Posts Tagged ‘Sid Meier’s Civilization VI’

Steam Charts: Everything Old Is New Again Edition

In a week in which Assassin’s Creed Origins has managed to break the charts to such a degree that it somehow not only appears three times, but also stopped Feedly from being able to display the rest of the games in the correct order, we also see a few other new entries. But absolutely no new names. Read the rest of this entry »

Civilization 6 gets big update while Civ 3 is briefly free

Today’s the big day in Civland, or the world as it’s commonly known. The highlight: Civilization VI has launched its big Fall 2017 Update, which chiefly expands religious combat and makes AI opponents a little smarter. Also out today is new DLC for Civ VI adding Indonesia and the Khmer Empire.

Or if you believe that everything old is better and we should shun the new: 1) Civilization III is free for the next two days; 2) But Civ’s whole ‘inevitable march of progress’ sort of thing seems contrary to your ethos? Read the rest of this entry »

Up to 80% off XCOM 2, Mafia 3, Bioshock and more in Bundle Stars’ 2K sale

xcom-2-speed-mod

Bundle Stars is offering up some rather nice discounts on a big batch of 2K Games’ finest wares this week, with up to 80% off some selected titles from the XCOM, Borderlands, Civilization and Bioshock series, among others.

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Civilization 6 finding religion in Fall Update

The next big free update to Sid Meier’s Civilization VI [official site] will overhaul and expand the strategy game’s religion system, bringing new beliefs, new pantheons, and new units as well as a reworking of religious combat. AI improvements are coming too, including making computer opponents less useless at sea. Our Adam’s Civ 6 review was mighty fond of the game but it has certainly benefitted from the big updates over the past year. More are welcome. Read the rest of this entry »

The Joy of a brand new undiscovered world

At first glance, it’s a canvas of green or yellow rather than the blue planet it will eventually become in the estimation of generations to come. Eventually, if progress isn’t halted, it’ll become nothing more than a dot.

In between that early vibrant canvas and the final departure, Earth is going to get a whole lot more cluttered though, and a whole lot uglier. I recently returned to Civilization VI [official site] and quickly realised that I had no desire to build or settle. All I wanted was to explore the untouched world.

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Civilization VI launches summer update, Nubian DLC

Summer is certainly upon us, and Civilization VI [official site] is celebrating this joyous season by encouraging you to stay indoors for just one more turn. Civ 6 launched its ‘Summer 2017 Update’ last night, packed full of balance changes, AI improvements, and bug fixes. As requested, it also added a ‘Restart’ button to regenerate a map and start over, and the ability to save game setup configurations for future games is in too.

If you want to pay money, a new DLC pack is out, adding the Nubian civilisation led by the queen Amanitore. The base game is on sale now and all. Read the rest of this entry »

RPS Suggests: Excellent Espionage

casablanca

RPS Suggests is where we put forward our own ideas for new games, or changes to old games, or anything else. Think of it like backseat driving for the games industry.

It is a truth universally acknowledged, that a strategy game possessed of turns, tiles, and pretensions of grandeur, must be in want of an espionage system. It is a truth less often acknowledged, that said espionage systems universally suck. In this edition of RPS Suggests, I’d like to humbly describe how to completely fix this forever.

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The successes and failures of Civilization 6

When Sid Meier’s Civilization VI [official site] came out last October, it represented a novel take on the series, boasting two parallel tech trees and an innovative city system that broke the previous games’ monolithic metropoli into distributed districts, with attendant tile-space-management gameplay. Nine months on, I spoke to lead designer Ed Beach about the finer points of the game’s design, what needs work, and Firaxis’ approach to designing expansions and DLC.

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Civ 6, EUIV and Endless Legend designers on how their strategy games create the illusion of a world

Big, slow, sweeping strategy games expose their rules in a way no other game does. Call of Duty doesn’t have floating numbers above enemy heads, telling you their movement speed, for example. But in most 4X and grand strategy games, there is no attempt to hide exactly how everything works: the stats, their interactions, are all laid out and plain to see. Yet these games are utterly dependent on their ability to evoke a sense of place, scale, and history – they have to be much more than just a fancy chessboard, they have to feel alive, or they’re just not much fun. How can these games survive and thrive under such conflicting pressures? I spoke to three of the world’s top strategy game designers, from Firaxis, Paradox and Amplitude, to find out. Read the rest of this entry »

Steam summer sale: our giant recommendations list

The Steam summer sale is in full blaze. For a while it even blazed so hot that the servers went on fire and all the price stickers peeled off the games. Either that or the store just got swamped with cheapskates looking for the best bargains. Cheapskates like you! Well, don’t worry. We’ve rounded up some recommendations – both general tips and some newly added staff choices.

Here are the things you should consider owning in your endless consumeristic lust for a happiness which always seems beyond reach. You’re welcome.

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Jon Shafer on designing Civilization 5, joining Paradox and making strategy games better

Jon Shafer was 21 years old when he became lead designer of Civilization V. Now working at Paradox on an unannounced project and on his own historical strategy game At The Gates in his spare time, he says he’s learning from the likes of Spelunky along with the more obvious strategic influences. We spoke about how the second half of every Civ sucks, the part the series played in his life, the perils of boredom in strategy design, how much we love maps, and what the future holds for both Shafer and Paradox.

