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Posts tagged “Sid Meier’s Pirates”

Feature: The Eternal Golden Age

All rise and no fall: how Civilization reinforces a dangerous myth

Civilization VI: Rise and Fall wants to solve a problem. That problem is perpetual growth, and it plagues many 4X games. Whether your aim is world conquest or cultural hegemony, victory in Civilization and many of its cohorts depends on domination. However peacefully you try to play, you're often straight-jacketed into a utilitarian-psychotic view where all resources and people are just raw material to be…

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GOG’s 2K sale features old school X-Com among others

Over at GOG, the reduced-price trips down memory lane continue, only this week there's a whole lot more X-Com. Specifically, this week's GOG sale range focuses on a lot of 2K's older franchises, particularly from the strategy genre. The entire original run of X-Com games can be found here for less than £2 / $2 each, which is nigh-impossible to not recommend. Then there is…

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Feature: Strategy of place

Civ 6, EUIV and Endless Legend designers on how their strategy games create the illusion of a world

Big, slow, sweeping strategy games expose their rules in a way no other game does. Call of Duty doesn’t have floating numbers above enemy heads, telling you their movement speed, for example. But in most 4X and grand strategy games, there is no attempt to hide exactly how everything works: the stats, their interactions, are all laid out and plain to see. Yet these games…

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Feature:

Have You Played… Sid Meier’s Pirates!?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. The exclamation mark doesn't mean I'm shouting at you. It's part of the game's name. Originally released in 1987 (though I first played it on an Amiga in the early nineties), Pirates! was the first game to carry Meier's name in the title,…

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