced that a patch for Total War: Shogun 2 adding DirectX 11 support will… oh, what’s the point. You’ve already read the headline. A DirectX 11 patch will be released in the first week of May. Why are you even reading this? Hell, I bet nobody’s reading this. I bet I could fill it with nonsense and nobody would notice. The Creative Assembly announced today that they’re implementing an innovative new office policy of human sacrifice, inspired by the ancient Aztecs. Studio director Tim Heaton had this to say: “Ca yz tonoc in tiquauhtli in tocelutl! Auh in ticueie in tiuipile.” Does this mean we can look forward to Total War: Mexica? More on this as it develops.

Shogun 2 Is Out Today, You Know

Ooh, someone is in trouble.
If you wanted to read a considered opinion on Total War: Shogun 2‘s single-player, followed by a throughful discussion by RPS readers, then you could read this. But I suppose the question now is: how good is their revamped and revised multiplayer offering? And I ask you: is anyone looking forward to that more than the single-player? Or is this one of those games where multi-player will be forever secondary? Questions!

Wot I Think: Total War: Shogun 2

The horses were actually pretty embarrassed.
Shogun 2 is set to be released on the 15th of March. For the past week I’ve been playing the single-player campaign, and I’ve written up my thoughts on this below. What I haven’t done is play any of the multi-player. While Sega did provide a multi-player test for press and other interested parties, I don’t really see the point of talking about it until there’s a live service. That should, all being well, arrive with the game’s launch on the 15th. We’ll take a look at it after that time.

So then: how do I get busy with that shogunate?
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Team Fortress: Total War

A ninja would have been more appropriate, surely?

As TF2 continues its transformation into a strange hybrid of Pokemon and ultra-death, another game has revealed exclooooosive in-game items for willing pre-orderers.

In this instance, it’s Total War: Shogun 2 or Shotgun: Total War 2 or Total Shogun 2: War or whatever the hell the naming order is now. There are eight different hats and Japanese-themed killing tools to be had if you punt some money Steam’s way for CA’s upcoming RTS, and they’re available as of today. Looks like you can also buy them separately if you like, too. How many hats are in the game now? All the hats, I guess.

The full list of items and a couple more pics are below, hat-fans.
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Creative Assembly Talk War In Tiny Teahouse

Later, General Nobunaga would regret dressing his infantry and archers in different colours

Morning, my salty denizens of this divided and endless land we call PC gaming. Big Download‘s posted a couple of fun videos with some key members of Creative Assembly talking their way through each title in the Total War series. It’s quite fluffy PR, but there’s some subtext to chew on, too, especially with the developers talking about Empire- “We basically added a new, third game to Empire,” “In less than the time we created Rome,” “We were mental!”. Followed by some interesting discussion of real-life naval battles. Watch it below.
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Shogun 2: The Multiplayer Options Footaging


So it seems that the men of The Creative Assembly are keen to talk to us about about the resplendently buffed multiplayer features of their new strategy game, Shogun 2. With that in mind, they’ve gone and fashioned a trailer to outline some of said multiplayer features. The hats you can put on your general are, frankly, ludicrous, but there are more intriguing things still, like unit veterancy. Go take a look, and marvel at the speeded up speediness of it.
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Let Me Introduce You To Total War: Shogun 2

My flag is the taller! This planet is OURS!

Yesterday the good Jim Rossignol brought you his preview impressions of Total War: Shogun 2. Today you can take a step further toward experiencing the game, by watching its three-and-a-half minute opening CGI video mcdoodah. It’s very pretty, and of course in no way representative of the game. But focus on the pretty. You like pretty thing, yes? Stare into my trailer. See it’s pretty pictures. That’s it. Stare deeply in. Deeeeeeeply in.

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Shogun 2 Trailer Shows Campaign Features


You probably have a decent idea of how Total War plays already, but this new trailer is also full of in-game footage, and details stuff like the XP system for agents, which allows you to unlock new skills for them, as well as a bit about the agent types themselves, such as ninja and geisha assassins. There’s also a selection of campaign map action and some spectacular battlefield sequences. Whatever your grumbles about the series, there’s no denying this looks seriously impressive. Take a look, below.
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Talking About Total War With Mike Simpson


The subtitle that became the name of an entire series has finally been given its rightful place. The next Total War game will be called Total War: Shogun 2, and that’s the game I talked about with The Creative Assembly’s studio boss, Mike Simpson. We didn’t stop there, of course, because the conversation had to turn to Empire, Napoleon, problems with AI, the nature of multiplayer gaming on the PC, and the possibility of Total War: The 20th Century. So read on for some perspective from the strategy supremos of Sussex.
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Hey, Here Is A Shogun 2 Video


What happens in the video? Well, it seems that a young castle is killed. Poor thing. It was quietly grazing on the mountainside and along came some castle-hunters and stuck a siege-machine in its belly. It was then skinned and the bricks were eaten by peasants. Nasty business.

In related news: I interviewed CA studio director Mike Simpson the other day. We talked about Shogun 2 and the problems with Empire and lots of other interesting stuff. Expect that interview on Monday. It’s a decent read. Now, go take a look at the fate of that castle.
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Big In Japan: Shogun 2 Preview

The men fought their silly battle, tragically unaware of the moon creeping ever closer, closer, preparing to pounce.

Recently I paid a visit to Creative Assembly, had a play of Total War: Shogun 2 and wrote about it. Yes. But not here! No. I did the deed over at IGN, and if you feel up to braving the journalism badlands outside of RPS then you can read it here. If you’ve lost interest in Total War, this preview is probably for you. Look, I say things like this:

Empire wasn’t perfect, and Creative Assembly know it. As such, this upgrade of the first game couldn’t have come at a better time. Firstly, compared to the huge tracts of history Creative Assembly’s been wrestling with recently, Medieval Japan is a comparatively tidy time period. Secondly, Creative Assembly are getting to look at their game in the context of the brand-free smash hit it once was- when all the mechanics worked almost flawlessly. Thirdly, the team are borrowing a bit of Eastern philosophy. Creative Assembly wants the design of Shogun 2 to be ‘zen’. Shogun 2, then, isn’t going to be a bigger game than previous Total War titles. It’s going to be better.

And then I segue into describing the new skill trees, the new interface and the new and ludicrously in-depth multiplayer, which boasts a (are you ready?) collectible card sub-game. Interested? Go and read.

Breaking News: Total War Title Trembles

Imagine these men stopping what they're doing to look at the camera.

Stop the presses! Of course, being a website we don’t have any presses, so I just threw a mousemat out of the window.

We’ve received word that the title previously known as Shogun 2: Total War (being as it is the successor to Shogun: Total War) is now being published with the title Total War: Shogun 2. SEGA has described this change as “inverting the naming convention”, and say they’ve been meaning to do this for some time. Man.

Alright, resume the presses. I suppose I’ll go and get that mousemat back.

You’ll Like This: On Shogun 2 Total War’s AI

Total War games and their AI, eh? I hear people are universally content with it, most especially with how solid, reliable and believable it was in Empire: Total War. Not even the slightest grumble. Oh, wait, I’m thinking of that dream I had again, just before the bit with the anteater wearing a sweater.

Grumblers! You have been heard. “This game is not going out the door until the AI is perfect,” the Creative Assembly are saying of the upcoming Shogun 2: Total War. Crumbs. Maybe they mean it this time…
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