Posts Tagged ‘Sid Meier’s Pirates’

GOG’s 2K sale features old school X-Com among others

terror from the deep

Over at GOG, the reduced-price trips down memory lane continue, only this week there’s a whole lot more X-Com. Specifically, this week’s GOG sale range focuses on a lot of 2K’s older franchises, particularly from the strategy genre. The entire original run of X-Com games can be found here for less than £2 / $2 each, which is nigh-impossible to not recommend. Then there is the 2004 version of Sid Meier’s Pirates, a game I’ve poured more hours into than I really want to think about, and much more.

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Civ 6, EUIV and Endless Legend designers on how their strategy games create the illusion of a world

Big, slow, sweeping strategy games expose their rules in a way no other game does. Call of Duty doesn’t have floating numbers above enemy heads, telling you their movement speed, for example. But in most 4X and grand strategy games, there is no attempt to hide exactly how everything works: the stats, their interactions, are all laid out and plain to see. Yet these games are utterly dependent on their ability to evoke a sense of place, scale, and history – they have to be much more than just a fancy chessboard, they have to feel alive, or they’re just not much fun. How can these games survive and thrive under such conflicting pressures? I spoke to three of the world’s top strategy game designers, from Firaxis, Paradox and Amplitude, to find out. Read the rest of this entry »

Have You Played… Sid Meier’s Pirates!?

I haven't even played the 2004 remake but I enjoyed this piratical stance too much to consider a screenshot from the previous millenium

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

The exclamation mark doesn’t mean I’m shouting at you. It’s part of the game’s name. Originally released in 1987 (though I first played it on an Amiga in the early nineties), Pirates! was the first game to carry Meier’s name in the title, although not the first game created by the statesman of strategy. It’s a fine early example of open world gaming, allowing players to create a unique legacy within its ever-changing world.

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