Posts Tagged ‘Total War: Shogun 2’

Hail CAesar! A Chat With Total War: Rome II’s Lead Dev

Not James Russell

I came, I saw, I previewed Total War: Rome II. I also chatted to Total War series lead designer James Russell about the enduring appeal of the Roman Empire, how it’s possible to control a wargame on this kind of scale, introducing a human element to the game’s soldiers and politickers, and branching storylines on the campaign map. This is part one of a two-part interview – more tomorrow.

RPS: I guess my immediate question is the complexity of controlling something that’s so much bigger. Does it feel, when managing all these units, like a big step up, or is it more about the amount of soldiers within each troop?
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Surprise! Eyes-On With Total War: Rome II

Where's it set again?

Most of the internet knew the nature of the Creative Assembly’s next Total War game as of last week, but as a man of honour I have ignored the leaks and waited to mention it until I could tell you about it properly. Onwards then, and to battle…

‘Big’ would be the obvious word. “Enormous” is probably a slightly better one. “Bugger me, what an awful lot of soldiers and boats and increasingly demolished buildings that is” would be a more accurate summary of my thoughts at the time of seeing Rome: Total War II. “My deepest sympathies to anyone else currently working on a historical real-time strategy game” would be my thoughts now.
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Total War: Shogun 2 Map Editor Totally Out Now

Castle Shogun, whose mail we always end up getting for some reason.
It’s apparently DIY Day in the gaming industry. First, ShootMania came down with a case of BetaMania and indulged in TrailerMania to celebrate. And now, Creative Assembly’s seen fit to lunch Total War: Shogun 2‘s long-awaited map editor. (Yes, two semi-related events apparently qualifies them for “day” status. It actually makes perfect sense because… shut up.) Simply titled The Editor – which has somewhat amazingly been designated “Ted” for short by Creative Assembly – it’s described as “a powerful tool that enables users to alter terrain type and height, and comprises libraries boasting hundreds of unique battlefield props, such as trees, buildings, railway lines and coastal batteries.” The Editor is also, of course, free, so simply venture over to Steam’s tools section and chant a few incantations to summon the fearsome Might of Ted. Alternatively, if you’d like to hear a bit more about Creative Assembly’s future plans for mapmaking and ease-of-use, head past the break. But beware, you may incur the Wrath of Ted by doing so.

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Shogun 2: The Rise And Fall Of Reginald Samurai, Part 3


Dan fights against the inexorable tides of history to bring traditionalism back to the the Japanese archipelago. Part One. Part Two. And now:

Months have passed. Togichi and Fukushima have become relative havens of tranquility – but Hitachi is a permanent wreck; I’ve fought at least a battle there every month, the first three months recapturing it from another rebel force I bribed into existence to kill off the Jozai, and then twelve months of defending it from the huge armies of new enemies; Odawara and Nagaoka, who have changed sides to Imperial, ostensibly to piss off the shogun, but mainly from realpolitik, and Kakegawa.
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Shogun 2: The Rise And Fall Of Reginald Samurai, Part 2

Dan Gril returns to continue his inevitably doomed attempts to restore traditionalism to an increasingly modernised Japan in Total War: Shogun 2: Fall of The Samurai. Here’s part 1 in case you missed it.

It’s misty out there. A thick old pea souper soaking into the old Japanese wood. Did you know that a Japanese wood called Aokigahara is the world’s second worst suicide hotspot (after the Golden Gate Bridge)? Apparently, the police have a yearly trawl of the forest for any bodies they’ve missed. It’s got so bad that they’ve stopped publishing the numbers, for fear of encouraging people.

Anyway, knowing that makes me feel much worse. Somewhere in the fug of this digital wood is a huge rebel army, comprising about 1500 gunners and 200 sabre-toting horsemen, all after my blood.
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Shogun 2: The Rise And Fall Of Reginald Samurai, Part 1

Aren't you a little tall for a shogunate?

Dan has been playing through Total War: Shogun 2 – Fall of the Samurai for us. Here’s the first diary of his attempts to restore traditionalism to an empire heading towards modernisation: a tale of betrayal, Fukushima and Project Gutenberg.
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Win! An Alienware M11x Laptop & Total War Games

It’s a weekend, it’s sunny, and that means you should stay indoors playing videogames. Or reading about videogames. Either really, just stay indoors no matter what. Another way you could do that is by entering our competition to win an Alienware M11X R3 gaming laptop, courtesy of the men of war at The Creative Assembly. They’ve just this week released expandalone Total War: Shogun 2 – Fall of the Samurai, which moves the setting 400 years on from the original game and brings semi-modern weaponry as well as America, Britain and France into the fray, and they’d jolly well like to celebrate it by giving one RPS reader one of these 11″ ultraportable gaming notebooks. It comes equipped with an Intel Core i5 brain, 4GB of remembering power and GeForce GT 540M graphicsability. Four runners-up can have a Steam key for a Total War game of their choice.
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