I began by asking how he ended up sitting at the Paradox Convention, in Stockholm, the city that has now been his home for two weeks: “It’s quite a long story, actually.”

That story begins in Denver, around 2003.

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Civ 6’s Digital Deluxe Edition adding extra DLCs

The ‘Digital Deluxe Edition’ of Civilization 6 [official site] is to receive some extra little DLC packs for free, publishers 2K announced today, which is jolly surprising given that the game has been out for six months. 2K say that it wasn’t good enough value, so they’re making it better. And yup, folks who’ve already bought the Digital Deluxe Edition will get ’em too. Digital Deluxe Editions of games tend to strike me as cheeky ways to exploit fandom, offering trinkets and baubles in exchange for an extra £10 or £20, so it’s weird to see a publisher actually care about whether one is good value or not. Read the rest of this entry »

Civ 6 tweaks AI and warmongering in spring update

The march of progress is slow in civilisation and hey, Civilization can take time too. Civilization 6 [official site] developers Firaxis today launched the 4X strategy game’s Spring Update, bring changes and fixes that may not be mega-huge but are certainly welcome. Warmonger penalties are reworked so your people are no longer forever cursed with the mark of Cain just for twatting your neighbour with a ruler, for starters, and the AI is fixed-up a little too. The patch is a 1GB download now percolating through the pipes so fire up Steam and let’s have a look. Read the rest of this entry »

Settle down: Civilization 6 demo available now

If you’ve been living off the grid and wiping your bum with nettles in the hope that Civilization will one day have a ‘try before you buy’ policy, today is your lucky day. The latest in the venerable strategy series, Civilization VI [official site], now has a demo.

Players who download the Sid Meier’s Civilization VI demo will be able to play as China, led by Qin Shi Huang and take their first steps building a new civilization for up to 60 turns in to the game. For those completely new to the Civilization series the demo also includes the tutorial from the full game to introduce and guide beginners to the world of Civilization.

That’s just about enough time to get to grips with some of the new features, though not enough time to really unpack your capital city and to see all the districts spilling onto the map.

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Strewth! Australia making Civ debut in next DLC

Australian will join Sid Meier’s globedwar for the first time in new DLC for Civilization 6 [official site], 2K have announced. WW2-era Prime Minister John Curtin will rise from the grave to lead them. Continuing the theme, 2K have also announced that the ‘Australian Summer’ update is “coming soon” to add neat-o features like official mod tools with Steam Workshop support and the option to play as teams in multiplayer. Read the rest of this entry »

How historical games integrate or ignore slavery

Video games always come with an expectation that the player will suspend disbelief to some extent. Genetically engineered super-soldier clones don’t exist, radiation has never and will never work like that, and overweight Italian plumbers could never make that jump. In most cases, if we are unwilling or unable to suspend our disbelief, we may well struggle to enjoy the game and our questioning of the basics of its ‘reality’ would probably make us insufferable to be around.

There are some games however, where the realities of our world are key to enjoying the game. These are the builders like City Skylines, simulators and sports games like Prison Architect and FIFA, and even crime games like Grand Theft Auto. One genre has a particular problem when it comes to maintaining a foot in the real world yet still creating a setting where one can have fun without becoming mired in morally questionable events and choices: historically based games. And among historical games, few subjects are as complex to represent as slavery. Many have tried, from Europa Universalis IV and Victoria II to Civilization and Assassin’s Creed: Freedom Cry, and in this article I’ll investigate the portrayal and use of slavery in these games and more to explore what they get right, what they get wrong, and how games could do better in future.

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Steam Charts: Do You Want Me To Dance For You?

It’s the weekly Steam charts! These are the games which sold best on Steam last week. This week, it’s the first true chart of 2017, as the last one covered the arse-end of 2016. All change, all change.

I’m even going to do this one upside-down. New year, new rules! And I don’t want to spoil the surprise right away.

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Fsck off, Cleopatra: Civilization VI coming to Linux

Recompile your kernel, grep your vim, and prepare yourself for The Year Of The Linux Desktop For Really Real This Time: Civilization 6 [official site] is coming to Linux. Porting house Aspyr Media announced yesterday that they’re turning the latest Civ penguinoid, as they have several Civs before it. They’ve already brought Civ 6 to Mac. Unlike The Old Days, Aspyr’s ports tend to come free for folks who already own the game on other OSs, so hooray huzzah for l33t Linux d00dz. Read the rest of this entry »

Civ 6 errects winter update, gets Polish & Viking DLCs

Merry Civmas, everyone! Sidta Claus has arrived with bulging Sid Meier’s Sack full of Sid Meier’s Presents for Sid Meier’s Civilization 6 [official site], giving all of Sid Meier’s Players a big update with Sid Meier’s Fixes and Sid Meier’s Tweaks, while Sid Meier’s Flush Sid Meier’s Players can Sid Meier’s Buy new Sid Meier’s DLC. The most exciting of the two new DLC packs adds Poland as a playable civilization, ruled by Jadwiga, while the other adds viking-y scenarios. But first, the foundations: let’s rap about AI improvements. Read the rest of this entry »

Steam Charts: That’s A Wrap

It’s the most wonderful time of the year. It’s THE mosssssssst wonderful tiiiiiiiiiiiime ahaahahaaaaaaaaaaaaaaaaaaaah I wish I had a machinegun ho ho ho ahahaha, get stuffed 2016. Read the rest of this entry »